lagaffe
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Hello,
Some good news about AP bug, following a few tests of this morning.
- First point: The "heading bug" isn't parented to the "heading cylinder" so the the direction of the aircraft change, the "heading bug" remains in the axis where it had been placed which is incorrect. By changing this, it completely changes the behavior of the aircraft when AP is ON.

- Second point: The magnetic compass which has been created in April 2021 (with very little experience on MSFS) give "bad informations" around the 360° / 0° value. The animation duration isn't precise enough and jumps occur when the indicated value exceeds 355° or falls below 5°. I need to destroy this and re-create a valid animation.

- Third point: The annoying problem with reflections on the interior windshield which occurs under FS24 only seems a MSFS bug find last year and that Asobo hasn't fixed with SU4 (it was in their todo list).
This point was pointed out to me by a user who provided me with some explanations and especially the link on the official Q&A forum where I could read the entire problem.
=> https://devsupport.flightsimulator.com/t/msfs-2020-airplanes-windshield-reflections-anomaly/10531
If I resume, in MSFS 2024, Asobo "seems" to have changed the way the renderer works for reflections: the "exterior windshield" should now be included in the "exterior modele so that the environment (lanscape, buildings, etc) can be reflected on this windshield, while the "interior windshield" should be in the "interior model".
If you are reading the post above, an error ticket was indeed opened in July 2025 by SimBolFSReborn and some were waiting for it to be resolved with SU4: it has not been!
A certain Flak99 has worked on this error since July 2025 and found this workaround : https://forums.flightsimulator.com/t/excessive-reflections-glare-tint-opacity-canopy/682224?u=flak99 ...
Some good news about AP bug, following a few tests of this morning.
- First point: The "heading bug" isn't parented to the "heading cylinder" so the the direction of the aircraft change, the "heading bug" remains in the axis where it had been placed which is incorrect. By changing this, it completely changes the behavior of the aircraft when AP is ON.

- Second point: The magnetic compass which has been created in April 2021 (with very little experience on MSFS) give "bad informations" around the 360° / 0° value. The animation duration isn't precise enough and jumps occur when the indicated value exceeds 355° or falls below 5°. I need to destroy this and re-create a valid animation.

- Third point: The annoying problem with reflections on the interior windshield which occurs under FS24 only seems a MSFS bug find last year and that Asobo hasn't fixed with SU4 (it was in their todo list).
This point was pointed out to me by a user who provided me with some explanations and especially the link on the official Q&A forum where I could read the entire problem.
=> https://devsupport.flightsimulator.com/t/msfs-2020-airplanes-windshield-reflections-anomaly/10531
If I resume, in MSFS 2024, Asobo "seems" to have changed the way the renderer works for reflections: the "exterior windshield" should now be included in the "exterior modele so that the environment (lanscape, buildings, etc) can be reflected on this windshield, while the "interior windshield" should be in the "interior model".
If you are reading the post above, an error ticket was indeed opened in July 2025 by SimBolFSReborn and some were waiting for it to be resolved with SU4: it has not been!
A certain Flak99 has worked on this error since July 2025 and found this workaround : https://forums.flightsimulator.com/t/excessive-reflections-glare-tint-opacity-canopy/682224?u=flak99 ...
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