• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • Special Server Maintenance

    Just when you think you have everything running some what better...

    You get a message from the Hosting company. Short story they need to move us to a new server. I have been working with them to plan a good date for all concerned. Here is what we have come up with as a schedule.

    1. November 4th 17:00 -5UTC shut off the forums and start backup proceedures. During this time there will be no access to the forums or the Resource Section.
    2. November 5th Continue with Backups and download same until complete.
    3. November 6th 7:00 turn over server to hosting company to move system to new server
    4. November 7th - 8th restore backups and upgrade forum software.

    If all goes well we should be back online on November 8th.

    To keep you updated Tom Clayton has offered to post updates on AVSIM forums.

    Thank you for your support.

Virtual LSO for FSX/P3D

No prob, NC. Hard for me to remember what I had for breakfast.

I knew I had a screenshot somewhere showing the VS LSO on the deck and in the popup.

2013-6-3_12-57-18-204_zps833b65cd.jpg
 
Crazy Tanker

I opted for a Tanker and followed it and this is what I saw when I closed in. I never got to tank but as the tanker pulled away, it's tail unfolded to the full upright position :biggrin-new:


TANKER.jpg
 
No Call Clara or Ball voices

would appreciate any info on how they set up the manual ball event or manual clara event. For now, all I get it wave off sound. I've watched utoobs on a demo landing approach and could hear
the call ball and they got a OK 3 (Perfect landing). Would like info on what to use to make the clara and call ball setup and working.


vlso.jpg
 
I changed the "Ball" to "Key_Request_tow_plane". Something I didn't use in flying.

The command "toggle_water_rudder" is used by Dino's S-3 in the model to fold the vertical stabilizer so when you use it in vLSO it folds it.

Clara I used "toggle_water_ballast_valve"

Change your call sign and make sure speakers match the ones you have and your good to go.

Currently it doesn't work in P3D V3 so I am on the sidelines until a new version is released.

It is not to difficult to add new planes. Just look at the defaults and come as close as you can to one you want to add.


Russ
 
Appreciate the help, I copied and paste the commands you used. Now I guess that all this will set up the clara & ball event, so do you then toggle the clara and ball buttons for both?
If so, I didn't hear anything. About all I get is a waveoff or waveoff pattern. The clara and ball event is what I am most interested in getting set up so that when I use them, I will
get responses from LSO.



I changed the "Ball" to "Key_Request_tow_plane". Something I didn't use in flying.

The command "toggle_water_rudder" is used by Dino's S-3 in the model to fold the vertical stabilizer so when you use it in vLSO it folds it.

Clara I used "toggle_water_ballast_valve"

Change your call sign and make sure speakers match the ones you have and your good to go.

Currently it doesn't work in P3D V3 so I am on the sidelines until a new version is released.

It is not to difficult to add new planes. Just look at the defaults and come as close as you can to one you want to add.


Russ
 
Yes I did set up separate buttons for Ball and Clara.

I have about 10 carriers running off of Pensacola and use NASP as home base.

When I launch the sim program I am within range of at lease 3 carriers.

It is the FCLP that doesn't work in P3D V3. Carrier portion works fine.

I need to program my stick again.

Russ
 
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