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WW1 Western Front scenery package!

Oi Vey! I think we created a monster.:biggrin-new: Thanks Kevin for your organisational genius. Thanks Scott for all the new objects. They add a lot to the look of the place.
 
German troops can now mount the mole. Is that a gun in his holster?
 

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Just wondering what I missed doing to have the cannons on the ground unless they are actually on camouflaged towers. About N51*20.57', E3*14.65'
voyager
 

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Hi Voyager,

Can you post a picture of that area from the air? It looks like the Zeebrugge mole has gone walkabout.

Kevin
 
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Hi kdriver,

Fortunately the mole is where it is supposed to be with its guns in place. At N51*20.55' and E3*14.05' (middle gun) the emplacements are there but the guns are several feet above them. I have no idea if there other places where this particular gun is used would have the same problem. Hope not.

voyager
 
Yes, I have those same mole guns located there. I found three more in front of the hotel near the mole.

I think those entries should read AF_IJN_150mm_Gun which is the gun AF_ZMole_Gun is based on.

Thanks for finding them - another item which will need fixing.

KD
 
Hi All,
Of course I could not leave well enough alone. After replacing the guns in front of the Hotel I saw that they were sunk in the platforms.
I made a new BGL called AF_Hotel_Gun. I also added 5 more guns to fill the empty gun pits under the camo nets near the other location.
Here are the files if you want to try them out.

Regards,
B24Guy
 

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Hi Scott,

I just finished replacing the guns with MB when I saw this post. Thanks for doing this.

I also replaced the third railway parts warehouse on the mole with your raised version. As usual, the railway tracks no longer lined up with those in the adjoining GOB areas.

How did you add the extra guns without other objects being moved? The tracks still line up with your new GSL.

As your latest gun is designed to sit on bldeck, I wonder if naming it "hotel" might be a bit vague for anyone using it in the future.

Either way, it looks like another amendment to the expanded library objects pack is needed.

Cheers,

Kevin
 
Hi Kevin,
I started with a empty gsl added the western front gsl to it with gslman. Then started mission builder and used the built in gsl editor to replace and add the guns.
Saved the edited gsl using the built in editor. Then I renamed the newly created cfs2 gsl to western front gsl. Copied a stock gsl file into the folder and used glsman to add the new western front gsl to it.

As for the name I really did not think about it much. Just wanted something I could remember easily.

Regards,
Scott
 
Brilliant work Scott. Couldn't the last step also be accomplished by naming the 'western front.gsl' as 'cfs2.gsl' and placing that in the GSL folder?

The new guns add an extra level of flexibility to gun placement. When I placed some of the smaller open gun revetments around Zeebrugge and Bruges I left them empty as the guns available at the time sank into the concrete floor.
 
Hi Ravenna,
You are correct. I did not know if my workaround would work.
Using a stock gsl was for proof of concept. I did notice that the guns do sink into the floor of the revetments some.
Not enough to worry about though.

There are two houses near the lock that have a hedge by Stiz that are lacking a texture named hedgetop.bmp. It is not in the package.
The package is called MB_Objects_and_API_Marcos.zip.
Do you happen to have that texture?

Regards,
Scott
 
Hi Scott,

The hedge is a problem. I used Stiz's original and repainted it. I thought it was part of the original package. I'll post it here when I get home. For some reason, regardless of the paint colour, it shows up as bright green in the sim.
regards,
Mike
 
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