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Victory! The CFS2 world is ours.

Sander,

You said what I wanted to hear. If you can do it with minimal or no damage, and/or make corrections with minimal effort on your part, (if I have to fix something here and there, it's no biggie) I'll back you 110% and jump in with both feet.

One other thing I forgot, because it involves mesh: http://www.sim-outhouse.com/sohforums/local_links_search.php?action=show&userid=39530&sort=d

Todob is also in the test team.
It's all a matter of installing the packages, fly to the area, asses the damage (if any) from the fs9 lines/water, load up LWM viewer to pinpoint the location, load the corresponding SBuilder file, move a few points around and/or delete some FS9 stuff to fix the problems. Export the SBX, et voila, it's part of the new world.
 
Hi Sander

http://www.sim-outhouse.com/sohforu...team-bug-reports&p=835637&posted=1#post835637

Cheers
BuV

Edit: cured! Whoppee!

Edit 2: if you haven't followed the link, proof that the landclass files produced by the new version of cfs2autocoast work in the non-Europe areas as well. My Naktong River valley, Korea, before and after.

View attachment 93196View attachment 93197

I've just noticed an anomaly with Pactex - but a bit of texture set editing should sort that out! A few 'karsts' would look good.

View attachment 93198View attachment 93199

I like the 'cleared' look that now applies to the flat river valleys in Indochina as well

View attachment 93200View attachment 93201View attachment 93202

Cheers
BuV
 
Sander,
this is all so very amazing!
Fortunatly I am in the middle of renovating my new old house and hurry up before the winter comes around...
Unfortunately all my spare time is filled with that.

So I sit at the side and watch all the progress happening here.

I am afraid your nice toy will end in a nice beta stadium and all development lost due to HDD failure or whatever, when I will have the time again to try it out.
Please, please, do me a favour and backup often. Put in on a thumb drive, load it up online somewhere...
Do what you think is right but handle your baby/our CFS2 future with care!

Thanks
:)
 
Sander,
this is all so very amazing!
Fortunatly I am in the middle of renovating my new old house and hurry up before the winter comes around...
Unfortunately all my spare time is filled with that.

So I sit at the side and watch all the progress happening here.

I am afraid your nice toy will end in a nice beta stadium and all development lost due to HDD failure or whatever, when I will have the time again to try it out.
Please, please, do me a favour and backup often. Put in on a thumb drive, load it up online somewhere...
Do what you think is right but handle your baby/our CFS2 future with care!

Thanks
:)

The tool is pretty much ready for production use; a few minor things to iron out before going final, but in the whole world could be built and released right now with the current release by any member of the test team, if I were to drop out again right now ;)

Backups are second nature to me; I'm a systems administrator in real life after all. I think I've been working on cfs2autocoast on at least 4 different PC's over the years.
Rest assured, in the end, the availability of cfs2autocoast will not be an issue. The new challenge will be keeping track of the painstakingly reworked SBuilder source files for the unified cfs2 world.

enjoy the ride and your get your house sorted.
 
I took the plunge and purchased fs9 from Amazon. When it arrives I will have all the necessary tools for converting fs9 scenery, but not a clue how to use them yet.
 
Hi Ettico.

By the time you figure out what we're doing, we'll be done. :)

We should have something in a month's time, I would think. We'll probably also save the SBuilder9 SBX files, so we can go back and correct what errors the end-users find. I'm starting Africa after doing Oceana, Australia and South America, Ian has Asia, Sander has been working on Europe and some of North America, I believe. That might leave potions of North America to go (?)

It will be a good base to work from. In the future, I would think we'll continue with LOD5 segments, and replace the rough coasts with a more accurate rendition, as well as correcting rivers and perhaps some road-work ( although it's impossible to define what roads existed in 1939 - 1945 ). There's 6144 LOD5 areas. Some are just ocean... lots of work for the future. Many thanks to Sander for providing not only a way to make VTP1 lines, but also a way to use SBuilder9 as a design interface.

Dick
 
Hi Ettico.

By the time you figure out what we're doing, we'll be done. :)

Fine by me. But at least I'll know what you're doing.:icon_lol:

Actually, the reason I grabbed fs9 is because Sander's earlier estimate was 3 months.

Plus, I can go ahead and create some SBX files while you guys are working, and learn how to edit them.
 
Got fs9 installed and Sbuilder registered.

Immediate roadblock: "runtime error 339: component TABCTL32.OCX not correctly registered"

edited to add: Fixed. Downloaded and installed the missing culprit.
 
Got fs9 installed and Sbuilder registered.

Immediate roadblock: "runtime error 339: component TABCTL32.OCX not correctly registered"

edited to add: Fixed. Downloaded and installed the missing culprit.

Hi Ettico, glad to hear you're up and running.
If you have more problems, errors or questions please post them here
 
Hi Ettico, glad to hear you're up and running.
If you have more problems, errors or questions please post them here

Thanks Sander,

I wouldn't say "up" or "running" are accurate descriptions of my current state.:isadizzy: The stuff is installed. I just happen to have a mouse with a wheel. That's about it for me so far.
 
Within the confines of CFS2's landclass, this could be changed. The problem with landclass, is it is a broad brushstroke. Of course another problem, is this for 1943? And, Sander's program doesn't allow for VTP1 polys to draw concrete for the base. But such a poly could still be made via Ground2k, or using groundpolys via the Maskrider technique.

Dick
 
I can do the concrete ,no problem using a paint program or FSSC. The problem is the shape of the shore line.
 
Hi Bob.

Yes the shoreline can be changed using an image as a background in SBuilder9, and then using Sander's CFS2Autocoast to translate the saved SBX file to CFS2 bgls.

Dick
 
I haven't visited these forums for ages (having buried my head in cfs3) and this work is simply stunning!! :applause: What a labour of love and dedication. Well done. :medals:

Being able to use fs9 textures - and our own I take it? -has transformed the look of this sim. I'll be re-installing cfs2 for sure.

Thanks for re-kindling my interest!
 
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