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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Weapon for FSX

Being that it does not work in multiplayer, it will be of no use to us during our weekly Vietnam multiplayer missions.

If someone can figure out a way to make it operational in MP, then we will make the purchase.
 
I for one would be extremely grateful if someone produced a 'dummies guide' for editing the xml file to make changes.

I've got the CS version of the SDK document, but find it very usefull to someone of limited expertise.

I'd like to do things like increase amo capacity (I need more than 200 rounds to find my targets) and change the angle of rocket departure.
 
Ah!!

BIG AHG!!

How is it possible to use this the A2A Spitfire?

The key commands conflict. Anyone got this srted?

Thanks
 
You can just set it up to use your joystick trigger (no matter what else the trigger is set to) - however, and it is a big however, you only appear to be able to put one gun on each wing. Not so good. :(

I've asked the question on the CS forum.

Ian P.
 
...but if I select the weapon for the A2A Spitfire, then NONE of the menu commands for Spit work. I can't even start the engine. There's obviously a serious issue there.
 
Ah.

I've only tried it with the old WoP2/WW2F Spitfire because I didn't want to break the new one that quickly. ;)

I'm not sure when I'll get chance to, but will try my two-M60C file with the WoP3/Accu-Sim Spit and see what happens.

Ian P.
 
Ah.

I've only tried it with the old WoP2/WW2F Spitfire because I didn't want to break the new one that quickly. ;)

I'm not sure when I'll get chance to, but will try my two-M60C file with the WoP3/Accu-Sim Spit and see what happens.

Ian P.

I tryed this in the new A2A spitfire and it did conflict. I really wanted this in this plane.

Good news It will work in the A2A P-51.

I will have to see what I need to do to try and fix this .

Unless someone already has.
 
I have the CS weapons pack and its just fine to add to what plane you want. Unless thy are able to make it MP it's a bust .

Unless you fly online any weapons pack made for FSX is a bust. IMO

There are more people that fly off line missions. Its will be cool to use the TacPack off line to shoot down planes. Its cool to load the CS pack into the planes I have now like the P51 and shoot planes, boats and things that I did not think would show damage. Nether weapons pack will make FSX into a combat sim unless there are AI on the ground and planes that shoot back I mean lockon to your plane and attack.

You may say but that can't be done in FSX!

What VRS is doing now was not able to be done in FSX now was it?

We know that we can now shoot down planes and have know that for sometime. As to who came out with this first is mute subject to me.

Now what well get my attention well be the first to have AI that fight dog fights and shoot back ln missions and in flight plains saved.. Until then its just target practice.

I do not have a horse in this race. I'm just a flight sim'er that would like to see FSX have planes that you can have in missions and free flight that you can have a dog fight with.


flyer01:salute:
 
I for one would be extremely grateful if someone produced a 'dummies guide' for editing the xml file to make changes.

I've got the CS version of the SDK document, but find it very usefull to someone of limited expertise.

I'd like to do things like increase amo capacity (I need more than 200 rounds to find my targets) and change the angle of rocket departure.

http://www.captainsim.org/yabb2/YaBB.pl?num=1296898545

Look at this it will talk about more ammo.

flyer01
 
I dont want to start/continue/inflame any conversations that may have an emotional charge here, as i can understand that both aspects of flight ( combatant/non-combatant ) are achievable in fsx, and both modes are very much wanted. The nice thing is, if you dont want to fly combat you dont have too, and if you dont want to be restricted to general aviation aircraft, you dont have to be. its a big world like an open canvas and anything is possible, without bleeding over into other peopkes back yards.. The beauty of FSX is you can decide who is and who isnt going to be in your world.. If you like GA, theres always others that also like GA, and if you like combat, theres others that also like combat.. All the negative platitudes that can be said really doent do anything other than generate a lack of understanding and builds walls between people that really have no need to exist. I encourage open mindedness and understanding amongst all peoples that inhabit our little world here, and rather than become offended that this capability or that capability has infiltrated your part of this world, simply enjoy it for what it is and relax..
O've been pretty sick for five days now, and am just getting back into things, so perhaps i'm coming off a bit weirder than usual, but i do hope you will all consider what i say, and hooefully, i will somehow have made some sense of it all..
Thanks
Pam

Wow, that was pretty deep. But I do agree wholeheartedly.
 
