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DoughBree L-39C (FSX)

Correction...was 70,70,70
Now it's 20,20,20 [on the fuse- haven't done a psd for the wings yet]...and the result is lighter [more reflected light] but absolutely no shine at all, hence it's grey, not chrome...;)

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And here's the exact-same paint on the original unmodded model file...
...same alpha at 20,20,20...;) In both the painted surfaces are at 230,230,230.

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I have no idea either. The elevators being up on the ground with the engine off is standard model behaviour.

TRIM TAB

They do? I thought I've checked that. Will re-check.

- Edit: They move as they're supposed to.

Good Evening Bjoern:

Thank you for looking into those items - I appreciate it.

As far as the 'trim tab' goes, it works fine from the cockpit - and goes up and down 'out back' - it's just 'out back' it's 'animation' is working backwards visually.. Another words in reality, when you ask for 'up' trim from the cockpit, it actually moves the 'tab' downward which in turn moves (forces) the 'main' elevator up which makes the aircraft climb.. (and visa versus for down trim) It actually works opposite of the 'main' elevator ..

It's no big deal - like I said it really doesn't currently effect how the airplane flys - it's just a visual thing and I thought if you where in that area of the model working you could take a look at it and possibly correct it..

Again, thanks for what you've done - now I'm going to download your lastest 'update' !!

Regards;

Bill
 
Found an entertaining glitch....the female in the rear has an unfortunate head-twitch....looks towards the left.....then turns to look towards the right...then instantly faces front....gotta hurt her neck...;)
I'll check the original model....may be inherited...;)

I've since revised my alpha to get rid of the shiny exhaust tube...so if the chrome effect can be returned it won't be quite as 'clunky'.

Edit...
Nope...she's fine in the original [comparatively]..;)
 
Yes.. I noticed the poor girls twitch!! It won't bother me if it can't be fixed though;)

The trim gauge is a tricky one. Were it horizontal and on a Brit aircraft.. it would be moving in the right direction.. forward for houses get bigger, back for houses get smaller. With it being vertical, it does give the impression that trim down is trim up but without any knowledge of the real thing.. I couldn't say if how it's been modelled is correct.

V2 looks great without the haze effect. Thanks for that:encouragement:

Great work so far Bjoern;)
ATB
DaveB:)
 
OK....don't ask me how I did it...but wrestling with MDLMat....and attempting to get the entrails to 'match' Tim Conrad's A12A Avenger II model specs and I finally got a gloss that should ultimately give me a chrome [or at least a shiny metal].
This is the fuse_t altered ... and once I do the same for the wing entry I'll be laughing...;)

Sort of.
Trial and error really is a....trial...;)

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As far as the 'trim tab' goes, it works fine from the cockpit - and goes up and down 'out back' - it's just 'out back' it's 'animation' is working backwards visually.. Another words in reality, when you ask for 'up' trim from the cockpit, it actually moves the 'tab' downward which in turn moves (forces) the 'main' elevator up which makes the aircraft climb.. (and visa versus for down trim) It actually works opposite of the 'main' elevator ..

I honestly did not know that. No wonder I refrain from modeling trim tabs on my models.



Found an entertaining glitch....the female in the rear has an unfortunate head-twitch....looks towards the left.....then turns to look towards the right...then instantly faces front....gotta hurt her neck...;)
I'll check the original model....may be inherited...;)

I had to redo the head animation in order to avoid it being exactly like the one for the front seater. I'll look into it.

As for the chome, I'll try a different material option.
 
As for the chome, I'll try a different material option.

Bjoern....you don't need to. I've got it sorted from the lock of it...I have the gloss as it should be...and if I lighten the grey in the 'norm' it'll be spot on.
Here's the fuse and wings both with the gloss...;)

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I'd tried getting my head around the old fs9 model's glass issues...but you've sorted that with your new model...and once I'd 'matched' some settings with the A12A Avenger's model [I'd already done lots of metal paints for that one] it all came good.
Now the old machine 'graphically' runs right in FSX....yay...;)
 
Bjoern....I like the new texture to the model you just upped...works well as a grey metal but perhaps still a little low on the gloss.
The girls head doesn't jerk from the right anymore...but she has a rather sudden 'nod' upwards instead...;)

What proggy do you use to mod the models?

Can I email you my version of your model...and my bitmaps?
If so...PM me your email addy.
Later tomorrow I'm off to work at the World Superbikes [at Phillip Island - Oz] so will be away for a few days...;)
 
With the v3.. the girls twitch has stopped but she still snaps her head back sharpish.

Notice too that reflections are present on the glass. A consequence of this is I see an odd on/off flicker at the lower/centre of the windshield when the model is simulating vibration on the runway and/or when it gets near the stall. Much prefer the non-reflective glass in v2.

