Great mod - some feedback ....
Hello Don,
First, great work - a really radical improvement to the VC. I had only about 10 min all told to look, so bearing this in mind,
1) I noticed a small (2 FPS) hit in frames - is to do with the 2 new VC textures being a bit larger (300ish kb vs 250ish?) Others likely won't notice - I'm sure I have the oldest PC on the block ...
2) I didn't get a chance to play with the radar - no comment there. All other new gauges look really crisp and good - on the 2 x repaints you did (see my point below). I was afraid (as with the Pack 1 Phantom update) that some gauges would look really small and illegible - no such issue here, esp with the ASI (really struggled with the Pack 1 ASI).
3) When I tried using this with other repaints, the gauges didn't sit well - somewhat out of alignment - even when the aforementioned 2 VC textures were copied over.
4) The 2D is stretched vertically quite significantly - likely related to the WIP / Beta status.
5) Really like that you've done a VMF-251 repaint - those early Bs don't get much loving - and the Marines even less so. The Corps and unit lettering is razor sharp - but the orange/black flashes look pixelated/jagged, both on the tail and wing surfaces where those flashes appear.
6. Unrelated to your work, but is there a way to adapt other paint schemes onto the F-8B / F8U-1E model? Even after all these years, Carl's texture folder logic has stumped my ability to play with different schemes on different mdls. For example, VMF-235 used the F8U-1E, and it would be nice to use the existing -235 repaint on the the same F8U-1E model you used for the VMF-251.
http://www.flickr.com/photos/my_public_domain_photos/4762447733/
Indeed, for the "RF" repaints, cheesy though the missiles look, better 2x than 4x, as I currently have with them being mapped to the F-8E model. Maybe not - but at least I thought I'd ask.
7. Also unrelated to your work - related to AB effects. I reinstalled a "new" install, with the latest (Warchild) FDE, new panels, etc. I also added TF's AB effect. Worked great on the first go. Shut down, and then reloaded - now the AB is gone. It's as if all of a sudden, the effect is sitting too far forward? Very weird - never seen this. For ref sake, here's what I'm using:
[lights]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 4, 23.00, 0.00, 2.00, fx_vclight
light.1 = 6, -11.00, 0.00, 0.10, fx_ALPHA_F8_exh
//light.2 = 9, -11.00, 0.00, 0.10, fx_Alpha_F8_AB
light.2 = 9, -18.00, 0.00, 0.15, fx_ALPHA_F8_TF_AB
That should be correct, no? confirmed his custom AB effect is in the effects folder - like I said, it worked great on the first try ...
cheers,
Daniel