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Cessna U206G Soloy Turbine Pac for FSX and P3D released

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The reverse thrust needs attention too I believe.It certainly does not work on my rig.

Thanks again for a fabulous model.

Cheers Chris
 
Found one :wavey:

16056098680_4ee2a82520_o.jpg


Marcel


Marcel thank you I will see if someone can do a repaint for me
Anyone interested in painting this one for me thanks

John
 
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Ok decided to do one repaint. Here is preview only, wip still. Its a "famous" SE-KRD (yes, this skin with this teeths!). Sweden.
Many improvements: better resolutions and details (wheel, tires, steps ect). Totaly new "mouth and eyes" from the beginning. Weathering effects + shadowing.
Its near finish but it will wait for possibility to add alpha channels (so new mdl). I hope You like it.

U206G1jpg_arxesxn.jpg


U206G3JPG_arxesxe.jpg


U206G2JPG_arxesxw.jpg


:wavey:
 
Hello Soloy-Friends,

nearly 4.000 users worldwide just downloaded Soloy until today. But the development is not finished. I am just working on a patch. Following things are on my list:

- exterior textures with alpha
- turn coordinator animation
- yokes 90 degrees turnable
- tires: w/o gloss and more rounded
- attachMixture_tool
- lubber Bendix KI525
- gyrosound into the model
- better spinner/engine cowling (if it is possible)
- perhaps the gs-path display (if it is possible)
- Sounds - fix idle to full power
- Flap-sounds to a more realistic volume

Thomas

Thanks Thomas.

Here's a short video of the heading bug problem. Anytime you enable HDG mode with AP engaged it defaults to north on my rig. I'm doing the test here on the ground but the same thing happens in the air. Once HDG is engaged I can't turn the bug, it keeps jumping back to north.

https://youtu.be/g4C4xvaIAns
 
Very generous of you! This is a beautiful representation, and you're offering to make it even better. Thanks!

Hello Soloy-Friends,

nearly 4.000 users worldwide just downloaded Soloy until today. But the development is not finished. I am just working on a patch. Following things are on my list:

- exterior textures with alpha
- turn coordinator animation
- yokes 90 degrees turnable
- tires: w/o gloss and more rounded
- attachMixture_tool
- lubber Bendix KI525
- gyrosound into the model
- better spinner/engine cowling (if it is possible)
- perhaps the gs-path display (if it is possible)
- Sounds - fix idle to full power
- Flap-sounds to a more realistic volume

Thomas
 
Ryan, about your heading bug problem - please turn off blue GPS back to green NAV sign on upper avionics area. It switches between loaded flight plan GPS/NAV. This could happen, if you have an active flight plan/special situation loading in start situation. But now this should clear now. It has nothing to do with loaded GTN in background. If you have NAV displayed, you can turn Heading as you like.

Anyway, another bug is fixed: it is the ILS glide slope indicator on Bendix KI525. At least it was a coding error. Mea culpa. I hope it will run also with RNAV mode with GTN or GNS.

And perhaps we will have reflexions controlled by alpha on exterior textures. But this could be a nightmare, because FSX and P3D3+ display reflexions on textures in a different way. And it would be nice, if repainters could do repaints for both FSX or P3D3+. In FSX it works great. YoYo I will try my best. Nice pictures of SE-KRD.

Thomas
 
Thomas, FSX and P3D uses the same textures (alpha, spec) BUT for P3D is a "lights texture" slider in menu.
If it will work on in FSX it will work ok in P3D without problem I think. I never heard about two kind textures for both sim :).
 
. . . . .And perhaps we will have reflections controlled by alpha on exterior textures. But this could be a nightmare, because FSX and P3D3+ display reflections on textures in a different way. And it would be nice, if repainters could do repaints for both FSX or P3D3+. In FSX it works great. YoYo I will try my best. Nice pictures of SE-KRD.
Thomas
Thomas I'm with YoYo on this. The texture work for FSX will work perfectly in P3D. There is no basic difference for repainters. Yes P3D displays differently because it has incorporated additional lighting options and there may be additional options open to repainters for P3D, but someone doing a general repaint for FSX doesn't necessarily have to do two different versions, one for each sim.
 
When this flag is set to True for P3Dv3, this enables global environment map reflections. You can actually see the runway strips, clouds, building, etc. on the aircraft.

attachment.php


Here's a newly compiled mdl by Manfred showing the difference with reflection for FSX models. Same texture set for both aircraft, nothing changed. Alphas and specs need to be changed to adapt to the new (test) mdl for the bottom pic (bright model).

TEST_zpsy8frxz1y.jpg~original


attachment.php
 
Hello Soloy-Friends,

nearly 4.000 users worldwide just downloaded Soloy until today. But the development is not finished. I am just working on a patch. Following things are on my list:
...

- Sounds - fix idle to full power
- Flap-sounds to a more realistic volume

Thomas

Another sound fix that's relatively minor, is to make the starter motor whine loop properly, here's my version that I edited for my personal copy, the timing between each ignition fire won't be right since I have no access to an actual U206 to compare, but it's better than nothing:

http://www.4shared.com/music/0k4Q_oP_ba/start.html
 
Yes, YoYo is right - it is hard coded - why? Newer P3D Versions have a different display of reflections like FSX. With hard coding no further textures are needed. And at least I do not like unreal looking aircrafts with super gloss or high reflections. I know, thats a bit short thinking.

But I will to try out, if it is possible to release the patch with spec. textures.

Thomas

I dont know how such things work, but perhaps its possible to just "turn down" the reflectivity in the mdl itself? Its a little too shiny IMHO. Otherwise...AWESOMENESS.
 
YoYo I think the photo that I put up was before it was converted for skydiving
I notice the skydive version has thundra wheels and only running a 3 blade prop
but never mind any version would be great thanks

John
 
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