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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Weapon for FSX

here's the thing for me. I can take the widow up and pit it against ( lets say ) Huub in an FW-190. One of us ( probably him ) is gonna walk away, and the other ( probably me )is gonna get shot down and have to reset the game, but when its all over with, we remain colleagues and perhaps friends.. Thats the most impirtant part of all of it..
 
What do you mean?
I have watch video and the gun sound stops after the trigger is relished.

I have tryed to put in a ticket at CS web site but it will not take them No joy.

I just took the sound out and that works until CS can fix this.
Other then the sound This works. I even took out a gas truck.

@Mathias is your gun sounds working like it should?


thanks ,

flyer01:salute:
 
there are ways of proramming the sound effects so that they do stop when you release the trigger. those use attach points and extra coding to accomplish that. but merely dropping the effect into the config file will cause the effect to continue until the last partical dies out.. i went nuts for a week trying to figure that one out as the widow has 8 guns on her and man what a rauckus pain that got to be.. nothing you do inside the effects editor will change it either.. You need to use a different approach for them to stop on cue..
 
there are ways of proramming the sound effects so that they do stop when you release the trigger. those use attach points and extra coding to accomplish that. but merely dropping the effect into the config file will cause the effect to continue until the last partical dies out.. i went nuts for a week trying to figure that one out as the widow has 8 guns on her and man what a rauckus pain that got to be.. nothing you do inside the effects editor will change it either.. You need to use a different approach for them to stop on cue..

Did Captain Sim put the Weapons for FSX out knowing the sound would not turn off. I talked to some guy on the CS forums and he did not have this happening to him.

flyer01 :salute:
 
I honestly dont know. Perhps someone else does but cant speak for them..
ine thing you got me thinking about is that it may be possible to create a special effect that only plys a sound. that way when you hit the lights, or the smoke, you will have the same action playing a sound as well as displaying bullets, then when its released, since there isn any othet effect attached to it, the sound should cease.
 
warchild,
Some folks are having this happen and some say thy are not. What it is to me is the fact that the gun sounds are looping. even after you change guns the next gun sound stays on with the first gun sound and so on. the rockets do not do this.

I know you have nothing to do with this as far as I know. But Captain Sim needs to take care of this and take the tickets. He needs to talk about this on the main forum at his site and not tell us to send a ticket then not take the ticket.
I'm disappointed in the support so far.

Like I said this work other then the gun sound staying on and it is fun to.


flyer01:salute:
 
Searching, finding, shotting. Gun trening on high flight level. (Only target wasnt correct ;) ).

f9fvertigo23.jpg
 
ahhhh the old CS ticket discussion.... dont start me on that i will never end

but on another note, what do people honestly think of this ?
 
Best FSX has to offer as of right now.
Works like it says. If you want to shoot down planes in FSX, this will do the trick.

flyer01:salute:
 
Flyer, I have the same issue as you, gun sounds continually repeat. Other weapons are fine.
 
Thanks YoYo.

Made a similar adjustment, moving the radio out of the keyboard selectable range (don't need that pop-up since i have the saitek radio panel).
 
Now Id like too improve line of shooting by guns (for me , angle of shooting is too high for F9F). It will be nice if we can use default gunsight of VStudios). Now I test some of settings. For me tool is good - we can many things edit but remember FSX never will be combat sim ;). CS Weapon for FSX its tool just for fun and nice new missions (jump from carrier to Toko - Ri bridges ;) ) ect. ;). For combat better will be buy: RoF, IL-2:CoD or DCS.
Best wishes
 
You can "zero" the guns using the angle-off entries in the XML file. I found that an angle of "0", incidentally, was almost perfect for the Spitfire, when arming it with two M60Cs.

What I then found is that if you add more than two guns, you can no longer fire them. So four guns per wing is apparently out.

I've written about two whole paragraphs of review so far.

Ian P.
 
Great to see that people are adapting the weapons to other aircraft. Great development. Hope CS is going to continue to fill the weapons arsenal for this great add-on. Personally hope to see bombs too (smart ones preferred). On my personal whish-list....a nice Daisy Cutter for the C-130 (also by CS).

Other improvement that might be worth developing: an off-boresight tgt acquisition capability for the ASRAAM and the R-73 (and perhaps the addition of the AIM-9X with similar capabilities).

I like this add-on very much so far! :ernae:

View attachment 30508
 
You can switch the heat seekers out of boresight mode - I think it's shift-8 or shift-control-8? It's in the manual anyway.

I've done some more testing and yes, you can either put two machine guns on one wing and they'll work, or one machine gun on each wing and they'll work. Any more than two machine guns, however, and simply nothing happens when you pull the trigger.

S'pose you could quadruple the fire rate and the amount of ammo and put one gun in each wing, but...

Ian P.
 
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