YoYo, are your gun sounds working?

flyer01

My guns do the same thing. What I found last night was that if I select the M61 Vulcan and only shoot very short bursts, the sound goes on and off as it should. Anything more than half a second, or any other type of gun and the sound stays there til I get out of the flight. Someone (may have been you, Flyer01) to go into the loader cfg file and set the loop times for the guns to "0.000" which I did but it didn't change anything. Still the same problem. Speaking of guns, is it me or do the guns shoot a bit high? I was trying to shoot at a 747 at McCarron in Las Vegas with a cannon on an F-5E and it seemed like I had to be pointed just about straight down for the rounds to hit anywhere near the 747. I didn't have any kind of radar lock; I was just aiming manualy. But that wouldn't make it shoot high would it?
 
Not sure-------- but if it is drivable it is shootable.

Ian P, When you send your report into CS tell them the gun sound is have some trouble with some PC's. I took the sound.wave out-------- that is why you hear no gun sound.
Thanks.Enjoy the video:ernae:
flyer01:salute:

[video=vimeo;19625612]http://www.vimeo.com/19625612[/video]

Large screen link:

http://www.vimeo.com/19625612


Hey flyer, that weapons MFD and menu that we see at 1:05-1:21, is that actualy part of the weapons pack that I just haven't seen yet? I have been extremely busy at work and have had very little time to explore the thing.
 
brettt777,
That Radar is not part of the CS weapons Pack. You can get the Radar in the plane B737_800_westcoastAir at http://www.westcoasthops.com. Its good to have when your looking for planes.

flyer01:salute:

Yeah a radar is definitely a must. Last night I installed that APG-68 that is available (don't remember where I got it...?). It helped a bunch but I think this one you have might be better.
 
Okay I am now of the opinion that CS has the worst website in the history of humanity. I cannot et to the forum to save my life. I go to the site using the link they sent me and it shows who I am and what I have purchased, etc. But I can't log in to get to the forum. I put in my UN/PW and it says there is a mismatch. So I put in my user name and the verification code and it tells me again that I have a mismatch or the code isn't right. So I re-enter the code and then suddenly it works and says it has sent my password to me, only I never receive it. Now, I know they have the correct e-mail because I did the e-mail test earlier and it worked. But I never receive any new password or whatever. I have been going in circles with this thing for the last hour and getting nowhere. I am really starting to regret my decision to do business with them...
 
I like this weapons pack BUT, I have trouble with the sounds staying on after the trigger is pulled. as you see in the video he did not keep the trigger pulled but in short shots and only with the Vulcan Cannon. I can do the same with the Vulcan Cannon but if you pull the trigger for any longer than what you see in the video the sound sticks!

I have talked to CS about this and he says that there are only 10 reports of this. And we are not having sound problems. And thy will keep working on it.

If anyone is not having trouble with this please say so.

flyer01
 
Hey Flyer,

I've been following the threads about the sounds issues over on the CS forum out of interest, but I am one of the lucky ones. My sounds work just fine. No stuck gun sounds with any of the three, no matter how long I hold the trigger.
 
Hey Flyer I can't believe they only have ten reports of the audio problems. I think there are more than ten reports of it just in this thread. IMHO opinion they only have ten reports because those are the only guys that could figure out how to get to their forum. I haven't figured it out yet or there would definitely be 11.

Astoroth I think the problem depends on the airplane. I have several that I have tried that have that same problem with the gun audio staying on. I also have several that work just fine. I haven't really found any similarities with either group. It doesn't seem to be one particular "brand" of plane; I have two planes from the same maker, one works and the other doesn't. It doesn't seem to be FS9 imports. I tried a Mustang last night that I am pretty sure was an FS9 import and the guns were fine. Dunno man... I wish they would figure it out. That really takes away from their product. They say that whether they develope a MP version depends on how sales go. At this rate I doubt we'll ever see it because nobody will want to buy it if it's broken out of the box.
 
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