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Vietnam for CFS2 Beta Release

Lima 20A, Laos has been released...the sister to Lima20

One of the many areas of operation run by the CIA -"Air America"
Long runway on a bluff area in the mountains close to Lima 20
LS Lima20A will show in your AF directory, GSL scenery additions
coming soon. The mountains in this area are crazy, be safe flyers.

a brief history is included, simple drag and drop install.

http://www.thefreeflightsite.com/Vietnam_Projects.htm

Dave


 
Hey Dave,

I just got everything installed.I have a problem...

I took a phantom out for a spin, out of CAM RAHN BAY. Well the airfild is sitting about 50' off the deck.

What order should I have the scenery set at.

here is a copy of my scenery.cfg

[General]
Title=CFS2 World
Description=CFS 2 Scenery data
Cache_Size=1000M
Clean_on_Exit=TRUE
[Area.001]
Title=Default Scenery
Local=scenery
Active=TRUE
Layer=2
Required=TRUE
Remote=
[Area.002]
Title=Terrain
Local=Scenedb\world
Active=TRUE
Texture_ID=1
Layer=1
Required=TRUE
Remote=
[Area.003]
Title=CFS1 Library
Local=Scenedb\library
Active=TRUE
Layer=3
Remote=
Required=FALSE
[Area.004]
Title=Airport Facilities Data
Local=Scenedb\AFDFiles
Active=TRUE
Layer=4
Required=TRUE
Remote=
[Area.005]
Title=Scenery Ships
Local=Scenedb\Ships
Active=TRUE
Layer=5
Remote=
Required=FALSE
[Area.006]
Title=Aircraft Weapons
Local=Scenedb\weapons
Active=TRUE
Layer=6
Required=TRUE
Remote=
[Area.007]
Title=Vehicles
Local=Scenedb\veh
Active=TRUE
Layer=7
Required=TRUE
Remote=
[Area.008]
Title=Effects
Local=Scenedb\fx
Active=TRUE
Layer=8
Required=TRUE
Remote=
[Area.009]
Title=Runways
Local=Scenedb\runways
Active=TRUE
Layer=9
Required=TRUE
Remote=
[Area.010]
Title=Buildings
Local=Scenedb\inf
Active=TRUE
Layer=10
Required=TRUE
Remote=
[Area.011]
Title=FS2000_props
Local=Scenedb\fs2kprop
Active=TRUE
Layer=11
Required=TRUE
Remote=
[Area.012]
Title=Viet_mesh
Local=SCENEDB\Viet_mesh
Remote=
Active=TRUE
Required=FALSE
Layer=12
[Area.013]
Title=Vietnam_terrain
Local=SCENEDB\Vietnam_terrain
Remote=
Active=TRUE
Required=FALSE
Layer=13
[Area.016]
Title=Vietnam_scenery
Local=SCENEDB\Vietnam_scenery
Remote=
Active=TRUE
Required=FALSE
Layer=14
[Area.014]
Title=Viet_Tropical
Local=SCENEDB\Viet_Tropical
Remote=
Active=TRUE
Required=FALSE
Layer=15
[Area.015]
Title=Viet_landing
Local=SCENEDB\Viet_landing
Remote=
Active=TRUE
Required=FALSE
Layer=16
[Area.017]
Title=Viet_north
Local=SCENEDB\Viet_north
Remote=
Active=TRUE
Required=FALSE
Layer=17
[Area.018]
Title=Vnchulai
Local=SCENEDB\Vnchulai
Remote=
Active=TRUE
Required=FALSE
Layer=18
[Area.019]
Title=DaNang AB
Local=SCENEDB\NKP RTAFB
Remote=
Active=TRUE
Required=FALSE
Layer=19
[Area.020]
Title=CAM RAHN BAY
Local=SCENEDB\CAM RAHN BAY
Remote=
Active=TRUE
Required=FALSE
Layer=20
[Area.021]
Title=DanVic
Local=SCENEDB\DanVic
Remote=
Active=TRUE
Required=FALSE
Layer=21
[Area.022]
Title=Danang Bidge_small
Local=SCENEDB\Danang Bidge_small
Remote=
Active=TRUE
Required=FALSE
Layer=22
[Area.023]
Title=YankeeStation
Local=SCENEDB\YankeeStation
Remote=
Active=TRUE
Required=FALSE
Layer=23
[Area.024]
Title=Yankee Patrol
Local=SCENEDB\Yankee Patrol
Remote=
Active=TRUE
Required=FALSE
Layer=24
[Area.025]
Title=Yankee Minesweep
Local=SCENEDB\Yankee Minesweep
Remote=
Active=TRUE
Required=FALSE
Layer=25
[Area.026]
Title=Yankee escort
Local=SCENEDB\Yankee escort
Remote=
Active=TRUE
Required=FALSE
Layer=26
[Area.027]
Title=Hospital ship
Local=SCENEDB\Hospital ship
Remote=
Active=TRUE
Required=FALSE
Layer=27
[Area.028]
Title=Lima20
Local=SCENEDB\Lima20
Remote=
Active=TRUE
Required=FALSE
Layer=28
[Area.029]
Title=Lima 20A
Local=SCENEDB\Lima 20A
Remote=
Active=TRUE
Required=FALSE
Layer=29
[Area.030]
Title=Yankee Cargo
Local=SCENEDB\Yankee Cargo
Remote=
Active=TRUE
Required=FALSE
Layer=30
[Area.031]
Title=Yankee CG
Local=SCENEDB\Yankee CG
Remote=
Active=TRUE
Required=FALSE
Layer=31
[Area.032]
Title=Yankee CG10
Local=SCENEDB\Yankee CG10
Remote=
Active=TRUE
Required=FALSE
Layer=32
[Area.033]
Title=Yankee dow
Local=SCENEDB\Yankee dow
Remote=
Active=TRUE
Required=FALSE
Layer=33
[Area.034]
Title=Yankee Mispillion
Local=SCENEDB\Yankee Mispillion
Remote=
Active=TRUE
Required=FALSE
Layer=34
 
John,

Let me get the business open and then I will have a look. so long as that is the only field you are having a problem with, should be a quick fix.

