Nope
There are 8 ground.* named files. Depending upon what spawn selection you have chosen they will be renamed to ground.spawns.
A typical ETO expansion ground spawn will look like this, but have different call outs depending upon the spawn setting. This is the .ETOax for the axis side campaign. Which would be re-named to ground.spawns if you selected ETO campaign axis side.
RailTraffic.spawns will also call out rail traffic spawns.
Bob
<?xml version="1.0"?>
<SpawnControl Stop="n" HighAgl="14935.19921875" InRangeProbability="40" OutOfRangeProbability="40">
<Spawns Roll="1D73">
<Spawn ID="1" FormationType="CMP_Ground_British_e_aa_Battery"></Spawn>
<Spawn ID="2" FormationType="CMP_Ground_British_e_train2"></Spawn>
<Spawn ID="3" FormationType="CMP_ships_no_mg2_German"></Spawn>
<Spawn ID="4" FormationType="CMP_Ground_British_e_armored_column"></Spawn>
<Spawn ID="5" FormationType="CMP_Ground_USA_e_truck_column"></Spawn>
<Spawn ID="6" FormationType="CMP_ships_no_mg3_German"></Spawn>
<Spawn ID="7" FormationType="CMP_Ground_British_e_car"></Spawn>
<Spawn ID="8" FormationType="CMP_ships_no_mg3_British"></Spawn>
<Spawn ID="9" FormationType="CMP_Ground_German_f_train"></Spawn>
<Spawn ID="10" FormationType="CMP_Ground_British_e_train3"></Spawn>
<Spawn ID="11" FormationType="CMP_ships_no_mg2_German"></Spawn>
<Spawn ID="12" FormationType="CMP_Ground_USA_e_aa_Battery"></Spawn>
<Spawn ID="13" FormationType="CMP_ships_no_mg5_German"></Spawn>
<Spawn ID="14" FormationType="CMP_Ground_German_f_car"></Spawn>
<Spawn ID="15" FormationType="CMP_Ground_German_f_aa_Battery"></Spawn>
<Spawn ID="16" FormationType="CMP_Ground_USA_e_train5"></Spawn>
<Spawn ID="17" FormationType="CMP_ships_no_mg2_German"></Spawn>
<Spawn ID="18" FormationType="CMP_Ground_British_e_train4"></Spawn>
<Spawn ID="19" FormationType="CMP_ships_no_mg4_USA"></Spawn>
<Spawn ID="20" FormationType="CMP_Ground_German_f_troop_column"></Spawn>
<Spawn ID="21" FormationType="CMP_Ground_USA_e_train3"></Spawn>
<Spawn ID="22" FormationType="CMP_Ground_USA_e_armored_column"></Spawn>
<Spawn ID="23" FormationType="CMP_Ground_German_f_train3"></Spawn>
<Spawn ID="24" FormationType="CMP_Ground_German_f_troop_column"></Spawn>
<Spawn ID="25" FormationType="CMP_ships_no_mg4_German"></Spawn>
<Spawn ID="26" FormationType="CMP_Ground_British_e_truck_column"></Spawn>
<Spawn ID="27" FormationType="CMP_ships_no_mg1_British"></Spawn>
<Spawn ID="28" FormationType="CMP_Ground_British_e_train5"></Spawn>
<Spawn ID="29" FormationType="CMP_Ground_German_f_train2"></Spawn>
<Spawn ID="30" FormationType="CMP_Ground_USA_e_train1"></Spawn>
<Spawn ID="31" FormationType="CMP_Ground_British_e_train1"></Spawn>
<Spawn ID="32" FormationType="CMP_Ground_German_Submarine_1"></Spawn>
<Spawn ID="33" FormationType="CMP_Ground_German_f_armored_column"></Spawn>
<Spawn ID="34" FormationType="CMP_ships_no_mg_USA"></Spawn>
<Spawn ID="35" FormationType="CMP_ships_no_mg_British"></Spawn>
<Spawn ID="36" FormationType="CMP_Ground_German_f_armored_column"></Spawn>
