Looks great ...
About adding (especially: positioning of) effects:
FSX has a nasty behavior when flying at space altitudes, which applies to the eyepoint position in the VC but also to the position of external (i.e. not mdl-builtin) effects.
With increasing Altitude, FSX shifts the position of effects, and also shifts the eyepoint in the VC; even worse, the VC-eyepoint position becomes pitch/roll dependant.
This problem is absent if the eyepoint / effect origin is at the aircraft's datum position, and gets worse when eyepoint / effects origin is further away from the datum position.
I don't have a clue why this happens or how to prevent it; even switching off all "momentum" effects in camera definitions doesn't help.
Untill someone finds the cause (or workaround), we'll have to live with this strange behavior....
Rob
About adding (especially: positioning of) effects:
FSX has a nasty behavior when flying at space altitudes, which applies to the eyepoint position in the VC but also to the position of external (i.e. not mdl-builtin) effects.
With increasing Altitude, FSX shifts the position of effects, and also shifts the eyepoint in the VC; even worse, the VC-eyepoint position becomes pitch/roll dependant.
This problem is absent if the eyepoint / effect origin is at the aircraft's datum position, and gets worse when eyepoint / effects origin is further away from the datum position.
I don't have a clue why this happens or how to prevent it; even switching off all "momentum" effects in camera definitions doesn't help.
Untill someone finds the cause (or workaround), we'll have to live with this strange behavior....
Rob