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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

First Milviz Only Project: Cessna 310R

Hello everyone,
This 310 looks awesome!!( althrough I regret that there's not a 310B ), & I never had performance problems with MilViz models.If you have a "decent" PC then it's OK.Then, if you want more, you have to invest more.
 
I got my licenses in other planes, including straight tailed 310 for my multi, but this model, the 310R, is the plane that really taught me how to fly IFR back in the late 70's. Fond memories of N5133J.

Really look forward to this one!

cheers,
steve :wavey:
 
Hello everyone,
This 310 looks awesome!!( althrough I regret that there's not a 310B ), & I never had performance problems with MilViz models.If you have a "decent" PC then it's OK.Then, if you want more, you have to invest more.

Sorry - disagree. Carenado, A2A, Classic Hangars, Nemeth, Cera, Sibwings, Iris, Aerosoft, Realair and many other developers can produce exceptionally detailed and complex products without reducing my system to a stuttering slide show.

But as long as your ok then who cares!!
 
Sorry - disagree. Carenado, A2A, Classic Hangars, Nemeth, Cera, Sibwings, Iris, Aerosoft, Realair and many other developers can produce exceptionally detailed and complex products without reducing my system to a stuttering slide show.

But as long as your ok then who cares!!
Well, as I sad: If you want more, you have to invest more...cannot ask from a 8000$ car to cruise at 200mph, as you cannot ask from a cessna310 fly at FL400.And for many add-ons there might be problems with complexity of their systems than with 3d models.And some Nemeth &Iris a/c are MilViz models...
 
As far as the textures go I do not foresee there being any issue with that. As far as incorporating 3rd party avionics into the aircraft we will have to wait and see. You are talking about making it a 2D panel so that you can incorporate other avionics sets. Being an owner of the PMDG Jetstream 4100 I have some minor experience with that and the Reality XP Wx-500 weather radar.. I think maybe if we created a window it would allow switching of those boxes similiar to the way they did it on the 4100... The only issue is the knobs and such modeled in the VC would not work, and you would just have click points on the screen. We are also aware the 310 came in many color combinations. I am sure like every other aircraft the customer could order to spec (for that kind of money you should be able to).

Basically correct

e.G if I put RXP GPS in has to be flat.Still I can turn then the knobs by the clickspots-->just dont look as nice as there is no §D knob-->a very minor thing

Roland
 
Its nice to see this one getting some air time! Its one of my best works to date, in that not only does it look amazing, its not nearly as heavy as the P-38! Its a great balance, and I think people will find its VERY frame friendly. I made sure of that!

Hay Colin, you think we can also have a "clean" version? That thing needs some soap and water! I know the 310's are getting long in the tooth, but some pilots care about there hardware :wiggle:
 
We will be doing a clean version for those who like it like that.

Gajit, we've only had one real problem with FPS that I know of and that's the Huey. Which we fixed asap. The others, including the Iris Vulcan, the Iris F20 VC, the Razbam F-102, the A2A Corsair, the FSD P-38, YF-23 and Cirrus as well as a whole lot of others which we can't talk about, have no or only minor issues.

We will be offering a money back guarantee so, if you don't like it, we will give your money back.

kc

The poly count is 162K for everything. That includes both the modern VC and the steam VC. As an example, the Huey external was (at first release) just over 210K. Just the external. Overkill.
 
The poly count is 162K for everything. That includes both the modern VC and the steam VC. As an example, the Huey external was (at first release) just over 210K. Just the external. Overkill.

:eek:

I don't even know how you could burn up 210k on the external model alone! Someone went a bit mad with the MeshSmooth modifier perhaps? lol.
 
IS this the same one that FSD announced? Did you guys opt out of that agreement?
 
They didn't announce it - that was one of the wrong guesses in the Bonanza Prize thread.


I guess they didn't announce it, but they said something about how it was not their next release but it was something they were working on.
 
