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Spaceflight in FSX: new developments .....

Praise, questions, and a few requests...

Rob Barendregt, Lazarus, EC-LPZ, Delta-Whiskey, etc. - you Sir(s), are AMAZING. You have breathed new life into a Sim that was on it's last legs for me. I've always loved flying, and this game has spawned a strange love/hate obsession with me. No matter how crappy my day is, I can come home, strap on something supersonic and sexy, and break the bonds of earth to touch the face of God. Melodramatics and cool quotes aside, this game has also caused me to spend thousands of dollars and countless hundreds of frustrating hours attempting to stretch the limits to achieve "suspension of disbelief". In other words, to reach a point where it really feels like I'm piloting my nation's latest and greatest achievements - or, as close as I can come without leaving my house. I was disappointed (to say the least) when I realized Microsoft had no interest in updating or advancing the software to keep up with the times. So it is with people like you that my dreams are kept aloft. Adding the ability to travel to space has literally added a new dimension to this game. I am so very grateful to all of you for all of your work to keep this hobby alive. Thank you so much!

I am curious about a few things, however...

Whatever happened to the LV-426 scenery (Hadley's Hope colony/processor site) and other Alien-themed craft (APC) I saw pictures of? I was excited to see it previewed... and then, nothing.

Has anybody thought of Modeling the Death Star from Star Wars?

The type 9 star trek shuttlecraft by Mark Macaluso is limited to mach 2.3. Makes it kind of a bummer to fly into space. Does anybody know how to remove this limitation? Is Mark a member of SOH? If you're reading this, could you comment?
I love the shuttle, but have a heavy foot.

This gauge opens up entirely new worlds, literally... what about an Elysium-style space station - complete with a miniature city built on the inside ring?

Finally:

The Imperial Destroyer - very cool. I love flying up to it - it's massive and humbling. But lacking night lights... The smaller imperial destroyers have night lighting, but not the large one with docking hangers... I saw a post indicating that they would be added, but the download I have does not. Do I need to re-download, or was that never finished?

Thank you all for taking the time to read my post, and thank you to all who've worked to keep this hobby new and interesting! You've made this sci-fi nerd very happy!
 
Wow... Glad you're enjoying this ... :)

I can't comment on most of your questions, since I only do the spaceflight gauge stuff; not the aircraft models or sceneries.

But I do have Mark's type-9 shuttelcraft installed.
If you add my gauges to it, it will fly at 2666 Knots TAS max. in space.

Unfortunately, there's no way to bypass that restriction in FSX, other then using a higher SimulationRate (see my README).
However, using this works fine.
My gauge (like displayed speeds, control sensitivities, accelleration factors, etc) uses the actual simulation rate.
Try SimulationRate=8 for example.

Rob
 
Star Trek shuttlecraft type 9

Rob,

Thank you for your response to my post. Your gauge is simply amazing! Thank you so much for your time spent developing and perfecting it!
In response to your comment about the max speed of Mark's shuttle - I'm aware of the limitation of FSX to 2666 knots. I currently have space defined in the spaceflightinit.xml file as
beginning at 100,000 ft. Mark built a limitation in the shuttle to mach 2.3. From his readme.txt:

"On board computer reboot when speed exceeds regulated Earth speeds of Mach 2.3"

And it does... even when I'm above the threshold of "space" as defined by your spaceflightinit.xml file. Of course I can increase the simulation rate to give the appearance of higher speeds... Which I do.
But exceeding mach 2.3 causes a reboot - which is annoying and ruins my fun. I'm just curious if there's a way to remove this (with Mark's permission of course) unique feature. I figured this would be the
place to ask. Not sure if he's a member, but there's a good chance he is, or someone from here knows him. Although, upon posting this and doing some further research, I found his email address included
in the readme - I'll try contacting him directly. Thanks again for your breath of life into this hobby! I only hope people more artistic than I will continue to add to it!
 
I modified the values of SpaceflightInit.xml to the Star Wars X-wing of Bruce Fitzgerald, Is it okay ?

