Well, I'll file a preliminary report - preliminary because I hope to be able to revise it to something more favorable after I hear back from Aeroplane Heaven, or after some of the reported issues are confirmed and fixed. Right now, I'm not having a very good experience with the airplane.
Full disclosure - as some of you know, I'm a very minor cog in Manfred's team (I've tested some switchology, and I'm the voice of the GCA final controller - my one moment of stardom!) So I have a long history with that version. But I'd really been looking forward to this one in order to have an authentic DC-3 model, and to be able to fit some modern avionics into a vintage cockpit. I'm still looking forward to it - but right now I'm one of the people that can't get the thing started. Engines turn, and number two makes a firing sound, but won't catch - number one doesn't make any sound while it turns over. I'm no stranger to simulated radials, thanks to several A2A products and the Uiver DC-2 among others. But with this one, I've tried every procedure that's been recommended - mags off to start, mags on to start, hold the mesh switch, release the mesh switch - nothing. I'm open to the possibility that it's user error, but I'm not the only person reporting this and I'm at a loss to know what the error might be. I'm wondering if some of the coding issues that Wothan flagged might be to blame.
Other observations during those startup attempts - I like the idea of a more procedurally complex cockpit, but in practice the controls are really fiddly. I agree with banjoman1960's observation about the mixture levers - it takes a bit of work to grab the latch with the mouse, then drag the lever to the correct detent without overshooting. In my mind it's more important to simulate the operation of the automixture by moving the hardware levers and having the VC levers snap to a detent, the way they do in Manfred's C-47, the A2A Constellation, and (in the case of throttles) several Airbus simulations. Same goes for operating the landing gear - it's fascinating to know the correct procedure but in practice, it's difficult to look down and reach down under the left seat to the latch, then right-click, left-click and drag the gear handle. I suspect that once I get airborne I'm going to assume a copilot and just use my hardware gear toggle instead.
The hamburger door issue doesn't seem fully settled - to run the GPU, it's not enough to move the VC switch to the "show GPU" position, you've also got to have the crew door open and the ladder visible, otherwise the GPU won't show - or start.
I agree with banjoman that the soundset seem thin.
Again - I'm sorry that this is my first reaction and I really hope I can come back soon with better news, either because issues have been fixed, or my startup errors have been fixed, or both.