We were trying to make the best darned Huey out there as a feast for the eyes. Well.. it was that but it was also slow as heck on some systems. I won't tell you about how high the VC was but... let me put it this way.. it was WAY more than the external model. Not anymore though. However, it does prove the point that FSX (and todays systems) can handle very large quantities without dying. What this bodes for the future remains to be seen. If MS were indeed to do a FS Live, perhaps they would allow for people who don't want to be limited to 100K models a la FS9. Perhaps. we shall see. Not everyone wants to fly MP. I don't. Not unless I can shoot you down!!!! Mwaaahaahhaa......

There's no max for poly limits (apparently) in FSX... there are limits to what older machines can handle though.

On the subject of FSD, the short answer is yes. We have decided that it's time for Milviz to become a dev and not a content supplier. The 310 wasn't supposed to be announced but, it was. Nuff said on this one please.

kc
 
Hmm I swear I saw pictures of this same C310R in that thread, and that FSD would be making it....

I'm cornfused!


You are right - I've just gone back and had a look. I'm confused too :confused:

edit - ahhh!! I see!! Nuff said indeed ;)
 
We were trying to make the best darned Huey out there as a feast for the eyes. Well.. it was that but it was also slow as heck on some systems. I won't tell you about how high the VC was but... let me put it this way.. it was WAY more than the external model. Not anymore though. However, it does prove the point that FSX (and todays systems) can handle very large quantities without dying. What this bodes for the future remains to be seen. If MS were indeed to do a FS Live, perhaps they would allow for people who don't want to be limited to 100K models a la FS9. Perhaps. we shall see. Not everyone wants to fly MP. I don't. Not unless I can shoot you down!!!! Mwaaahaahhaa......

There's no max for poly limits (apparently) in FSX... there are limits to what older machines can handle though.

kc

And there I am with my project getting pissed because I've used 1,000 polys on my main fuselage body! Ha. It's nice to know I've got a few more to play with.

Draw calls are what it's about these days. Minimise them and you're on to a winner.

You'll know this actually - I've been wanting to ask someone for a while. In terms of gauges, do 3D gauges really offer a performance advantage over 2D gauges in the VC? If so how much?
 
Skittles. The answer is yes: 3d offers much better performance than 2d does. And yes again: draw calls are what it's all about.
 
Honestly, FSX can push 250K poly's per aircraft easy. Its just when you start to stuff 4K textures, and MFD's does it start to drain FPS. FSX is a VERY robust engine, if you handle it properly. Milviz and I have many many MANY models under our belt now, as Colin listed, and only a very few had frame issues, and in that, only on a few systems.

If your still on the edge, wait for the reviews. Like I said, the 310 will be one of the most frame friendly aircraft from Milviz yet since I found a great balance, and it lacks the frame hungry MDF's, so I have confidence it will be a pleasure to fly.

Also, a little history. I found a nice 310R at a local airport here, and flew out in a 172 to take Photo's of it. Was a great flight, and a good chance to get some real life air time and call it research ;) The 310R is VERY accurate as I filled a 2GB card with 8mp shots for it! Maybe later tonight I will post some pix of the real 310. Anyone interested?
 
Honestly, FSX can push 250K poly's per aircraft easy. Its just when you start to stuff 4K textures, and MFD's does it start to drain FPS. FSX is a VERY robust engine, if you handle it properly. Milviz and I have many many MANY models under our belt now, as Colin listed, and only a very few had frame issues, and in that, only on a few systems.

If your still on the edge, wait for the reviews. Like I said, the 310 will be one of the most frame friendly aircraft from Milviz yet since I found a great balance, and it lacks the frame hungry MDF's, so I have confidence it will be a pleasure to fly.

Also, a little history. I found a nice 310R at a local airport here, and flew out in a 172 to take Photo's of it. Was a great flight, and a good chance to get some real life air time and call it research ;) The 310R is VERY accurate as I filled a 2GB card with 8mp shots for it! Maybe later tonight I will post some pix of the real 310. Anyone interested?

That sounds good.

How about making Ken's aircraft? I think he has pictures covering every square inch, and I like his paint job.
 
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