Hate to see Baz go, but those of us who were around Sim-Outhouse a decade ago will remember a very different place, full of creators and enthusiasts. I still love the enthusiasm many of us display here, and the great info about planes real and simulated from a lot of folks, so I stick around. But most of the devs stopped posting. Some of the freeware devs literally just stopped making stuff because of the toxic rivet-counting flexing and complaining here and on other forums.
But some people who are supposed to be enthusiasts made themselves feel good about themselves by making posts showing off their amazing knowledge about minute details, their subjective analysis of audio, their ability to set the standard for what a texture should look like... And with their negativity, nitpicking, and ignorance of the development process, their ascribing any lack of matching their subjective standards to laziness or apathy on the developers' parts, disheartened developers moved on and don't hear the actual constructive feedback.
Writing off "pre-complaining" about
sounds you haven't even heard yet as constructive feedback is a deflection against taking responsibility for your actions.
Nobody wants an echo chamber. But the modern Internet's hostility and negativity isn't necessary or positive either.
Nobody wants all-positive posts. But we do want people to
think before they post. Think about technical limitations. Think about the realities of the market. Think about the real humans who make these products
because they are as enthusiastic about this hobby as you are, probably more so. Anyone who has the skills to make a good MSFS product could make a ton more money with those skills using them elsewhere -- nobody goes into sim development for easy cash. (I know about the few devs who throw lightly animated 3D models or night lights on the Marketplace, but those are rare exceptions and not what we're talking about here.)
Congratulations. Many posters here have proven that they are the final arbiters of what makes good sounds. Of proper textures and polygon shapes. Of the quality of products they haven't even touched. And now we have an echo chamber of users free of developers, so you can keep shouting at the wind.
Frustratedly yours,
Guy who has been simming since 1983 and is amazed and appreciative of what devs make today