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TP update:
Looking at another approach ChrisP used and reported on in the VRS Support Forums - takes functionality from the FSXBA F-18 Hornet and adapts as necessary.
Does anyone know of a tool that can tell us if a specific gauge is running while live in the sim?
Anyone else seeing flickering of gauges on the left side of the VC panel? I'm running in P3Dv3.35.
Just had a thought...
The reason TP may not be working is that we have 3 seperate models in the package. B,C, ANG with Fletcher Tanks. Perhaps this is why it's not working? The other TP models are single 3D models with selectable ordinance...ours is 3 models with variable ordinance e and or drop tanks...
Might be related to the TP issue or maybe I just screwed it up somehow, but with the Acrojet textures, I tried to alias them first to one of them (FT274), then to the shared textures folder. This was so I didn't have to have multiple copies of the wing and tail textures in there. Each texture folder held it's own fuselage textures as that was the one that was different between the four.
Fired up FSX and went to test and they were all using the fuselage to FT 274 instead of their own fuselage textures. So it apparently it was aliasing to all the textures in the 274 folder and not just ones missing in the others.
I'm probably in the minority, but I do prefer that an aircraft be integrated with TP capability. I have been following this project and have two questions: 1. Will it be compatible with P3D v3, and 2. is there a projected release date for this fine aircraft?
I'm probably in the minority, but I do prefer that an aircraft be integrated with TP capability. I have been following this project and have two questions: 1. Will it be compatible with P3D v3, and 2. is there a projected release date for this fine aircraft?
TP update: corrected a path error in the ChrisP code, got gun sound working. Using generic machine gun sound - if anyone has something they think is better, like a battery of 50's, relay to me and we'll plug it in.
So now, gun, rockets, bombs are operating. Rocket launch azimuth/elevation needs correcting.
Next is cleaning up syntax errors in the gauge code itself, positioning weapons so they spawn at the right place on the aircraft, and creating a 2D Window with the key combos to invoke and change weapons.
I agree, this is a way to honor our brothers who went before us. And any fighter puke you went through Weapons School is going to want one of our new F-80's painted like these, from the very beginning of the Nellis program. With guns, rockets and bombs, we're ready to join the class.
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TP Update: cleared up another error tonight, which was causing the SIMCONNECT banner error message in-sim while flying. Got the "Hornet FCS" removed. Will keep chipping away at the extraneous code that results from the ChrisP method outlined on the VRS Support Forum - thanks to him for getting us over the initial hump, though. I was stuck without his initial approach.
Can one of you guys figure out how to put a pipper/reticle on the combining glass?