<Spawn ID="37" FormationType="CMP_ships_no_mg4_German"></Spawn>
<Spawn ID="38" FormationType="CMP_ships_no_mg4_British"></Spawn>
<Spawn ID="39" FormationType="CMP_ships_no_mg5_German"></Spawn>
<Spawn ID="40" FormationType="CMP_Ground_German_f_truck_column"></Spawn>
<Spawn ID="41" FormationType="CMP_ships_no_mg5_German"></Spawn>
<Spawn ID="42" FormationType="CMP_ships_no_mg_British"></Spawn>
<Spawn ID="43" FormationType="CMP_ships_no_mg2_German"></Spawn>
<Spawn ID="44" FormationType="CMP_Ground_USA_e_ammodepot"></Spawn>
<Spawn ID="45" FormationType="CMP_Ground_USA_e_train4"></Spawn>
<Spawn ID="46" FormationType="CMP_Ground_British_e_ammodepot"></Spawn>
<Spawn ID="47" FormationType="CMP_ships_no_mg3_USA"></Spawn>
<Spawn ID="48" FormationType="CMP_Ground_German_f_train4"></Spawn>
<Spawn ID="49" FormationType="CMP_Ground_USA_e_troop_column"></Spawn>
<Spawn ID="50" FormationType="CMP_ships_no_mg_USA"></Spawn>
<Spawn ID="51" FormationType="CMP_Ground_German_f_ammodepot"></Spawn>
<Spawn ID="52" FormationType="CMP_ships_no_mg3_German"></Spawn>
<Spawn ID="53" FormationType="CMP_Ground_USA_e_car"></Spawn>
<Spawn ID="54" FormationType="CMP_Ground_USA_e_train2"></Spawn>
<Spawn ID="55" FormationType="CMP_Ground_British_e_troop_column"></Spawn>
<Spawn ID="56" FormationType="CMP_Ground_German_f_train4"></Spawn>
<Spawn ID="57" FormationType="CMP_Ground_British_e_train"></Spawn>
<Spawn ID="58" FormationType="CMP_Ground_German_f_ammodepot"></Spawn>
<Spawn ID="59" FormationType="CMP_Ground_German_f_train2"></Spawn>
<Spawn ID="60" FormationType="CMP_Ground_German_f_aa_Battery"></Spawn>
<Spawn ID="61" FormationType="CMP_Ground_USA_e_train"></Spawn>
<Spawn ID="62" FormationType="CMP_Ground_German_f_car"></Spawn>
<Spawn ID="63" FormationType="CMP_Ground_German_f_train5"></Spawn>
<Spawn ID="64" FormationType="CMP_Ground_German_f_train1"></Spawn>
<Spawn ID="65" FormationType="CMP_ships_no_mg5_German"></Spawn>
<Spawn ID="66" FormationType="CMP_Ground_German_f_truck_column"></Spawn>
<Spawn ID="67" FormationType="CMP_Ground_German_f_train3"></Spawn>
<Spawn ID="68" FormationType="CMP_ships_no_mg1_USA"></Spawn>
<Spawn ID="69" FormationType="CMP_Ground_German_f_train1"></Spawn>
<Spawn ID="70" FormationType="CMP_ships_no_mg1_British"></Spawn>
<Spawn ID="71" FormationType="CMP_ships_no_mg1_USA"></Spawn>
<Spawn ID="72" FormationType="CMP_Ground_German_f_train"></Spawn>
<Spawn ID="73" FormationType="CMP_Ground_German_f_train5"></Spawn>
</Spawns>
</SpawnControl>
I just had my second cup of coffee, and realized how the spawn selector works. When you turn them off, guess what? They're off! And when you turn them back on, guess what? They're on!
Moving right along, now.....:redf:
In ETO, this is the entire content of my Ground.spawns file. Is this right? Never noticed it till now.
<?xml version="1.0"?>
<SpawnControl Stop="n" HighAgl="14935.19921875" InRangeProbability="25" OutOfRangeProbability="25">
<Spawns Roll="1D1">
<Spawn ID="1" FormationType="CMP_air_friendly_int_f_6"></Spawn>
</Spawns>
</SpawnControl>