Model Design

Nice! If this would be mine I'd buy a weed torch and get rid of the grass growing in my shop.
Just kidding, nice work, and congrats! :ernae:

How did you place it? If you have anomalies like 3rd party scenery elements showing through, you might want to raise the area with a flatten poly so it sits elevated above the custom grass or runway elements. You'll need to make a taxi ramp with vertices that have a z value (elevation) so you can access it without bumps / visual anomalies or even crashes if it's too high. Just a thought.



Cheers,
Mark
 
Nice! If this would be mine I'd buy a weed torch and get rid of the grass growing in my shop.
Just kidding, nice work, and congrats! :ernae:

Cheers,
Mark

LOL! Until I learn more of the process's involved the weeds will keep growing. I don't recall what it was placed with. It does have issues. Issues I can live with. I've got a lot to learn.
 
Glad it works Oleboy. It really was not a big deal, I was lucky to discover those "inefficient" objects quite soon.

I just made a bgl using the MCX convert and place wizard putting it where Oleboy wanted it. It happened that there was a lot of ORBX grass growing there.:icon_lol:

I just did not want to mess with changing the scenery at all at this stage, just add an object.
 
Back
Top