A Taste of Things to Come (Spitfire Preview)

Look Carefully

Last week my kids went looking for Easter eggs. This week it's your turn. These aren't Easter eggs per se, but if you look carefully you'll see some interesting things.

Takeoff for a late afternoon patrol:
s0RW87Y.jpg


Landing back at base at sunset:
dzVafep.jpg
 
Last week my kids went looking for Easter eggs. This week it's your turn. These aren't Easter eggs per se, but if you look carefully you'll see some interesting things. ...

Landing and navigation lights + the tape over the gun ports is broken on return?
 
New Spitfires

Last week my kids went looking for Easter eggs. This week it's your turn. These aren't Easter eggs per se, but if you look carefully you'll see some interesting things.

Takeoff for a late afternoon patrol:
s0RW87Y.jpg


Landing back at base at sunset:
dzVafep.jpg

That looks like VB,very neat,can`t wait for all the marks to be downloadable!

alcanallen
 
These look much better than the WOTR version! Just wish we had other improvements like their AI and scenery! Then we would get more people back here. To digress further, anyone know why we don't have a spot on SimHQ to spread the good news?
 
This one is a Mk.IIB. Looks just like the Mk.VB from this angle except for the half-round opening on the oil cooler under the left wing. The Mk.VB had a deeper oil cooler with circular opening.

Joost, you got most of them! The landing lights and navigation lights are pilot controlled, and include animated switches in the cockpit. There are two landing lights, but only one can be used at a time. The original switch only had positions LEFT-OFF-RIGHT, and we've modeled it the same way. The landing light fixtures themselves are raised and lowered pneumatically by their own animated switch in the cockpit.

The first time you fire the guns, the gun tapes are broken. Your faithful armorer will have them taped over again the next time you fly.
 
Re Landing Lights. How easy will it be to transfer that feature to bombers and night fighters, foe example?
 
Hi gecko, have you seen how detailed the damage box hierarchies are getting in WOTR? Three different textures in the damage.dds for successive amounts of damage to the rudder, for example. Wing breaks can occur in several different places suggesting multiple damage boxes for the main wing, and numerous damage boxes for flaps, too.
 
Mk II B

This one is a Mk.IIB. Looks just like the Mk.VB from this angle except for the half-round opening on the oil cooler under the left wing. The Mk.VB had a deeper oil cooler with circular opening.

Joost, you got most of them! The landing lights and navigation lights are pilot controlled, and include animated switches in the cockpit. There are two landing lights, but only one can be used at a time. The original switch only had positions LEFT-OFF-RIGHT, and we've modeled it the same way. The landing light fixtures themselves are raised and lowered pneumatically by their own animated switch in the cockpit.

The first time you fire the guns, the gun tapes are broken. Your faithful armorer will have them taped over again the next time you fly.

First iv`e heard of a IIb i know the Ib was prone to the cannon jamming,still a great model though,how much longer we we plebs have to wait!

alcanallen.
 
James, there is a part that has to be set up a certain way in gmax, so source files are required.

Daiwilletti, yeah, they've done some pretty impressive stuff on that front. Modeling all that interior structure must take a while!
 
James, there is a part that has to be set up a certain way in gmax, so source files are required.


A pity! That's an issue now with such an old game. Many of the designers have left or moved on.(It applies of course to some of your other innovations as well.) Can you pass anything on to Ted for his NJ and BC aircraft ior should I suggest to him to pass the source files to you?:mixed-smiley-010: I assume you can update your Spitfire later Marks?
 
Ted has the info. When the new shaders are released the necessary info will be part of the notes. IIRC the later Spitfires didn’t have landing lights.
 
there is a part that has to be set up a certain way in gmax, so source files are required.

It appears we can set up the light as a pylon so only modest skill with gmax is required. Great job by Ankor.

MPlVrQn.jpg
 
It appears we can set up the light as a pylon so only modest skill with gmax is required. Great job by Ankor.
Nice. I didn't know it was possible.
And thanks! :)


Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to implement something... new :)
 
Nice. I didn't know it was possible.
And thanks! :)


Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to implement something... new :)

It doesn’t have to be just my thread - I’m certainly not the only one working on this thing! But I think I will have to put up another video showing off this awesome new feature you’ve created.

Nice find Steve! James, with what Steve has done, as long as the model has a hard point, a new pylon can be created for it that puts the landing light node in the correct place on the model.
 
PHP:
Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to implement something... new
Sounds Good!


Nice find Steve! James, with what Steve has done, as long as the model has a hard point, a new pylon can be created for it that puts the landing light node in the correct place on the model.
Sounds about right Dan
 
Just to give an ignoramus a clue, perhaps the 109's part of the xdp file relating to this could be shown here + the 'light' weapon or whatever it is.
 
Have a look at what we've been up to with the Spitfire lately. This aircraft is breaking new ground for CFS3 in several ways, including something really special that Ankor has created (and which he hinted at earlier in this thread) which dovetails perfectly with what we've been doing with the Spitfire.

https://youtu.be/8MuHL1zL1TY

Sorry for the length and poor narration, hope you find it interesting anyways!
 
Holy whatever-is-holy-for-you!!!

That is AWESOME!! :jawdrop:
Together with the working radar gauges that Steve showed that's two reasons to stick to CFS3 for a little while longer! I can see where I have to send my P-47 to, once it's finished
 
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