Windows 10/11 snafu / content thread

Thanks Dave. I'll give that a try as soon as I get back on my 10 laptop. I am currently involved in finishing up my MB work on a campaign, but on my Win7 system. I'l give your suggestion a try in a day or 2 and give feedback. :applause::applause::applause::wavey:
 
Making CFS2 Scenery from GMax models

Hi all
I have been trying to make a ship as scenery model for Wake Island to avoid the problem of the number of ships in the Ship folder.
The Multi-LOD model is complete.
In GMax, With the ship models I export as 'Flightsim Aircraft model' and then go through Allen's DOSmdlc or DOSmdlc 2.0 program to make the CFS2 model.
I can use GMax to convert the model to a Flightsim 'scenery model but that is it.
I use Windows 10, which may be a problem.
Cheers
Stuart
 
Hi Allen

I've tried using Robert John's Exploding Objects using MCX & FS2002 to generate the bgl but it keeps adding an extra empty LOD. This means the wreck disappears as you get close to it. I've scoured through the asm file & can't see anything obvious.

We can use the ship mdl as is, it just seemed a shame to tie up a ship model slot with a static wreck ... :beaten:
 
Are you placing the ship as non-damage-able/non destroy-able scenery using the FS2002 MakeMDL.exe or as destroy-able object?

If your using FS2002 MakeMDL to make non destroy-able scenery object I really haven't done much with it.

If your making a place-able in Mission Builder and destroy-able object. From my experience you need to make the normal and destroyed version of the object have the same number of LODs. If the normal and destroyed version don't have the same number of LODs extra empty LODs will be made.

If you still get extra empty LODs clone the LOD of the object closest to the empty and give it the number of the empty LOD. Make sure you do the same for the destroyed model as well to make the normal and destroyed models have the same number of LODs.

If need be send me what your working on and I can have a try at it.
 
Hi Allen
Thanks for that.
I do not have FS2002, so that is out.
I tried MDL Commander without any success.
I hope you had a great Christmas and I wish you all the best for the New Year.
Cheers
Stuart

PS UncleTGT will read this, but I will email him anyway.
 
Stuart,
You can get the plugin without having Fs2002. Not teaching you ''how to suck eggs'', but the first link is the correct GMax set up structure, just so you can check you've got it correct, the second link is to the FSDevelopers site resources section which has everything you need....

http://woodair.net/Flight_Sim/tutorial/design/GMax_Installation.htm

https://www.fsdeveloper.com/forum/resources/

Also FSDeveloper is the place to find the answers to issues.

UT,
It will be possible to scasm out the empty LOD, Mav is the scasm guru, give him a shout, or post it and I'll take a look.

Also fellas, I know it's in the way of CFS2 to have LODs but how many ships/polys are we talking about? As all the scenery ships could be made as one simple non-LOD bgl, if not too many polys.

Cheers

Shessi
 
Hi Mark,

It's down to me, I'm trying to fake it by exporting from MCX & convert a ship mdl into a scenery bgl using Robert John's "Making Exploding Objects using MCX & FS2002", without actually reinstalling G-Max & trying to get to grips with it (for the umpteenth time :p87:)...

attached zip has the bgl made this way, the damaged texture & a whole load of working files... I've made a few "new" objects successfully this way, but for some reason this time it puts an empty LOD into the bgl (that doesn't seem to be in the x or asm file)...:dizzy:
 
Shout out to Allen, with his help I got this sorted. And Stuart has sent me another APD model to play around with too :applause::medals:

Of course it involved installing GMax again, which might open up a whole new world of pain for me ... :a1089::redfire:
 
Hi UT

If you load it up in the MCX.... then go to "Hierarchy Editor" to delete LOD 220... then compile to scenery mdl... should come good....also smaller cos it was double for some reason???

Cheers mav
 
Mav

Thanks for chiming in. The reason there are 2 models is I was using Robert John's Exploding Objects using MCX & FS2002 batch files - it's configured to give you a damage model. The aim was to have a wreck mdl, then after it takes even more damage - an even more wrecked model... It's during the batch process that the extra LOD was being added, the MCX export didn't contain the extra LOD.

Allen's steer to configure gmax & use the FS2002 gamepack seems to have fixed this.

Incidentally, the only reason why I was using Robert John's tutorial was that I assumed that MCX exports of FS2004 scenery bgls just didn't display in CFS2 - am I wrong? Or do you have your export from MCX set up differently?:devilish: I'm using MCX140.
 
Hi Guys,

Has this been tried yet?

- Press the Windows key + R (Windows key between Ctrl and Alt).
- In the Open box, type Control Panel and click OK.
- Then, select Programs and Features.
- Finally, click on Turn Windows Features on or off.
- Find Legacy Components

I just check and my Legacy Components tab was already enabled/turned on. Any other suggestions? :dizzy:
 
I think MCX only supports export of fs2004 .BGLs as MCX is looking for the fs2004 bglcomp.exe.


Also the Exploding Objects tools are by me
 
I think MCX only supports export of fs2004 .BGLs as MCX is looking for the fs2004 bglcomp.exe.


Also the Exploding Objects tools are by me

Yep... Allen's right it's only for fs9 or fsx mdl and bgl exporting.

Mav
 
I think MCX only supports export of fs2004 .BGLs as MCX is looking for the fs2004 bglcomp.exe.


Also the Exploding Objects tools are by me

Allen

Profound apologies, of course you are correct.:icon_redface: I was confusing your tools & tute with Robert John's earlier GMax gamepack tutorial ...:stupid:
 
Reply...

Good morning,

I was successfully able to upgrade my laptop to Windows 10 without trouble, and Mission Builder is working, so far.
 
Reply...

Good morning,

Okay, not so much. While the program works okay, new saved mission files do not appear in the MISSIONS folder, however, they are accessible in Mission Builder. In other words, they are invisible. How to fix this? :dizzy:
 
That's a newie on me Andrew. Sorry for sounding like a complete tyro, but is the Mission Builder you are using pointing to the ETO install. No possibility that it is linked to another install? ( just a wild speculation).
 
Reply...

Michael,

It essentially boils down to the fact that I can't figure how to turn off write-protection. :dizzy:
 
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