Well, here's the list to this point, I may have missed a few buried in longer posts, but really. . .going back to what Piglett eluded to. . .modelers are in short demand, how many of these seriously will ever see the virtual skies?
Well.... about 150 on the list so far... let's assume an average of 7 active developers that can meet the "minimum acceptable standards" of the 'customers' (including those who don't crap on the freeware offerings) and producing an average of 4 models a year each (WHEW!!!) that still puts us into mid-2016 (and the list will grow).
Of course, there may be some duplications, some that are (to quote the more discerning critics) "crap", a few that are seen as non-viable from a desire/market standpoint and we're still in a building boom for 5 years. Let's hope that the modelers/FDE gurus/testers/etc have some stamina, health and financial resources. Thank goodness there's no imminent "new version" of FS hovering in the marketing department to short circuit the desire to build.
In the 8 years of FS9 we've had a lot of blessings bestowed upon us, not counting the FS2002 models that 'ported over' nicely and filled voids. Now that we apparently must meet higher standards I wonder if, at the same point of FSX's life, will we have the same virtual armada -esp. since the abundance of willing freeware builders just isn't there.
I wonder how many customers have an
accurate idea of the sheer number of hours it takes to build one decent FSX model -one that not only LOOKS correct but FLIES properly - research (including travel in some cases), acquiring plans (and perhaps licenses), poly-bending, setting materials, compiling, then testing, painting (at least one), more testing, writing documentation, setting up sales (or uploading if freeware), dealing with honest service issues (and ones from customers who don't know there's a read-me and a/c manual). Oh, and then there's the kids' soccer game, or the garden, or the car repairs, or the hospital visits and likely a computer upgrade/repair... and maybe a vacation thrown in. Not to mention holding down a real job that pays bills... Some are teams, but some are solo efforts. The solo has to answer only to himself, while a team effort also has to manage communication, differing opinions, getting the bits coming in on schedule. But then, they do it for fun, right?
I hear all the dedicated customers comments, praise, insults and often think how hard it is for them.. get credit card from wallet, go online, order, download, install... I bet a dedicated consumer could stay under 24 hours to get all 150 planes if they so choose.
I realize the empowerment consumers feel, but, considering the odds, it might be good to begin every request with "Please", every comment or 'error-report' with "I'm sorry, but I think there may be an error in...", and every release announcement with "Thank you so much".
Rob