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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Battle of Midway USN and IJN ships

They do show in aicarriers2. But the carriers do not move,:kilroy: to get them to move you need to delete or backup (your choice) the air and cfg files, and rename the asSim.cfg file to SIM.


Joe
 
Exellent news. These were fantastic ships in FS9. Glad to see them in the FSX universe.
 
Anyone else having trouble getting the USS Yorktown to show up? Could it be there is a limit to how many ships you can have in one fleet?
This is so cool arrestor cables IJN carriers Merry X-Mas to me.
Here is a quick fleet set up for the US and IJN Yanco fleets.
View attachment 54821
View attachment 54823View attachment 54822

[formation.xx]
title=TASK FORCE 3
unit.0=VEH_Enterprise_1942_yanco_CV6AI, -600, 400
unit.1=VEH_DD352_yanco, 400, 600
unit.2=VEH_CL51_yanco, 0, 800
unit.3=VEH_DD433_yanco, 1200, 0
unit.4=VEH_DD410_yanco, 0, 0
unit.5=VEH_DD412_yanco, -1200, 0
unit.6=VEH_CA33_yanco, 400, -800
unit.7=VEH_DD363_yanco, -400, -1000
unit.8=VEH_CA32_yanco, 900, -900
unit.9=VEH_Hornet_1942_yanco_CV8AI, 1500, 800
unit.10=VEH_CA24_yanco, -1500, -1000
unit.11=VEH_CA34_yanco, 2000, 2000
unit.12=VEH_Yorktown_1942_yanco_CV5AI, -900, 900
unit.13=VEH_DD360_yanco, -2400, -2100

[formation.xx]
title=WW2 IJN carrier fleet
unit.0=VEH_Soryu_yanco, -400, 400
unit.1=VEH_Hiryu_yanco, 400, 400
unit.2=VEH_Akigumo_yanco, 0, 800
unit.3=VEH_Shinkokumaru_yanco, 1200, 0
unit.4=VEH_Hamakaze_yanco, 0, 0
unit.5=VEH_Arashi_yanco, -1200, 0
unit.6=VEH_Mogami_yanco, 400, -800
unit.7=VEH_Nowaki_yanco, -400, -1000
unit.8=VEH_Kaga_yanco, 900, -900
unit.9=VEH_Mikuma_yanco, 1500, 800
unit.10=VEH_Akagi_yanco, 1900, -900
unit.11=VEH_Arashi_yanco, 1500, 1800
 
I got it! Yay !

I've gotta say it's a LOT more difficult to land a corsair on an old carrier than an F-14 on a modern floating island.
It's so thin, and the nose blocks it out completely. Not to mention the lack of HUD and ILS...

Not a big formation, but it works as long as you rename your file to SIM (see above)

[formation.40]
title=CV 6 USS Yorktown (Group)
unit.0=VEH_Yorktown_1942_yanco_CV5AI, -400, 400
unit.1=VEH_DD433_yanco, 0, 0
unit.2=VEH_DD410_yanco, -1200, 0
unit.3=VEH_DD352_yanco, 400, -400
 
Glad to see this. The YANKO carrier groups were very good in FS9 but originally sat up in "Islands" in the ocean when people first tried to bring them over to FSX. I used them in FS9 to develop the deck landing manners for many a WWII Naval aircraft.

Indeed a Corsair is not an easy deck lander. Requirements are (1) proper approach speed, which at lighter weights should be 87 knots (2) Circular approach such that one rolls into the groove at 500 ft or less behind the ramp (3) helps a bunch if you use the ability to shift the eyepoint with keys (or a hat) to the left such as to sight alongside the cowl rather than over it.

Cheers: t
 
Here is my IJN fleet for aicarriers2. I like my fleets more spread out as i don't want enemy a/c sinking 2 ships with one bomb/torpedo.:icon_lol:
Another thing is i can't seem to get the wakes to show on Akagi, Kaga and Soryu. I have tried using Hiryu
fx wake but they will not show.

[formation.xx]
title=IJN carrier task force
unit.0=VEH_Akagi_Yanco, 0, 0
unit.1=VEH_Kaga_yanco, 0, -5000
unit.2=VEH_Hiryu_Yanco, -1400, -2500
unit.3=VEH_Soryu_yanco, 1400, -2500
unit.4=VEH_Mogami_yanco, -1000, -1500
unit.5=VEH_Mikuma_yanco, 1000, -1500
unit.6=VEH_Akigumo_yanco, 0, 4000
unit.7=VEH_Nowaki_yanco, 0, -9000
unit.8=VEH_Arashi_yanco, 3000, -4000
unit.9=VEH_Hamakaze_yanco, -3000, -4050

Edit: Figured out why the wakes didn't show, they were "//" out in the SIM.cfg file


Joe
 
P JEEPERS .. ya hit a nerve here .. Tonight is Battle of Midway night .... have my Dauntless installed:salute:
 
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?
 
