• There seems to be an up tick in Political commentary in recent months. Those of us who are long time members of the site we know that Political and Religious content has been banned for years. Nothing has changed. Please leave all political and religiours commentary out of the fourms.

    If you recently joined the forums you were not presented with this restriction in the terms of service. This was due to a conversion error when we went from vBulletin to Xenforo. We have updated our terms of service to reflect these corrections.

    Please note any post refering to a politicion will be considered political even if it is intended to be humor. Our experience is these topics have a way of dividing the forums and causing deep resentment amoung members. It is a poison to the community. We apprciate compliance with the rules.

    The Staff of SOH

  • Server side Maintenance is done. We still have an update to the forum software to run but that one will have to wait for a better time.

Vertical hard surfaces..?

Seahawk72s

SOH-CM-2023
Hello,
In FSX is it possible to model hard surfaces that are vertical..? Such as walls for a ship..?

thanks...
 
I guess yes.

You can create a platform (which is what the deck of an aircraft carrier is) and that can be any angle or shape you like so there is no reason why a platform could not be vertical. To create a platform you model whatever shape you want and then assign a special name to it which tells the compiler to create a platform rather than render the part. What actually happens when you run a plane into a vertical platform is something I do not know.
 
I can almost hear the metal and glass crunching now.:biggrin-new:

Not really. That happenns only if you activate "crash" option when you compile the object. In fact, if you land too fast on a hard deck without crash option, you will cross it.

The question is: why do you need a vertical landing platform?
 
The question is: why do you need a vertical landing platform?
Same question I have. Yes you can create a vertical platform; but platforms create a performance penalty, so what would be the point if you can't land on it?
 
I found some inadvertent vertical surfaces in some of my space stations. A result of my own jerk-a$$ fumbling about. When you ran into one its a quick stop and slide down to the bottom. I have been messing about with hard surface everything for the specific reason of giving weapons something to hit, which works, but can be very, very hard on framerates.
 
I found some inadvertent vertical surfaces in some of my space stations. A result of my own jerk-a$$ fumbling about. When you ran into one its a quick stop and slide down to the bottom. I have been messing about with hard surface everything for the specific reason of giving weapons something to hit, which works, but can be very, very hard on framerates.
I am thinking of a hangar on a ship where you'd have a deck plus three vertical walls. Did you see significant frame rate hits with small numbers of walls..? thanks.
 
Back
Top