Well, here's a newbie question: I am mystified by the AOA gauge and indicator. Would someone please explain how they work?
I'm in FS9, by the way.
Thanks.
No takers??
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Well, here's a newbie question: I am mystified by the AOA gauge and indicator. Would someone please explain how they work?
I'm in FS9, by the way.
Thanks.
Thanks for the condolences! I've been building/modding PCs about as long as I've been using them, so,...just another bump in the road. First failure of any Corsair memory I've ever had.Sorry to hear about your PC troubles Don - while I'm glad you're partly up and running, my hope is you'll be fully "recovered" soon. Thrilled to hear your're planning to update the VMF-251 paint!
Thanks to, Expat - looks like I have a mountain of renaming to do ... But if there's a way to get that stock VMF-235 paint onto the B model, I'm going for it!
Best,
DL
create your Texure.VMF-235 with only the needed ones
Copy all of the DeathAngels textures from the original texture folder to your texture.VMF-235 folder. If you use a copy of my texture.cfg, those are all that should be necessary....Not clear whether to delete all but the ones that say "DeathAngelsxx" or just rename the folder to vmf-235. Also, should those bmp's then also be renamed to "F-8_Exx" or F-8_Jxx" etc?
I'm using the Nigel Richards Phantom sounds. I don't hear anything when mine is cold and dark and when the engine is running that is the only sound I hear.Would be nice to also add a fuel pump toggle - the loud and constant pump noise can get tedious
...DonStill Alive!
I struggled(and swore a blue streak) with getting the Death Angels texture to work with the F8U-1E model. Not great but looks OK enough for me.
FSX Crusader Package progress is being made. Albiet slowly:
The RFN ACLS steering info can now drive the FD needles in the Attitude Indicator using a new Nav Link Switch, in conjunction with the FD Switch.
AFCS and ACLS annunciators are basically done.
New 2D panels, both 4:3 and 16:9 are almost complete. Final Gauge/*.cab revisions makes this late stage stuff.
Fuel Dump Switch added. It's using the undocumented FSX default [Effects] fueldump=fx_fueldump, which is available in FSX Deluxe and Acceleration versions. The Basler BT-67 effect looks much better than default though.
RF-8A VMCJ-2 #1, BuNo 145635, Cuban Missile Crisis "Operation Blue Moon" repaint completed, to the best of my ability.
The "CY" on the tail just won't work for me in the correct location with the F8U-1E model's mapping. Swore some more. A lot more!
VMF-251 "Thunderbolt" Tail and Wing graphics redone.
Added texture folders for all of the default liveries, so, FSX thumbnails can be properly displayed.
I lately attacked and modded the *air file slightly to fly slightly nose up at high speeds, rather than down 2+ degrees at Mach.... 0.1 degree at Mach 1.5 looks more reasonable.
Now I have to try to work out the correct AoA indexer code to accomodate the modded FDE. I used GS error on the Beta so it would at least do something.
and...I'm still sorting old WIP bits and pieces out of the package.
End users will still need to install RFN's v4.0 or v4.1 TACAN gauge package.
I tried replacing it on the main panel with another Tri/HSI/VOR, and just use the pop-up, but, I really liked having it there.
I recieved permission to use:
Pam's(Warchild) basically intact FDE
Ted's(TuFun) 'burner effect,
and a slew of Russel R. Smith's repaints, so the package is growing. 275MB as of now.
I'm using the Nigel Richards Phantom sounds. I don't hear anything when mine is cold and dark and when the engine is running that is the only sound I hear.
I will add a fuel pump toggle to the electrical pop-up if that is needed, though.
Last chance for input guys!...Don
Omg! This is getting better and better!! Your work, combined with Henks will just make this model the best possible today!
One question: where can we get RFN's v4.0 or v4.1 TACAN gauge package?
Really looking forward to the full pack!!
take care,
Dumonceau
BTW: I added a working AoA indexer gauge.
Like you effects - thanks! Particulalry the beacon lights placement looks good.
Is there a panel.cfg entry needed for this to work? Dropped the xml and bmps in the panel folder but don't see any colored lights.
Sorry, 'tis an *.air file tweak of the zero lift AoA point in Table 404. Still working at tuning it....Oh, what is the value in the air.cfg to stop the nose down attitude in cruise?
Sorry, 'tis an *.air file tweak of the zero lift AoA point in Table 404. Still working at tuning it.
The 2.5-3.0 degree attitude change seems to have a noticeable effect on the the flight attitude vs lift from zero AoA up to near 9 degrees. The effect is greater at speeds under 200Kias, so the next point(s) may need an adjustment too.
Next up is getting the AoA correct in landing config, and getting it to fly a stable approach at 100Kias that way.
I'm pretty new to tweaks of this sort, but, this bird is meant to fly fast and I just didn't like looking at the ground thru the windscreen at Mach plus...Don
See now, that is something that I have been struggling with. In my search for RW info, I've read a few comments by 'sader Jocks that say they normally hit the deck at ~120Kias.I think approach at 100Kias is too slow, NATOPS says ~135 KIAS with 20,000 lbs gross weight (~1,000 lbs fuel left):