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  • Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.

    Post 16 Update

    Post 17 Warning

Model Design

Nice! If this would be mine I'd buy a weed torch and get rid of the grass growing in my shop.
Just kidding, nice work, and congrats! :ernae:

How did you place it? If you have anomalies like 3rd party scenery elements showing through, you might want to raise the area with a flatten poly so it sits elevated above the custom grass or runway elements. You'll need to make a taxi ramp with vertices that have a z value (elevation) so you can access it without bumps / visual anomalies or even crashes if it's too high. Just a thought.



Cheers,
Mark
 
Nice! If this would be mine I'd buy a weed torch and get rid of the grass growing in my shop.
Just kidding, nice work, and congrats! :ernae:

Cheers,
Mark

LOL! Until I learn more of the process's involved the weeds will keep growing. I don't recall what it was placed with. It does have issues. Issues I can live with. I've got a lot to learn.
 
Glad it works Oleboy. It really was not a big deal, I was lucky to discover those "inefficient" objects quite soon.

I just made a bgl using the MCX convert and place wizard putting it where Oleboy wanted it. It happened that there was a lot of ORBX grass growing there.:icon_lol:

I just did not want to mess with changing the scenery at all at this stage, just add an object.
 
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