Blood_Hawk23
Charter Member
Here is something else to think about when making an object and mapping.
If you have an object and want to cut it in half, its best to use the "boolean cut" method. Rather than just deleting the polys or verts. If you don't use the boolean then you will have issues if you use "cap holes" to create the inner portion of the object. There may be ways around it that I don't know about. I've just found that its not as messy.
I've only done simple models. My water bufflo was the most complex model that I've done to date. the horns are not mpped all that great but it looks good from the air. I used the boolean to create one side of the body and head. Then cloned and mirrored the object once it was mapped. It saved me from having to map it twice.
I'm working on a round fishing boat now and using the same method. This is where I found out about the "cap holes" issue.
Just thought I'd throw that out there.
'til Later,
John
If you have an object and want to cut it in half, its best to use the "boolean cut" method. Rather than just deleting the polys or verts. If you don't use the boolean then you will have issues if you use "cap holes" to create the inner portion of the object. There may be ways around it that I don't know about. I've just found that its not as messy.
I've only done simple models. My water bufflo was the most complex model that I've done to date. the horns are not mpped all that great but it looks good from the air. I used the boolean to create one side of the body and head. Then cloned and mirrored the object once it was mapped. It saved me from having to map it twice.
I'm working on a round fishing boat now and using the same method. This is where I found out about the "cap holes" issue.
Just thought I'd throw that out there.
'til Later,
John