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Spaceflight in FSX: new developments .....

rcbarend

Charter Member
For those of you that have tried my "spaceflight" gauges (file rcbsa-10.zip, addition to the "Atlantis" SpaceShuttle): I nearly finished a new version with some major additions:

1. It now supports flying/landing/taxiing on *moving* space carriers (like Tim Conrad's ACV15), initiated by the AICarriers2 program.
Either in "STOL" or "VTOL" mode.
Allthough AICarriers2 was intended to generate AI aircraft carrier traffic for Carrier Operations, it can be perfectly configured to lauch "space carriers" flying at eg. 250 knots and 900.000 ft altitude.
There's only one real limitation: when the underlying surface is/becomes "land" instead of "water", the AI "space carrier" stops :).

Also, the space Navigator gauge now fully supports moving space AI too; you can find/select/track the AI object, and fly towards it by following the Navigator gauge's "Needles" (like an ILS) for Heading and Pitch attitude.
Using the realworld "Great Circle Navigation" formulae. So you can fly the shortest route between your aircraft and the "space carrier"; even if you're 6000 nmiles (in distance) and 900.000 ft (difference in Altitude) away.


2. The inherent FSX speed limitation of 2666 Knots remains; however, on "long-haul" flights in space, you can easily fly in higher SimRates because things like control sensitivity, ac(de-)cellerations are now depending on SimRate.
I.e.: flying at max. FSX speed with SimRate 8x gives you the immersion of flying at 21000 Knots (groundspeed, relative to the Earth's surface)


3. Making an Autopilot, given 1. and 2. was a piece-of-cake :)
Just as an example:
- Use AICarriers2, to setup a moving AI "space carrier" flying from Japan, over the Pacific Ocean.
- Load a flight, with the Atlantis spaceshuttle setup for a launch at KennedySpaceCenter.
- Launch, and after entering "space", select the target AIcarrier in the Navigator.
- Activate the AutoPilot in the Navigator gauge.
- The aircraft will now fly directly to the target, just following the "Needles" like you would manually. At any SimRat

If you are unfamiliar with all this stuff, and are interrested, please search/read my thread a few months back on "spaceflight".

Cheers,
Rob Barendregt
 
Needs a bump I think.

Hi Roger,

Thanks, but no need to bump it; either simmers here are interrested or they are not.
The amount of reactions makes it clear.......

As a longtime flightsim designer, I DO know that MY interrest in FSX design is far from main-stream, because I'm always trying to develop stuff that goes beyond the "usual" FSX development.
Meaning, that I have the occasional mis-hit.
Like this space-stuff apperantly is.

So be it; I'm not bothered or offended in any way :)
At least there's one guy interrested in this stuff .... (me .. LoL)

Cheers,
Rob
 
or others, like myself, realize their own ignorance and say nothing to avoid looking like the fools we may be ;)..
 
or others, like myself, realize their own ignorance and say nothing to avoid looking like the fools we may be ;)..
Hi Pam,

Thanks for correcting my wrong assumption .......
Lack-of-reply doesn't necessarily imply lack-of-interrest ....:)

Best, Rob
 
May Not Compute

Rob,
Well I am interested. I downloaded the Atlantis Shuttle (I try everything Fitzgerald puts out- he is a genius-ala Bill Lyons, only 'out of this world' (hehe). Without your gauges it don't 'make it' at 900,000 ft. Not even 500,000 ft. So which botton (out of several dozen) do I press? Can they be clicked in the VC? Does it have 'wing views'? Does it show fire and smoke? See what I mean?

I got a good puter (i7 2600K) and have the time. It's that sometimes all the requirements and installing gets the best of even the stalwarts like me. I don't even have FSUIPC installed yet. So that puts things off until I do install it. Also I want to fly closer to home (haha). At any rate you are a lot smarter than some of us, in case you didn't know, I'm not a brain surgeon. Or even a good mechanic. I am a 'duffer'. So do I think I can be an asstrounut? Nope. But maybe next tuesday I'll 'give it a go'. Eight minutes is not too much to ask. But when I get there THEN WHAT? Who/What do I shoot down? What are my orders, Sir?! Save the universe? I don't know..... . The J3 looks good today. ADios.
Chuck B
Napamule
 
::chuckles:: waittil you try docking with a three foot wide docking ring at 25000 mph ::lol:: it goes WAY beyond shooting something down..
 
