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The Staff of SOH
Last week my kids went looking for Easter eggs. This week it's your turn. These aren't Easter eggs per se, but if you look carefully you'll see some interesting things. ...
Last week my kids went looking for Easter eggs. This week it's your turn. These aren't Easter eggs per se, but if you look carefully you'll see some interesting things.
Takeoff for a late afternoon patrol:
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Landing back at base at sunset:
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This one is a Mk.IIB. Looks just like the Mk.VB from this angle except for the half-round opening on the oil cooler under the left wing. The Mk.VB had a deeper oil cooler with circular opening.
Joost, you got most of them! The landing lights and navigation lights are pilot controlled, and include animated switches in the cockpit. There are two landing lights, but only one can be used at a time. The original switch only had positions LEFT-OFF-RIGHT, and we've modeled it the same way. The landing light fixtures themselves are raised and lowered pneumatically by their own animated switch in the cockpit.
The first time you fire the guns, the gun tapes are broken. Your faithful armorer will have them taped over again the next time you fly.
James, there is a part that has to be set up a certain way in gmax, so source files are required.
there is a part that has to be set up a certain way in gmax, so source files are required.
Nice. I didn't know it was possible.It appears we can set up the light as a pylon so only modest skill with gmax is required. Great job by Ankor.
It appears we can set up the light as a pylon so only modest skill with gmax is required. Great job by Ankor.
Nice. I didn't know it was possible.
And thanks!
Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to implement something... new![]()
Speaking of things to come. I'm not going to spill the beans - this is gecko's thread after all, but certain posts here have motivated me to implement something... new
Sounds about right DanNice find Steve! James, with what Steve has done, as long as the model has a hard point, a new pylon can be created for it that puts the landing light node in the correct place on the model.