6 (>L:VSTOLGroundRH,number) (* Use 12.8 ONLY for SpaceShuttle Atlantis *)
-100000 (>L:VSTOLSpaceAlt,number)
1 (>L:VSTOLFlaps,bool)
5 (>L:VSTOLFinalTime,number)
0.1 (>L:VSTOLPitchSensitivity,number)
0.2 (>L:VSTOLRollSensitivity,number)
 
Rob,

"On board computer reboot when speed exceeds regulated Earth speeds of Mach 2.3"

Note that this Shuttle was made before my spaceflight addon, hence this built-in restriction.

But you can remove this restriction yourself .....
I won't distribute the modified file (possible copyright restrictions ??).

Here's what you do (at your own risk of course, but it works):

- In the \panel folder, create a subfolder LCARS
- In the \panel folder, there is a file LCARS.cab; extract the file Nav-Right.xml and move that to the \panel\LCARS\ subfolder.
- Open this Nav-Right.xml with Windows Notepad, an find the line:
Code:
       (A:AIRSPEED MACH, mach) 2.3 > if{ @Virus }
- Remove that line, and save the file.

That's it ....
Note: This way FSX will use the modified .xml file instead of the one in the.cab file.

Rob
 
I modified the values of SpaceflightInit.xml to the Star Wars X-wing of Bruce Fitzgerald, Is it okay ?
I use this:

Code:
7.0     (>L:VSTOLGroundRH,number)
50000   (>L:VSTOLSpaceAlt,number)     Note: it flies fine at non-space altitudes, so need to use my "crude" forcing below 50000 ft.
0        (>L:VSTOLFlaps,bool)                 Note: there's no real down-thrust modelled, so I don't do VTOL on earth surfaces. (But using 1 DOES enable it with FullFlaps)

Rob
 
I use this:

Code:
7.0     (>L:VSTOLGroundRH,number)
50000   (>L:VSTOLSpaceAlt,number)     Note: it flies fine at non-space altitudes, so need to use my "crude" forcing below 50000 ft.
0        (>L:VSTOLFlaps,bool)                 Note: there's no real down-thrust modelled, so I don't do VTOL on earth surfaces. (But using 1 DOES enable it with FullFlaps)

Rob

Thanks Rob, but no work, at above of 50000Ft, the Xwing in to Stall.
 
Rob - RE: type 9 shuttlecraft

Rob,

That worked perfectly! Thanks again! Now if I can just figure out night lights for the Imperial Destroyer, and get my hands on Hadley's Hope scenery/APC/Anything else
Alien-themed from Lazarus I'll be a happy man.
 
Star Wars Imperial Destroyer and Hadley's Hope from Aliens

EC-LPZ: Any info on night lighting for your release of the Imperial Destroyer (which is amazing - I might add)- not sure if it's something you added to it or not? Mine doesn't have night lighting. Should it? Meaning: do I need to re-download and re-install it? Can anyone else comment on their copy of this most-awesome space ship!? If it doesn't come with it, is it something you plan on adding?

Lazarus: I honestly have no intelligent idea of what goes into making stuff like this for flight simulator - the amount of hours, effort, artistic creativity, etc. Please don't mistake my question as any form of complaint or whining - it definitely is NOT.
Actually, it's a little weird posting to this forum and addressing the people who MADE the stuff I fly around and interact with. I'm a huge navy fan - and I'm a nerd - so if I ever said that I hadn't reenacted scenes from The Hunt for Red October using submarines from your AI pack - I'd be lying. :Þ

Anyway... any updates on Hadley's Hope or any other Aliens-themed stuff you might have been working on? I read your posts that talked about them... my tail started wagging... and then - nothing. The stuff you've created has such attention to detail. I can't even imagine what a scenery done by you would be like!

Thanks to everyone for taking the time to read this, and thank EC-LPZ, Lazarus, and Rob (and others) for keeping this thread and this theme alive.
 
EC-LPZ: Any info on night lighting for your release of the Imperial Destroyer (which is amazing - I might add)- not sure if it's something you added to it or not? Mine doesn't have night lighting. Should it? Meaning: do I need to re-download and re-install it? Can anyone else comment on their copy of this most-awesome space ship!? If it doesn't come with it, is it something you plan on adding?

Sorry the models dont have any light because i dont know adding atach light or effects to models.
 
Star Wars Imperial Destroyer

EC-LPZ,

Thank you for responding to my questions. Don't sweat it. Your model is amazing even without night lighting! It's easily the most massive, awe-inspiring ship currently available for use with Rob's space gauge.
 
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