Waco YMF-5

Try putting a _ where the ID would go (that's an underscore). I think then it will not put one in.

no, it then refers to the default registration. I tried a space as well, no luck.. I now have a period, but it's still annoying. I can't (yet) change the font size either, otherwise I would make it minute..
Why does this have to be so complex?
Look, I now have a black square on the wings and rudder, the period.

jk0721

jk0718

jk0713

I also notice some new things on the cowling..
 
aaah, small victory!
There was annoying quasi waco logo on the tail:
jk0741

but I found where it was hiding, and look, gone!
jk0749
but hang on, what's with the windscreen?

jk0748
and where are those pesky clasps on the cowling hiding?

jk0743

the dot on the wings stays I fear, but if you bury the stick in your belly on takeoff it stays reasonably controllable, and you make nice three point takeoffs I find.

To be continued
 
loving these paints, JanKees - thank you!

I have noticed two small items on each that you probably are already aware of
When the prop is spinning - on the prop center of both paints the center section of the Observer paint is two tone red over white when viewed at an angle from the front quarter (not shown here) - and the prop center on the the Alaskan is overall white when viewed from the same angle.
Also on the Alaskan the black portion of the leading edge of the upper starboard wing is missing on the underside.
For clarity - these paints were collected from Flightsim.to just this morning
kAVvGjl.jpg


however - when viewed from the side in profile angle the proper wood grain color is visible even though as you see, there is white showing on either side of the prop center..
5YRkxWF.jpg


I want to express the highest regard for your work over the years that I have been a flight simmer - I have always considered your paints to be at the top of the list when it comes down to it.
thank you again for enhancing the experience now in MSFS too !
o8cD8hB.jpg


ju8kQQ1.jpg
 
Mmmmh, it may have been a bit too fast on the Alaskan one then.
As for the props, I'm not sure what happens there. I have a busy week ahead, but hopefully next weekend I can find time to look at it, please be patient?
 
of course, no worries at all! the post was only meant to inform - :encouragement:

thank you for taking the time to reply Jan
 
Yes, swinging and swaying all over the place like a drunken duck but Take-Off tip from Avsim flyer will help:

No wind!

1. Tail wheel locked (assign key for it there is no click spot in waco)


Tailwheel lock seems to work for me.

Lever to the left of the pilot's seat - pull it back to lock forward to unlock. No tooltip on it though.
 
They've released an update for it today.
You'll need to go to the content manager to download it.

Patch notes

1.1.0
Version 1.1.0 Released January 19, 2021
______________________________


WYMF-5 FS2020 version 1.1
______________________________


January 19, 2021


-Improved ground handling by reducing torque effect.
-Recalibrated fuel consumption gauge.
-Recalibrated EGT and CHT needles.
-Fixed tail wheel lock.
-Fixed oil temp gauge.
-Fixed HDG bug.
-Fixed pilot head animation.
-Fixed flickering of windows in external view.
-Fixed compass interior lighting for easier read.
-Fixed DME's speed calibration.
-minor bug fixes.

I'm guessing the date discrepancy is that's the date they submitted it to Microsoft and it only got added today.
 
They've released an update for it today.
You'll need to go to the content manager to download it.

Patch notes

1.1.0
Version 1.1.0 Released January 19, 2021
______________________________


WYMF-5 FS2020 version 1.1
______________________________


January 19, 2021


-Improved ground handling by reducing torque effect.
-Recalibrated fuel consumption gauge.
-Recalibrated EGT and CHT needles.
-Fixed tail wheel lock.
-Fixed oil temp gauge.
-Fixed HDG bug.
-Fixed pilot head animation.
-Fixed flickering of windows in external view.
-Fixed compass interior lighting for easier read.
-Fixed DME's speed calibration.
-minor bug fixes.

I'm guessing the date discrepancy is that's the date they submitted it to Microsoft and it only got added today.
Thanks for the heads up:applause:
 
It's definitely better than it was but still need a lot of rudder on takeoff to keep it straight.

Although the tail wheel lock is animated and works it doesn't respond to the the default keyboard shortcut (Shift+G) or assigning it through FSUIPC so you have to use the mouse to set it.
I didn't try setting my controller directly in the sim as I prefer to use FSUIPC if possible but I assume as the keyboard doesn't work neither would that.
 
It's definitely better than it was but still need a lot of rudder on takeoff to keep it straight.

Although the tail wheel lock is animated and works it doesn't respond to the the default keyboard shortcut (Shift+G) or assigning it through FSUIPC so you have to use the mouse to set it.
I didn't try setting my controller directly in the sim as I prefer to use FSUIPC if possible but I assume as the keyboard doesn't work neither would that.


yeah Same happened with me. but much easyer to control on take offs and landings now
 
It's definitely better than it was but still need a lot of rudder on takeoff to keep it straight.

Although the tail wheel lock is animated and works it doesn't respond to the the default keyboard shortcut (Shift+G) or assigning it through FSUIPC so you have to use the mouse to set it.
I didn't try setting my controller directly in the sim as I prefer to use FSUIPC if possible but I assume as the keyboard doesn't work neither would that.

I found that the KB command (that I reprogrammed to my Thrustmaster JS) actually still does lock / unlock the tail wheel - but there is no animation of the lock lever when you use it.
The tail wheel lock lever is animated but only with a mouse click, and manipulating it does lock / unlock the tail wheel.
Maybe in the next patch they will tie the animation of the lock lever to the KB/JS button press? Not a deal breaker if they don't - it would just clean things up
 
yeah Same happened with me. but much easyer to control on take offs and landings now

I found Carenado's rudder effect correction to be almost nil - probably because it is unchanged. The torque effect being reduced just for the sake of controllability concerns me from a point of accuracy in aerodynamic modeling.
If the torque on that spinning prop was accurate, but the way MSFS modeled their rudder axis / yaw moment is flawed then it's a workaround - not a correction.

I still use the tail wheel lock on TO and landings and feed in about20% right rudder to counter the 40kts indicated left departure on the take off roll. at least now when the tailwheel comes up you can almost hold the centerline.

It's better - but I think this problem belongs in MSFS's lap - not Carenado's.

MSFS has modeled the rudder effect strangely.
Rudder deflection ANIMATION is proportional and accurate - but the effect that the rudder deflection has on yaw axis is the problem. You have almost no effect on yaw up to a point (around 35% of your rudder input)- it's as if you only had a pie plate hinged to the vertical fin back there...
but move that rudder just 1% more and the effect is as if suddenly you have a big ol' rudder on the back of your plane and it is fully deflected.
Then when you go to correct the sudden yaw with counter input - same thing - you have almost no counter effect until suddenly - you do. And then its a goldarn rodeo
 
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I don’t have MSFS yet so can someone tell me what the gauge format and panel config structure is for this model?

I am asking because the P3D version of this aircraft shared an identical fuel flow gauge and radio DME gauge with Alabeo’s Cessna 172RG Cutlass, and in the P3D world, these gauges were not compatible with P3D version 4+ due to the 64-bit architecture. Alabeo also claimed that it was not possible for them to update the gauges to make them compatible with P3Dv4.

If the gauges for this addon are in XML or DLL format, and compiled for a 64-bit architecture, I could potentially purchase this model to scavenge the gauges so I have working instruments in the P3D versions of both this Waco and the 172RG.

Reference: https://www.avsim.com/forums/topic/514874-fuel-flow-and-radiodme-inop-cause-32-bits-dll-in-p3dv4/

Thanks for any input people can provide.
 
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