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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Veneaviones Rockwell Turbo Commander 690B VC Upgrade

Modded this paint of Gustavo La Cruz with some black/red trimmed props, darker windows (tweaked the alpha channel) and my own registration. Looks a bit of the sports car.:cool:
 
I'm having the same cruise speed problem with Milton's dynamics. What did you change? Love how she handles though.

Brian,

Change the wing area back to the original understated value: wing area 280 vs 560

I will update the zip above to incorporate that change.

My one hour tweak was a bit hasty me thinks. :)
 
I'm just getting around to installing Miltons updated files. I noticed where everyone is talking about the wing area needing to be changed back to "280" from 560. Looking at what I just downloaded from the link Milton provided, it was already 280. Did I miss something? Where did the 560 come from? lol. . . .also, and I have no idea how the airfile works, but the wing area noted there is 410sq.ft.
 
I'm just getting around to installing Miltons updated files. I noticed where everyone is talking about the wing area needing to be changed back to "280" from 560. Looking at what I just downloaded from the link Milton provided, it was already 280. Did I miss something? Where did the 560 come from? lol. . . .also, and I have no idea how the airfile works, but the wing area noted there is 410sq.ft.

I had changed it originally to 560 but updated the zip back to the original. The 560 (likely more accurate but I do not have the official area) creates a lot more drag.

The 280 gets you the speed at a slight expense to pitch stability and lift but if that is a problem for you then decrease elevator trim scalar in the flight tuning section.
 
Thanks Milton. VC is complete. Main VC panels (4) were all enlarged to 2048x2048 for better clarity. Everything was redrawn except for the radio's. The radar is the F-16 radar from Loooooooooooooong ago, lol and I replaced the conflicting "altitude Alert" with one I already had. If anyone decides to use this set, be aware that it may not fit every color scheme so the best thing to do is make two panel folders and name one of them "panel.tan" and place a copy of everything from the panel.vc into that folder and let the updated files overwrite when you add them. Be sure to change the "panel=" line in the cfg file for the airplane of your choice to "panel=tan". I was so intent on the artwork that I failed to really pay much attention to the color until I was well into the project. By then I just decided to continue on with what I had. I am going to change the basic color to a more generic gray or charcoal in a few days so folks have something that might work with a wider range of airplane schemes. I'll get this packaged up and posted sometime today.
 
Beautiful work Sir! I like it!

RE: the FM, I looked at some of my old data on the Aero Commanders, 680, 685, etc. and the wing area for the 685 (piston version of the 690) is 266 sq.ft. so I am assuming that the original value is correct. My apologies for the confusion.
 
Thanks Milton. VC is complete. Main VC panels (4) were all enlarged to 2048x2048 for better clarity. Everything was redrawn except for the radio's. The radar is the F-16 radar from Loooooooooooooong ago, lol and I replaced the conflicting "altitude Alert" with one I already had. If anyone decides to use this set, be aware that it may not fit every color scheme so the best thing to do is make two panel folders and name one of them "panel.tan" and place a copy of everything from the panel.vc into that folder and let the updated files overwrite when you add them. Be sure to change the "panel=" line in the cfg file for the airplane of your choice to "panel=tan". I was so intent on the artwork that I failed to really pay much attention to the color until I was well into the project. By then I just decided to continue on with what I had. I am going to change the basic color to a more generic gray or charcoal in a few days so folks have something that might work with a wider range of airplane schemes. I'll get this packaged up and posted sometime today.


Thank you, Falcon...I consider your works to be essential upgrades to the planes you have provided them for:salute:
 
Hi Falcon,
View attachment 66841
have you noticed those black marks on the upper side window ???
I think they don't belong there !!
Italo
Yep, I think you're right. . .as a matter of fact, they show up in almost every window. I remember them being there long ago when I first brought it into FSX, and after I had applied the fix to clear the windows. I noticed it's still here with the recent fix so I'm guessing it's something that won't go away.
 
There's one on the upper window on the left side also. Seems to be burned into the texture mapping. I think one of our resident plane building guru's should look into (please) making an FSX native model. As admirable as the Veneaviones product is, it falls just a little short when used in FSX. Milton, Bill O, Tim, are you out there? Anyone else think this plane should be made?
 
Experimenting with a lighter Beech style beige but think Ed's darker tan/brown and gray may look better. Also getting some funny illuminated spots flying at night which may mean a night mip texture somewhere need some attention along with the row of King Air style radios.
 
Experimenting with a lighter Beech style beige but think Ed's darker tan/brown and gray may look better. Also getting some funny illuminated spots flying at night which may mean a night mip texture somewhere need some attention along with the row of King Air style radios.
Yep, I noticed the night lighting problem also. I rarely do any night flying, but since I've never done night textures for a panel, I have no idea how to do that so that I can correct the nasty problems I see with my work at night. Bummer!
 
Ok, I just took a look at the night textures for the panel. Although I'm not sure why they are flipped when the actual panel textures are not, I think I can mimic what they've done and make new textures that match the new layout. May take a bit, cause I've got other things I'm working on, but I'll see what I can do.
 
Ok, this is gonna work, I still need to do a "knock-out" for the radios and the GPS above the radar. . . .but at least this is taken directly from the current panels so everything is nice and clear. I can see the possibilities for doing more as well. . .like adding some small "light effects" from the individual gauge lamps. Maybe at some point, but right now if I can get the basic lighting right I'll be happy with that.
 
ED and Milton: Wonerful panel and strikingly better FDE. Congratulations on the wonderful work. The thing that still strikes me is the REALLY oversize pilots (imagine them getting out that entry door). This is still one of my real favorites. Any improvements are very much appreciated. Bill
 
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