Hi guys, well, this is an exciting new way to have fun with flight sim. I've been very quiet following you, Rob. Best of luck & I'm looking forward to the next installment. I am dying to get to fly "Serenity" from the series "Firefly" That should be fun.
Cheers, Robin
 
or the Orion from 2001 Space Oddesey, or the drop ship from aliens, or any of several craft..

Well, it's up to other designers to make the spaceships; I don't have the first clue on visual modelling :)
Allthough there are quite a few allready available as downloads.

I'm just handing the means to fly them in space ...

Best, Rob

PS:
By the way, I'm focussing on the interaction between the aircraft you're flying and other stuff flying around; either as static scenery or as moving AI. Making it fly at 1.000.000 feet and 2666 knots isn't the problem, but you'll get pretty bored flying in space if you've got no destination or have nothing else to see then a blurry earth.
One advantage though: you won't have a framerate problem when flying in space :)
 
Looking forward to this. I never got around to trying V1 as I was tied up with the Mosquito when it was first released, and then it slipped my mind. Be definitely trying this one though.
 
I've been seriously contemplating updating the flight model for piglets orion for a while now.. Someone made Battlestar gallactica for all of us than need something bigger than a docking ring to attach too.. and then theres Piglets flying airport :)..
There's so much potential being realised throughout the flight sim community right now, i am simply in awe..
 
View attachment 81516Going to give it a bump:bump:, as I missed it in January. Sound great Rob, looking forward to it. Don't want to be a whiner, but could the gauge be modded to support atomospheric VTOL; which would be of enormous value for many of the Sci-Fi craft. Having a blast with the first version, looking forward to the next version. Revolutionary stuff.:salute:
 
View attachment 81516Going to give it a bump:bump:, as I missed it in January. Sound great Rob, looking forward to it. Don't want to be a whiner, but could the gauge be modded to support atomospheric VTOL; which would be of enormous value for many of the Sci-Fi craft. Having a blast with the first version, looking forward to the next version. Revolutionary stuff.:salute:

Hi,
In fact, the new version allready supports this if you set the SpaceThreshold value in the gauge to a negative altitude.
This DOES mean that the aircraft is under gauge control all the time, so the normal FDE is switched off at any moment in flight, at any altitude.
But I may have to remove some SpaceShuttle specific features too, like auto-opening of exit-2 and -3 (external tanks and boosterrockets).
I can probably make the gauge more generic, like support various models in one gauge version (e.g. by distinguishing various aircraft based on the defined empty weight).

Now, if you mail me one of your aircraft (see README for my Email address) in a zip file , I can try it out.
To keep zip file limited in size: I only need:
- FDE (aircraft.cfg and .air file)
- The visual model
- One texture set.
So NO sounds, panel, and gauges

Rob
 
View attachment 81516Going to give it a bump:bump:, as I missed it in January. Sound great Rob, looking forward to it. Don't want to be a whiner, but could the gauge be modded to support atomospheric VTOL; which would be of enormous value for many of the Sci-Fi craft. Having a blast with the first version, looking forward to the next version. Revolutionary stuff.:salute:

Hello lazarus,

could you please tell me where you get the Alien dropship or give the link to it?
 
Rob, you just made my day! I'd better get cracking and finish up the Hadley's Hope colony/processor site scenery module-got the landing platform inside , and a AI 557 APC to drop off. I'll have to rig a nuke and timer on it as well hehehe.
The Dropship has ben in the library here at SOH since before christmas, the FDE is a bit of a mess-trying to combine jetflap VTOL with hypersonic performance-yech. But it almost works. Its a FS2002/04 model, static VC, no doors, but the landing gear and weapons animations are there,flex gun mount tagged to rudders, speedbrake and nozzle animations, and the thing looks great dispite its age.2d panel fron Tim's Y-Wing, the usual radar and GPS so you can navigate and find stuff Pitty the author dropped from sight years ago. I'll have to get out of this window to find the link to the library, please stand by. Rob,I'll shoot you a couple af basic ship models to mess with,you betcha. Basic, but fun flyers.breakbreak/edit
can't get a link, but its easy to find.Keyword 'spaceflight' title: FSX Low Earth Orbit AICarrier scenery expansion.zip -page 2, FSX other
UD-4L, a notional fusion powered yacht, some spacestations for AICarriers.
 
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