Thanks to you guys on this thread I have it all working - just did exactly what was here.

Awesome fun - using Vertigo's Dauntless that Rich (and others) of Flying Stations helped me with in an older thread.

I wonder if it is possbile to save a flight being on one of the carriers?

I have a somewhat convoluted technique for getting on the carrier. Create a waypoint and an empty airport at the height of the carrier deck using ADE then place the carrier group at the waypoint and start the airplane at the airport. Sometimes you have to start the aircraft a couple of times cause if will fall through the deck (most likely I have the height slightly incorrect) but eventually it will be on the deck of the carrier. Then just start the group moving and you are on the deck of an underway carrier. The carrier placement requires a waypoint and the airplane requires an airport so you have to have both at the same location for it to work. I have created "Yankee Station" using this technique so it should also work for Midway.

Dave
 
Remember,


5 - 6 MINUTES.....

Time it took the USN to destroy the IJN's fleet and essentially shut Japanese Imperial expansion down.

"Five minutes! Who would have dreamed that the tide of battle would shift completely in that brief interval of time?

Visibility was good. Clouds were gathering at about 3,000 meters, however, and though there were occasional breaks, they afforded good concealment for approaching enemy planes. At 1024 the order to start launching came from the bridge by voice-tube. The Air Officer flapped a white flag, and the first Zero fighter gathered speed and whizzed off the deck. At that instant a lookout screamed: 'Hell-divers!' I looked up to see three black enemy planes plummeting toward our ship. Some of our machine guns managed to fire a few frantic bursts at them, but it was too late. The plump silhouettes of the American 'Dauntless' dive-bombers quickly grew larger, and then a
midway04.jpg
The Douglas SBD Dauntless

<tbody>
</tbody>
number of black objects suddenly floated eerily from their wings. Bombs! Down they came straight toward me! I fell intuitively to the deck and crawled behind a command post mantelet [rolled mattresses providing protection from shrapnel]. The terrifying scream of the dive-bombers reached me first, followed by the crashing explosion of a direct hit. There was a blinding flash and then a second explosion, much louder than the first. I was shaken by a weird blast of warm air. There was still another shock, but less severe, apparently a near miss. Then followed a startling quiet as the barking of guns suddenly ceased. I got up and looked at the sky. The enemy planes were already gone from sight.
The attackers had gotten in unimpeded because our fighters, which had engaged the preceding wave of torpedo planes only a few moments earlier, had not yet had time to regain altitude.
Consequently, it may be said that the American dive-bombers' success was made possible by the earlier martyrdom of their torpedo planes. Also, our carriers had no time to evade because clouds hid the enemy's approach until he dove down to the attack. We had been caught flatfooted in the most vulnerable condition possible - decks loaded with planes armed and fueled for attack.
Looking about, I was horrified at the destruction that had been wrought in a matter of seconds. There was a huge hole in the flight deck just behind the amidship elevator. The elevator itself, twisted like molten glass, was drooping into the hangar. Deck plates reeled upward in grotesque configurations. Planes stood tail up, belching livid flame and jet-black smoke. Reluctant tears streamed down my cheeks as I watched the fires spread, and I was terrified at the prospect of induced explosions which would surely doom the ship."

- Fuchida Mitsou

The torpedo bombers were of course from VT8 and VT6, neither of whom scored any hits upon the IJN, having been intercepted by 50 AM6 fighters. However, the fighter CAP was now off station....right at the time Enterprise and Yorktown's Dauntless bombers found the fleet and merged on it from different directions. I've always been fascinated by how all factors came together. Historians always point out that the USN was exceptionally lucky in hitting when and where they did...maybe so....but most military people know that you make your own luck.
 
In the AICarriers CFG file, in what units are the "offset X and Y from center" numbers? Feet, yards? In the book Shatterd Sword, there is a diagram of the IJN fleet disposition just before the dive bombers from CV-5 abd CV-6 arrived. It's sort of a ragged line abreast, after all the maneuvering from the doomed torpedo squadron attacks. I'm gonna make my IJN formation to match, then take off and look at it from 15000 feet in an SBD...
 
Paul,
The first set of numbers is for forward or back using the (-) sign for back. Second set is for left or right, (-) is for left. I believe that the distance is in feet but not sure.
I've been going through my books but couldn't find any overhead view of fleet setup (for IJN or US), so i just went with a diamond formation that i posted earlier in this thread.
If you would be so kind to post what ever you come up with i would be very thankful for it.

Joe
 
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