Bjoern
worst developer ever
Having MS publish FSX's source code in about one or two years when the sim's "shelf life" has run out.
Advantages for MS:
- A continued interest in copies of FSX since it would be still required as a base for all the enhancements done with the source code.
- No need for a (rushed and expensive) development of a next-gen Flight Simulator.
- Improvement of the company's image (after all, they canned our only hope for a FSXI...).
Advantages for us:
- A constantly evolving simulator with nearly endless possiblities (Native x64 builds, better support for modern hardware, a *real* Dx10 mode, more autogen, etc...)
- Some annoying bugs could finally get fixed.
Popular examples for published source codes and a resulting modding community:
Freespace 2. Ten years old and still going strong. No real successor.
Enemy Engaged: Comanche Hokum. Nine years old and still just as popular as its inofficial successor.
Yet realistically, the hopes for this happening are slim at best.
But one may dream...
Advantages for MS:
- A continued interest in copies of FSX since it would be still required as a base for all the enhancements done with the source code.
- No need for a (rushed and expensive) development of a next-gen Flight Simulator.
- Improvement of the company's image (after all, they canned our only hope for a FSXI...).
Advantages for us:
- A constantly evolving simulator with nearly endless possiblities (Native x64 builds, better support for modern hardware, a *real* Dx10 mode, more autogen, etc...)
- Some annoying bugs could finally get fixed.
Popular examples for published source codes and a resulting modding community:
Freespace 2. Ten years old and still going strong. No real successor.
Enemy Engaged: Comanche Hokum. Nine years old and still just as popular as its inofficial successor.
Yet realistically, the hopes for this happening are slim at best.
But one may dream...