Waco YMF-5

Tail wheel lock made the difference between crashing into the trees beside the runway or getting successfully into the air, but yeah, still a lot of swinging and swaying even with my rudder pedals adjusted way down in sensitivity. Needs some work in ground handling; hopefully enough people will report the issue to support that they'll address that in an update.

Still, once you get it into the air, it's awesome, and it's a little less deadly on landing.

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the book indicates a shallow final approach at 80kts indicated or less..so far this is the only plane I land with the tailwheel locked (which means you have to really focus on alignment just before touchdown) , landing just at stall speed in 3 point attitude - immediate back pressure on the stick to hold that tailwheel down
and until the rollout speed drops below 40kts then brake to taxi speed and release the tailwheel. If you brake too soon or too hard the tail comes up and you're back in the rodeo and off in the cornfield before you know it.

spent the day doing TnG's - its like carrier ops in DCS..you have to work at a method until all the thinking about it is gone.

is it accurate to the real world Waco? dunno - but I like the challenge of it the way it is.
 
Man some of those shots are insane! Makes me want to get it right now.

I heard there was a weird bug with the HDG bug...where as you turn it also turns? Has anyone tried an ILS with this (I know kinda weird) as the HSI appears to support it. I'm curious if like the Seminole, the GS balls don't show up.
 
I wish I knew how to modify the air file/config to get some of this yaw/torque/P-factor over-instability dialed out but they way they have this thing set up (like some other FS2020 models), I can't find or figure out how to accomplish this. It tried to veer left then right and it is highly prone to over-correction from the rudder inputs. Watching that cockpit video, I see there's very little rudder dancing going on and the aircraft is super stable at power. Carenado certainly got this wrong. Otherwise, it flies pretty nicely.
 
meantime you can use the tailwheel lock on takeoff and landing and only unlock it to taxi. Keep the tail wheel on the ground as long as possible on TO and always three-point the landing just above stall speed. You only need the rudder for a second or two with this method and it has full authority when you do
 
meantime you can use the tailwheel lock on takeoff and landing and only unlock it to taxi. Keep the tail wheel on the ground as long as possible on TO and always three-point the landing just above stall speed. You only need the rudder for a second or two with this method and it has full authority when you do

Yeah, it is effective until the tailwheel comes off, then the excessive torque & p-factor becomes an issue (it is way overcooked). I took note that the pilot in that video pushed the elevator full down to get the nose level as quickly as possible, then the Waco flew off with no rotation. He gave only very minor rudder correction and it stayed perfectly centerline. The three point landings though are a breeze.
 
I suppose - that prop is a tree trunk though so I imagine it would have some effect on pilot serenity at full throttle on the ground
 
I took note that the pilot in that video pushed the elevator full down to get the nose level as quickly as possible, then the Waco flew off with no rotation.

that is typical for most biplane taildraggers - get the tail flying to get level and smooth the airflow over the wings as quickly as possible, so they can lift the airplane
 
I first flew in a Waco in Sept of 1989 at First Flight at Kill Devil Hills, NC. There is almost always a nasty crosswind coming over the field from the Atlantic there. The pilot pushed the nose level almost right after adding near full power, he only adding in a hair of rudder for the wind correction. I remember seeing his inputs on the pedals, very minimal.

What I am seeing on my end with this model is hypersensitivity of the rudder input curve. I have my sensitivity backed off to -95 on each side and am still getting too much from the rudder moments. It's basically a dance to correct the moments to one direction yet the opposite input (slight) causes a very progressive yaw to the opposite side which is difficult if not impossible to dampen out without a hard opposite kick. If FS2020 had controller fine tuning like DCS for each aircraft model, users would easily be able to tame an issue like this based on their hardware. All of the other tail draggers in FS2020 behave very well in this regard.
 
the textures are roughly the same as the FSX version, but of course a few things changed, like the tailwheel and the canopy. Still, looking good I think. Now I need to get rid of the automatic registrations, so annoying, but no luck so far. I thought I had them with the panel.cfg, but no..
jk0709

jk0707

jk0693
 
The rudder responses in MSFS are governed by the flightmodel.cfg entry that handles "elasticity", tinkering with that can ease the rudder handling as it governs the control surface response to increasing air pressure with velocity. It's not meant to be used that way but it does help things.

The flight model in MSFS leaves very little room for adjustments against airspeed - the rudder is effectively "on" or "off" pretty much, which is why all aircraft are so twitchy on take off and in flight. I'm hoping that will change soon.

Regarding a Stearman, all I can say is "watch this space"... :)
 
the textures are roughly the same as the FSX version, but of course a few things changed, like the tailwheel and the canopy. Still, looking good I think. Now I need to get rid of the automatic registrations, so annoying, but no luck so far. I thought I had them with the panel.cfg, but no..

Try putting a _ where the ID would go (that's an underscore). I think then it will not put one in.
 
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