• Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning old domain name stealing credentials

  • IMPORTANT INFORMATION - ALL MEMBERS PLEASE READ

    Due to an increase in the number of new members who are trying to systematically download our entire Resource Library (one new member yesterday tried to download 3,000+ files AT ONCE!) we are being forced to implement some changes regarding who can download what, how many files at a time and at what speed. As the forums and Resource Library share the same bandwidth when the Library gets overloaded with demand like that the forums fall over, as we have all seen recently. It's sad that greed has forced our hand in this way but we must do something for the benefit of all our legitimate members (many of whom paid money for the upkeep of the site) and to prevent the files stored here being used for nefarious purposes. Many of our uploads have specific conditions tied to them that forbid uploading to any other site or deny uploading to any site that has a 'paywall' (i.e. a pay to download policy). Due to the number of mass download attempts recently we can only assume that somebody, somewhere, is attempting to stock up a new file library with our files and we owe it to our up-loaders to protect their files and intellectual property especially as many (like my own LDR Development projects) are made available at SOH only and are specified as such in the 'read me' files.

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    Downloads are now active. You may proceed with downloading as desired

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WW1 Western Front scenery package!

Oi Vey! I think we created a monster.:biggrin-new: Thanks Kevin for your organisational genius. Thanks Scott for all the new objects. They add a lot to the look of the place.
 
German troops can now mount the mole. Is that a gun in his holster?
 

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Just wondering what I missed doing to have the cannons on the ground unless they are actually on camouflaged towers. About N51*20.57', E3*14.65'
voyager
 

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Hi Voyager,

Can you post a picture of that area from the air? It looks like the Zeebrugge mole has gone walkabout.

Kevin
 
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Hi kdriver,

Fortunately the mole is where it is supposed to be with its guns in place. At N51*20.55' and E3*14.05' (middle gun) the emplacements are there but the guns are several feet above them. I have no idea if there other places where this particular gun is used would have the same problem. Hope not.

voyager
 
Yes, I have those same mole guns located there. I found three more in front of the hotel near the mole.

I think those entries should read AF_IJN_150mm_Gun which is the gun AF_ZMole_Gun is based on.

Thanks for finding them - another item which will need fixing.

KD
 
Hi All,
Of course I could not leave well enough alone. After replacing the guns in front of the Hotel I saw that they were sunk in the platforms.
I made a new BGL called AF_Hotel_Gun. I also added 5 more guns to fill the empty gun pits under the camo nets near the other location.
Here are the files if you want to try them out.

Regards,
B24Guy
 

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Hi Scott,

I just finished replacing the guns with MB when I saw this post. Thanks for doing this.

I also replaced the third railway parts warehouse on the mole with your raised version. As usual, the railway tracks no longer lined up with those in the adjoining GOB areas.

How did you add the extra guns without other objects being moved? The tracks still line up with your new GSL.

As your latest gun is designed to sit on bldeck, I wonder if naming it "hotel" might be a bit vague for anyone using it in the future.

Either way, it looks like another amendment to the expanded library objects pack is needed.

Cheers,

Kevin
 
Hi Kevin,
I started with a empty gsl added the western front gsl to it with gslman. Then started mission builder and used the built in gsl editor to replace and add the guns.
Saved the edited gsl using the built in editor. Then I renamed the newly created cfs2 gsl to western front gsl. Copied a stock gsl file into the folder and used glsman to add the new western front gsl to it.

As for the name I really did not think about it much. Just wanted something I could remember easily.

Regards,
Scott
 
Brilliant work Scott. Couldn't the last step also be accomplished by naming the 'western front.gsl' as 'cfs2.gsl' and placing that in the GSL folder?

The new guns add an extra level of flexibility to gun placement. When I placed some of the smaller open gun revetments around Zeebrugge and Bruges I left them empty as the guns available at the time sank into the concrete floor.
 
Hi Ravenna,
You are correct. I did not know if my workaround would work.
Using a stock gsl was for proof of concept. I did notice that the guns do sink into the floor of the revetments some.
Not enough to worry about though.

There are two houses near the lock that have a hedge by Stiz that are lacking a texture named hedgetop.bmp. It is not in the package.
The package is called MB_Objects_and_API_Marcos.zip.
Do you happen to have that texture?

Regards,
Scott
 
Hi Scott,

The hedge is a problem. I used Stiz's original and repainted it. I thought it was part of the original package. I'll post it here when I get home. For some reason, regardless of the paint colour, it shows up as bright green in the sim.
regards,
Mike
 
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