Dave

John, check your email, I sent you a copy of my scenery config. I double checked the download and it looks right to me,

Tested Cam Rahn on my rig and all is good,

HMmmmm.........
 
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To John and All,

I have noticed a problem for any of us that use Cell Grid for design, with all of my High alt scenery (High Mountain locations ect.),
I have to turn off Cell Grid in my scenery directory or else all the flatten codes seem to disappear and
your scenery ends up on top of a mountain, once turned off....all is fine ?

Maybe just my computer? I do not know ?

Input appreciated

Dave
 
I'm missing theis area...

[Area.050]
Title=Khe Sanh AF
Local=Scenedb\Khe Sanh AF
Remote=
Active=TRUE
Required=FALSE
Layer=41

What down load is it in?
 
The lil Flotilla

So I've been making some small boats. I think I've gotten carried away.

attachment.php

There are thirteen in all. This pic only shows eleven. The other two are small sailboats.

attachment.php

This one is motorized

attachment.php

Sail up and down versions.

attachment.php

Yes that is a .50 Cal. Why? Because I can.

They are all based off of Al Simms Dhows. I have six that are 20 footers. As well as seven that are 50 footers. The green tops are VC boats. May not be historically accurate. They at least look the part.

Some are suitable for any WWII scenery from India to the Philippines. Though maybe not the one with the 50.
 

Attachments

  • Dhow50_M3.jpg
    Dhow50_M3.jpg
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  • Dhow50_SD.jpg
    Dhow50_SD.jpg
    58.2 KB · Views: 2
  • Dhow50_VC2.jpg
    Dhow50_VC2.jpg
    62.2 KB · Views: 2
  • Dhow20_E.jpg
    Dhow20_E.jpg
    57.9 KB · Views: 2
Here are the last two. I'm please with my sails on both of the sail boats. The little one looks good under way.

attachment.php


attachment.php
 

Attachments

  • Dhow20_SD.jpg
    Dhow20_SD.jpg
    54.7 KB · Views: 2
  • Dhow20_S.jpg
    Dhow20_S.jpg
    58.9 KB · Views: 2
"Spads with a load"

Beautiful stuff, folks! :wavey:

Take a look at this link that our good friend Dave Brauneis, a.k.a. Jagdflieger, sent to me a few days ago. "Spads with a load", I think you will all enjoy it.

He's a Vietnam vet, he wrote me: " I saw 'em in action in Thua Thien Provence during my tour in Vietnam. They were just spectacular and they looked like magnets that had flown over a junkyard because they had so many bombs and rockets hanging from under the wings. Their radio call sign was "Sandy" so we called 'em either Sandys or Spads; the terms were interchangeable. They used the Wright R-3500 radial engine and it just shook the sky with its power. It was truly music of the most inspiring kind. Even Brahms would have enjoyed the big engine's base notes."

if I am correct, this Wednesday was Veteran's Day. Take it as a small homage to all veterans of all wars, a tribute to their sacrifices.

https://www.youtube.com/watch?v=tmPefi4HZGQ

Cheers!
KH
:ernaehrung004:
 
I just realized something the other day. I should have used the Red and Blue with the yellow star for the VC. I used the Red with the Yellow star. Thats for the NVA. Ooops. I'll have the correction later.

I'm working on the T-34/85 now. I'm doing 4 versions. 2 for WWII
First one is Seybolts original
The other is from 1945 Berlin.
Next is for Korea. Its of the Chinese Type 58. If anyone has images of a Chinese Type 58 let me know.
Last one is the NVA Type 58.

Then I have the heavy equiptment to go with the M107 and M110.

So thats whats up for now.
 
That will make five versions. 2 WWII, 2 Korea, 1 Vietnam. They will all be destroyable. No LODs for now. I may add some later.
 
Help please

As a novice with GSL scenery, I have a maybe stupid Question

I am trying to add a runway at Khe Sanh, is there a way to adjust the width in mission builder,
or are you just stuck with the way it comes out

OK just shoot me,

Dave
 
As a novice with GSL scenery, I have a maybe stupid Question

I am trying to add a runway at Khe Sanh, is there a way to adjust the width in mission builder,
or are you just stuck with the way it comes out

OK just shoot me,

Dave

The actual runway width? No.

Use FSSC or groundmaker to due a new one.

In the airbase.dat you can adjust the number of ACs lined up accross. I think you already knew that.
 
John,
I ended up using Martins MKAFD2 program, it allows sizing of the runways

I used the CFS1 runway texture and then modified it, worked out great.

Now maybe I can get back to work on the rest of Khe Sahn.........

Dave
 
Last edited:
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