Spaceflight in FSX: new developments .....

Looks great ...

About adding (especially: positioning of) effects:
FSX has a nasty behavior when flying at space altitudes, which applies to the eyepoint position in the VC but also to the position of external (i.e. not mdl-builtin) effects.
With increasing Altitude, FSX shifts the position of effects, and also shifts the eyepoint in the VC; even worse, the VC-eyepoint position becomes pitch/roll dependant.
This problem is absent if the eyepoint / effect origin is at the aircraft's datum position, and gets worse when eyepoint / effects origin is further away from the datum position.

I don't have a clue why this happens or how to prevent it; even switching off all "momentum" effects in camera definitions doesn't help.
Untill someone finds the cause (or workaround), we'll have to live with this strange behavior....

Rob
 
I flew Orbiter back in the day but never did get far.

I still fly Orbiter 2010 now and then, but it has a very steep learning curve. I haven't had a lot of time for any kind of Flight-Sim lately, but I've downloaded the space gauge and Atlantis. Hopefully, I'll get to wring them out.

JAMES
 
The Starwars goodies are looking great. I am hooked on this in a big way. What a blast, and I am finally really liking night flying in FSX.
Overhauled Bruces Star Trek library to FSX native, opened up hangar decks by locking the animations in the AI versions, so all the star trek stuff is AI available, and most of it for pilotable- virtual cockpit with Roberto's Enterprise bridge module! Adding new ships, both TOS and TNG era. Space docks, Starbase, all night mapped. Close to ready, just having the same glitch as Gary- chasing a couple of mystery crash boxes.

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Fantastic notice Rob!

I working in others models of Star Wars, The Excutor class of 10 miles length, is hard to export by high number of polys, 600K, also working in the rebel fleet, in the Calamari home one, frigate and transport.
Also, i have others models, to make flyable, but i not make animate the models, this models are. The Imperial Shuttle Tiridyum, Tie Fighters and more.

About the your space gauge, i try add to Bruce Fizgeralt`s X-WING, and Milenium Falcon, whitout success, i copy and paste, the text to panel.CFG, and gauge no work.

Kind Regards!!

EC-LPZ
 
HALO 4: Sabre Starfighter released

just posted to Simviation FSX Misc , very special thanks to Rob. this is the model that started this whole spaceflight thing in the first place ...
Bruce-

HALO 4: YSS-1000 Sabre Starfighter

Features:
- single stage, earth to max FSX altitude ( 10 million ft )
- max speed with boost Mach 4.6 / 2666 kts (FSX max )
- Rob Barendegt's spacegauge v2.0 fully imbeded and configured
- space gauges in VC as well as windowed
- custom gauges that read upto fsx max speed and altitude
- hover at at any altitude with full vertical and lateral control
- VC and WSO virtual cockpits

View attachment 85272
 
just posted to Simviation FSX Misc , very special thanks to Rob. this is the model that started this whole spaceflight thing in the first place ...
Bruce-

HALO 4: YSS-1000 Sabre Starfighter

Features:
- single stage, earth to max FSX altitude ( 10 million ft )
- max speed with boost Mach 4.6 / 2666 kts (FSX max )
- Rob Barendegt's spacegauge v2.0 fully imbeded and configured
- space gauges in VC as well as windowed
- custom gauges that read upto fsx max speed and altitude
- hover at at any altitude with full vertical and lateral control
- VC and WSO virtual cockpits

View attachment 85272

That looks absolutely fantastic!!!:applause:
 
And my best project, The Blockade runner flyable, but the ship needs a virtual cockpit, and add landing gear, lights and effects, all this, I have no idea how to do. :-(
If any partner, know how to do, and wants to, he facilitated the model for the realization of this ship from Star Wars.

Kind regards!!
 
And my best project, The Blockade runner flyable, but the ship needs a virtual cockpit, and add landing gear, lights and effects, all this, I have no idea how to do. :-(
If any partner, know how to do, and wants to, he facilitated the model for the realization of this ship from Star Wars.