The gear indicator barbers pole is a nice touch;)

EDIT: Sri.. I misunderstood the comments made about the trim too. Having re-read the post, I see you were referring to the position of the tabs themselves.

ATB
DaveB:)
 
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The girls head doesn't jerk from the right anymore...but she has a rather sudden 'nod' upwards instead...;)

With the v3.. the girls twitch has stopped but she still snaps her head back sharpish.

Jesus f++++++ Christ, guys...stop oogling the (co)pilot and fly this thing instead! ;(

What proggy do you use to mod the models?

I have the source files, so it's GMax.

Can I email you my version of your model...and my bitmaps?

Nope. It's either my model or bust.

Try to make the alpha channel all black (0,0,0) and see if the reflection burns your eye out.
I could increse the refelction scale as long as it doesn't have any adverse effect on the non-reflective textures.

Notice too that reflections are present on the glass. A consequence of this is I see an odd on/off flicker at the lower/centre of the windshield when the model is simulating vibration on the runway and/or when it gets near the stall. Much prefer the non-reflective glass in v2.

VC or external?
 
hahahahahaha..

The poor girl may have some medical condition that means she can't fly. We just want to be sure:biggrin-new:

Re the glass.. internal/VC;)

ATB
DaveB:)
 
I have the source files, so it's GMax.



Nope. It's either my model or bust.

It is your model only with altered material properties in two sections, namely the wings and fuse.
If you don't want it that's fine...I'll keep it for myself.
It just means no-one else will be buzzing around in my Thunderbird skin unless it's dull grey.

Sorry I tried to help.
Probably best not to release the 2D panel for it either.
 
It is your model only with altered material properties in two sections, namely the wings and fuse.
If you don't want it that's fine...I'll keep it for myself.
It just means no-one else will be buzzing around in my Thunderbird skin unless it's dull grey.

Sorry I tried to help.
Probably best not to release the 2D panel for it either.

Well....I'm still interested in that shiny T-bird skin! :applause:
 
Well....I'm still interested in that shiny T-bird skin! :applause:
I can't release it as it requires Bjoern's model with my reworked texture, and he stated it's either his or it's nothing.

I had the same issues with the F105 T'bird I did years ago....had to be for the Alpha FS9 ver only as the FSX Alpha/Virtavia didn't do 'chrome' either...but now I know how to get MDLMat to correct it so I can use the FSX Thud in lieu of the more primitive quality FS9 one. Neither is really right as they are D's...and the T'Birds used B's...;)

With Tim's A12A Avenger II I created my own 4096 res paintkit and am doing similar with the DougBree L-39 too though will likely stick with 2048 as it's OK enough - [cleaned up higher res redo of the original]....don't really have to read what grade of fuel to put in it...;)

I still need to clean up [and finish] the Tbird painting...ie the curves in the tailplane... but here it is at the moment..

attachment.php


Still scope for panel-sheet contrasts so it's less 'clean'.
 
I can't release it as it requires Bjoern's model with my reworked texture, and he stated it's either his or it's nothing.

I had the same issues with the F105 T'bird I did years ago....had to be for the Alpha FS9 ver only as the FSX Alpha/Virtavia didn't do 'chrome' either...but now I know how to get MDLMat to correct it so I can use the FSX Thud in lieu of the more primitive quality FS9 one. Neither is really right as they are D's...and the T'Birds used B's...;)

With Tim's A12A Avenger II I created my own 4096 res paintkit and am doing similar with the DougBree L-39 too though will likely stick with 2048 as it's OK enough - [cleaned up higher res redo of the original]....don't really have to read what grade of fuel to put in it...;)

I still need to clean up [and finish] the Tbird painting...ie the curves in the tailplane... but here it is at the moment..

attachment.php


Still scope for panel-sheet contrasts so it's less 'clean'.

That looks nice and I hope that after you finish it that you will share it.
 
Re the glass.. internal/VC;)

Okay, I can remove the reflection from there.



I can't release it as it requires Bjoern's model with my reworked texture, and he stated it's either his or it's nothing.

Look, all your .mdl alterations will be worth zilch when I have to recompile the external model for a bugfix or something else (like that stupid backseater's neck!) and I am simply not willing to always ship you the model first before I can wrap it up in the zip file.
So either work with me in getting reflections in without breaking the non-reflective paints or wait until the exterior model is perfected (hint: never) and then do that MDLMat stuff and release it. Your call.
 
Making installer

With all the changes, I am making an installer for this L39, that way, I can just add or modify as needed when the new edits come out and repack my installer.
 
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