mike_cyul
SOH-CM-2025
Nice work!
Btw. why this topic isnt sticky?
I don't know for certain, but I imagine it's so that the Cub doesn't interfere with Gibbage's fundraiser - which is the right thing to do.
Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Nice work!
Btw. why this topic isnt sticky?
2020-5-16_10-27-55-298
2020-5-16_8-50-17-653
2020-5-16_8-33-19-997
2020-5-16_8-27-30-874
2020-5-15_7-58-50-39Is there a Paint Kit for this Cub?
Looking forward to these.just uploaded a bunch of paints

2020-5-16_17-33-19-980
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2020-5-16_16-12-54-472
2020-5-16_16-12-14-830

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). This issue probably applies of old gauges (not converted in 100% with SDK P3Dv4-5). I'll will check it deeper if You want. The result is that something here catches (if you are looking around in VC, something like "lag", very short fps drop but in VR its very visible) every few seconds which basically makes the model is unplaybe for VR users. I noticed this kind of issue only one time > in migration Mi-2 (Nemeth) from FS2004 to P3Dv4 (published here on SOH recently). Then I discovered that it was a problem of old gauges (so maybe here is the same issue). I know it will take Your time so it was just question about possibility of finding and solving this problem (if You want and You can). If not, it's a pity, but of course I will understand that. I'm just waiting if I have to start diagnosing this issue deeper for you. If You havent a time - I also appreciate it anyway.
NP.Mike,
I'd like to know do you provide any work on this S.Cub still? Any chance for this?
I asked because I noticed strange issue in VR mode with this Cub. I know... its free addon from Your side (and TY! I very like all Cubs and no any modern model of Cub on market, just Yours) so perhaps no any support here, especially for such a niche like VR user (so I can't expect too much
). This issue probably applies of old gauges (not converted in 100% with SDK P3Dv4-5). I'll will check it deeper if You want. The result is that something here catches (if you are looking around in VC, something like "lag", very short fps drop but in VR its very visible) every few seconds which basically makes the model is unplaybe for VR users. I noticed this kind of issue only one time > in migration Mi-2 (Nemeth) from FS2004 to P3Dv4 (published here on SOH recently). Then I discovered that it was a problem of old gauges (so maybe here is the same issue). I know it will take Your time so it was just question about possibility of finding and solving this problem (if You want and You can). If not, it's a pity, but of course I will understand that. I'm just waiting if I have to start diagnosing this issue deeper for you. If You havent a time - I also appreciate it anyway.
NP.
Hi Yoyo....
2020-5-22_9-7-12-595
2020-5-22_9-9-5-872
2020-5-22_8-58-46-285
2020-5-22_9-0-47-252maybe with a Canadian registration?
2020-5-22_9-7-12-595
2020-5-22_9-9-5-872
or yellow & black?
2020-5-22_8-58-46-285
2020-5-22_9-0-47-252

I'll back with info when I will be sure for 100%.
.