I've never encountered this "issue" in FS2004 previously. I want a custom repaint of the old Alphasim F-22, there is no paintkit for it. There are four liveries included: three nearly identical with the mottled grey radar absorbent coating, the only difference being the low contrast squadron markings on the tail; and one fictional Thunderbirds livery. All these files are dumped into one texture folder and apparently the cfg file and mdl files somehow sort it out. I logically assumed there might be distinctly named files for each livery and some common files. No such luck (I keep forgetting our computers have nothing to do with logic). The are a handful of non-specific files; the "Langley" name is on 6 files, the "Edwards" name on 58, the "AirSuperiority" on 62, and the TBird name on 116 files. I can only assume, in addition to developing the real aircraft, the govt designed this FS model. I wasted an hour searching online in hopes someone else had encountered this oddity and deciphered a simple solution. Again, no such luck.
I typically use FSRepaint to start a new livery and see how textures are mapped, then use PSP for the detail work, and a final inspection in FSRepaint. Impossible with this aircraft, FSRepaint apparently tries to load every texture in the folder, then balks and complains it is out of texture memory (apparently a built in limit, Task Manager shows it only using 150meg). So I would like to separate these textures into individual folders ...but how? (Given that there are 385 files in the texture folder, trial and error is not an option.)
I typically use FSRepaint to start a new livery and see how textures are mapped, then use PSP for the detail work, and a final inspection in FSRepaint. Impossible with this aircraft, FSRepaint apparently tries to load every texture in the folder, then balks and complains it is out of texture memory (apparently a built in limit, Task Manager shows it only using 150meg). So I would like to separate these textures into individual folders ...but how? (Given that there are 385 files in the texture folder, trial and error is not an option.)

