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The Staff of SOH
Probably not, given the amount of work it would take to update the textures and bake in all of the code updates that have been made already.Ist there any chance the "express" version will be added at some time?
YAY! Ap controls in the tablet.I agree it’s still a bit pitchy and the elevator trim is indeed tricky. I’ll have a go at adjusting things for a future update but it’ll be somewhat trial and error - hopefully we can get the flight model slightly better.
I also successfully added autopilot controls to the tablet today so we can roll that into the next update.
EDIT: having picked through the flight_model.cfg I'm wary of making changes, I'll defer that to someone with some more experience of flight model tuning!



I'll take a look - now we've got a basic AP it'll be easier to test stuff like this, which is rather tricky while hand-flying!With the new flight dynamics she flies a lot smoother. I wonder however if the lift/drag is correct. The B24 needs a lot of power to keep her above the step. I use the original 1942 manual for the power settings.
View attachment 175606
I did some flight tests under controlled conditions and agree it seems a bit under-powered. I'm not super-familiar with tuning engine parameters in MSFS, looks like there could be several ways to adjust this, but I want to find the best approach that avoids some other unintended side-effects!With the new flight dynamics she flies a lot smoother. I wonder however if the lift/drag is correct. The B24 needs a lot of power to keep her above the step. I use the original 1942 manual for the power settings.
View attachment 175606
| Altitude | TAS (kts) | IAS (kts) |
| 5000 | 171 | 159 |
| 10000 | 178 | 153 |
| 15000 | 188 | 150 |
| 20000 | 198 | 146 |
| 25000 | 180 | 123 |
Very nice! If you make any improvements to the base textures and want to roll them into a future update then just let me and SeeRyFly know!I have been playing with the metallic (comp) textures. I removed the blotches to a smooth finish and increased the shine. But not to a mirror finish, which is also possible. The left most nacelle is now bare metal too.
View attachment 175721
Thanks for this guidance - it definitely helps me start off in the right direction.My 2 cents ...
The first thing to know is that the implementation of the supercharger (not the turbocharger which dates from FSX) had some issues on FS20 (many posts testify on FSDeveloper). Is it that these issues were resolved in FS20 and then in FS24, I don’t know.
In any case, to modify the power of an engine there are less than 4 or 5 variables. First you should be sure than the theorical parameters are exact (compression_ratio, cylinder_displament, etc). Then you could see theses ones:
- engine_friction_table
- engine_mechanical_efficiency_table
- mixture_ratio_to_sfc_scalar_table
- mixture_ratio_to_engine_efficiency_table
Pay attention to variables that can indeed modify the behavior of the engine but have many unwanted parasitic effects, so when I configure an engine I try to keep these parameters (XXX_scalar) equal to 1 as long as possible. They are:
- idle_rpm_friction_scalar
- idle_rpm_mechanical_efficiency_scalar
- max_rpm_friction_scalar
- max_rpm_mechanical_efficiency_scalar
To gain a few knots at the end of the tuning, we can also modify some parameters of the propellers that may allow us to finish the configuration work.
It must be borne in mind that this is only a simulation carried out on a PC whose performance is limited and therefore sometimes it is necessary to make a few deviations from the truth (theoretical parameters: dimensions or aerodynamics) to be able to have the desired behavior.
It is not by entering ALL the parameters read on the manuals that one obtains an exact behavior, otherwise it would be much too simple![]()
The problem with the metallic liveries is that because of the many stripes and nose art for all liveries different comp textures need to be made. If not, the nose art will be not so visible due to the high reflection. But is a general setting in the relevant comp dds: yellow/orange parts filled/replaced with rbg 251,172,4. And pink: 255,97,235.Very nice! If you make any improvements to the base textures and want to roll them into a future update then just let me and SeeRyFly know!