Kind regards!!

Sorry, can't help here.
I virtually know nothing about visual modelling...

Rob
 
Hi, refloat the thread because I tried to add the gauge to Star Wars space ships, for the X-Wing, Milenium Falcon and more ships, whitout success, I followed the instructions inside in the readme of rcbsa-20 Gauge file, It would be nice if you could put a tutorial to easily add space flight gauge any plane.
 
Sorry, but I can't make a detailled description for each individual aircraft.

But if you have it working for the SpaceShuttle, for any other plane all you need to do is:

- Add the spaceflight folder to the panel folder of your aircraft. See also Appendix-1 in the readme.
- Edit the ini.xml file with values you want (see description in this xml file). Just use Notepad to edit it.
- Edit your panel.cfg with the Windows and gauges marked "NEW" in the example panel.cfg of the SPaceShuttle.
Window numbers and gaugenumbers are arbitrary, as long as the Windownumbers are unique in the panel.cfg, and the gauge** number are unique within a Window.

And if you have a specific question, you can allways Email me : )

Rob
 
Sorry, but I can't make a detailled description for each individual aircraft.

But if you have it working for the SpaceShuttle, for any other plane all you need to do is:

- Add the spaceflight folder to the panel folder of your aircraft. See also Appendix-1 in the readme.
- Edit the ini.xml file with values you want (see description in this xml file). Just use Notepad to edit it.
- Edit your panel.cfg with the Windows and gauges marked "NEW" in the example panel.cfg of the SPaceShuttle.
Window numbers and gaugenumbers are arbitrary, as long as the Windownumbers are unique in the panel.cfg, and the gauge** number are unique within a Window.

And if you have a specific question, you can allways Email me : )

Rob

Thanks sou much Rob, I have the Space Shuttle Atlantis and work fine.

When i add the space gauge to other plane, i copy the space gauge folder in to aircraft panel folder, edit the panel.cfg to add the new section of space gauges, but do not edit the ini.xml, this it`s my error?
 
That depends WHAT is not working.
But you must always edit the SpaceflightInit.xml file, for each aircraft you use it for.
That's why I seperated the info in the Init.xml file from the main xml gauge.

TIP: if you use spaceflight for multiple aircraft, the easiest way of installing is the following:
- Have all gauges. bitmaps etc files in the main gauges folder, so in \gauges\spaceflight\; this is the common part for all aircraft.
- In the \Simobject\Airplanes\"youraircraft"\panel\ folder, create a subfolder \spaceflight\ with only the spaceflightInit.xml file in it.

Meaning that if you load the aircraft, FSX uses the spaceflightInit.xml file from the local panel folder, and all other files from the common \Gauges\Spaceflight\ folder.
With exactly the same defs in the panel.cfg. (this is the order in which FSX looks for gauge files).

The most critical values in the SpaceflightInit.xml file are:
Code:
12.8     (>L:VSTOLGroundRH,number)   (* Use 12.8 ONLY for SpaceShuttle Atlantis  *)
100000   (>L:VSTOLSpaceAlt,number)
0        (>L:VSTOLFlaps,bool)
See description in the xml file.

- Especially value 12.8 MUST be changed, otherwise the main gauge assume your aircraft is the SpaceShuttle (with special launch procedure).
To find the right value: park your arcraft on the ground, open the PositionDisplay gauge and read the RadioHeight. E.g. 7.6
Then change 12.8 into this value incremented by 1. So fill in 8.6 in this example.

- 100000 is the altitude above which you want the gauge to be active (ie. overwrite the FDE). Use a negative value if you want the gauge to control the flightbehaviour at ANY altitude (usually not necessary).

- 0 means that, at low altitude (near earth) Flaps are just used as Flaps.
Changing it to 1 means that FullFlaps on/near the ground activates the VTOL part of the gauge for low altitudes (this is INDEPENDANT of the defined SPacealtitude above)

Rob
 
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