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The Staff of SOH
Hi Kdriver and Allen,
The problem is the BGL of the stock building needs to keep the same file name. If it is changed the GLS will have to change.
If we want to make a new building we have to keep the BGL name length the same as the stock one.
This way the GSL can be hex edited and the old "stock" building name can be searched for and renamed.
Either way with a new building the GSL will have to change.
That's why I just gave the stock building a new texture. I did not realize that other scenery add-ons used the same texture name.
I have all ready changed the texture name in the BGL so hopefully it won't conflict.
I could make a new building and change the GLS file. Let me know witch way you want to go.
Regards,
B24Guy
LW_Wharf_section_D1, LW_Wharf_endcap_D1, LW_Barracks_D2 and LW_Barracks_D4 use inf_large_building_1.bmp.
Hex editing the BGL and making a new texture by renaming the stock inf_large_building_1.bmp to inf_large_building_4.bmp is the simplest and most logical solution to the problem.
Is Lindsay still with us?