Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
The forums and Resource Library will be taken offline as of 13:00 EDT with the forums coming back online shortly after without the resources library while we work on setting up permissions on the new Library module.
We hope our members understand why we need to do this and will bear with us while we implement the changes.
Thanks in anticipation, SOH ADMINISTRATIONThe download limits are a work in progress. Some settings are likely to need tweaking in the coming days.
Hi Kdriver and Allen,
The problem is the BGL of the stock building needs to keep the same file name. If it is changed the GLS will have to change.
If we want to make a new building we have to keep the BGL name length the same as the stock one.
This way the GSL can be hex edited and the old "stock" building name can be searched for and renamed.
Either way with a new building the GSL will have to change.
That's why I just gave the stock building a new texture. I did not realize that other scenery add-ons used the same texture name.
I have all ready changed the texture name in the BGL so hopefully it won't conflict.
I could make a new building and change the GLS file. Let me know witch way you want to go.
Regards,
B24Guy
LW_Wharf_section_D1, LW_Wharf_endcap_D1, LW_Barracks_D2 and LW_Barracks_D4 use inf_large_building_1.bmp.
Hex editing the BGL and making a new texture by renaming the stock inf_large_building_1.bmp to inf_large_building_4.bmp is the simplest and most logical solution to the problem.
Is Lindsay still with us?