AH DHC-1 Chipmunk Chippy has landed 6/24

Sent in a couple issues, namely fuel only pulling from the left tank and some minor modeling issues, but otherwise this is a good addon. Sounds great, a lot of fun to fly!
 
Got it, like it a lot. Fly a little, great sounds, great model, great job.
Usually I print manuals or "guides". Easier to check things. This one is full of color images but difficult to read and to print. Not going to do it. Think a simpler one will do a much better work and of better use. And what about those big white pilots helmets? What about old classic ones?
 
There is a copy of the genuine original pilots notes in the documentation folder. The helmets are actually contemporary with Meteor and other British jet pilots of the period.:engel016:
 
I'm loving the Chippie, so here's some handy hints not covered in the quick start guide.... (1) On the regular cockpit model the starter isn't where the number in the manual says it should be. It's under the big red panel saying "starter" on the right hand side of the cockpit next to the engine oil temp. (DOHHH!!!!) (2) The way to open the engine panel isn't documented. The button is on the left cockpit side electric panel marked "Morse Push". (3) Setting the Ground/Flight switch below the throttle quadrant to "Ground" (i.e. down) deploys a power generator. (4) There's a click spot on the knurled ring that is the throttle / mixture friction lock it seems to change the lighting on the knob but I haven't discovered any other effect. Any suggestions?
 
And what about those big white pilots helmets? What about old classic ones?

Looking at them, I think they're just generic helmets. There's nothing that specifically resembles RAF bone-domes. On another point, can owners look at the upper surface of the wing, particularly between the fuselage and about halfway out. It looks very flat to me, as illustrated by the black tread panel near the wing root. Maybe it's perspective, or angle of the shot - I know that these things can vary depending on where the screenshot is taken.
 
I'm curious if anyone knows - a YouTuber did a review and said that they couldn't turn the battery on without a keybind, which meant they couldn't start the engine without a keybind. But I didn't have that problem. I could find no battery switch in the primary version (the one with the most liveries) but I was able to start the engine and fly without it. Their thought was that because the generator light wasn't illuminated, like it is in the version that has the battery switch, that there was a problem. I don't know enough about the Chipmunk to really know whether or not that's a bug. Everything works fine on my end otherwise.
 
Finally I have it! :wavey: 3 cents from my side:

1/ sounds external are really nice, but inside I see something like loop (between sound of RPM), a little annoying,
2/ if you will use custom view (saved view), you will see a doctor and you will get new face because you will go inside of pilot :) (2D and VR view), need a fix (Anthony from Ants airplanes know how to solve it, he had similar problem in his drifter, finally solved in one patch)

9iLr3Y5l.jpg


3/ in VR view zoom doesnt work, normally is right mouse click and hold, this wasnt implemented but its in SDK

But its very nice model and definitely worth it.
 
Vi9ews were OK in testing. You can also remove pilots by reducing their weights to 0 in the payload dropdown of the sim. Add payload weight if you wish to compensate.:engel016:
 
The plane is beautiful and a pleasure to fly Bazzar - thanks
Can you say if the flaps handle movement will be reversed (full forward should be 'flaps retracted' then pull the handle back for actuation)

from the AOPA website "On the right, a lever similar to the brake handle is used to operate the flaps. Lift it to the first notch for 15 degrees and to the second and final notch for 30 degrees."
I expect that 'lift' in this case means 'pull' and not push

about halfway down the page here
De Havilland DHC-1 Chipmunk - AOPA
 
The flap handle movement is correct. If you take a look in the Pilot's Handbook provided (in the Documentation folder) you should see it there.:engel016:
 
The flap handle movement is correct. If you take a look in the Pilot's Handbook provided (in the Documentation folder) you should see it there.:engel016:

You may wish to check again the manual you provided. Section 17 ("Flaps control") states that flaps are UP when the lever is fully forward, and the flaps are at 30 degrees when the lever is aft. Your lever animation indeed is reversed. Also, the engine sounds (as heard from the cockpit), appear to be too high pitched. There are some good comments on some YouTube reviews from real-life Chipmunk pilots regarding maximum RPM, and the engine sound inside the cockpit. Otherwise, a very enjoyable model to fly, with a nicely-balanced flight dynamic.
 
And what about those big white pilots helmets? What about old classic ones?
Looking at them, I think they're just generic helmets. There's nothing that specifically resembles RAF bone-domes.

Ahhh! Flight helmet talk ! (my fav hobbyhorse, you should see my collection..:))

RAF MK2 and 2A white helmets (also olive green) could be seen inside a Chipmunk office f.i. during the 'Cold War' period. But read this from a dedicated Chippy forum:

rafmk2hh.jpg


At the beginning of its RAF career Chippy pilots/trainee's can be seen wearing WWII 2nd pattern RAF Type C leather flying helmets with WWII pattern H Type O2 mask and Mark 8 goggles.

chippy1954.jpg


It was followed by the 1950's RAF Mark 1A 'Bone Dome'. First RAF hard helmet with a fixed moveable visor. Often pilots would still use their Mk.8 goggles too, despite the visor (or even instead of) :

Mk1-RAF-Flying-Helmet-Bone-Dome-F1.jpg


bonedo-5.jpg


RAF pilots could also be seen wearing just the green, grey or bluegrey coloured Type G inner cloth helmet with earphones:

https://www.dearoldblighty.com/en-GB/all-items/raf-cold-war-period-bone-dome-inner-flying-helmet-/prod_15541

From the 70's onwards RAF Mk.3A/B flying helmets were used followed by the Mk.3C. Mostly white or olive green coloured. The latter could be identified as being worn by AH's Chipmunk pilots.

rafmk3b-c.jpg


I noticed the MSFS default civilian pilot can also be selected to fly the ol' critter and that's perfectly alright with contemporary restored specimen of course :
de-havilland-chipmunk-70th-anniversary-14.jpg


And this concludes my brief dissertation on RAF flight helmets with regards to the elegant DeHavilland Canada DHC-1 Chipmunk as representend in MSFS just as elegantly by Aeroplane Heaven.

Cheers,
Jan
 
Vi9ews were OK in testing. You can also remove pilots by reducing their weights to 0 in the payload dropdown of the sim. Add payload weight if you wish to compensate.:engel016:

Sorry, custom view has a problem still in VR and 2D image too. Default pilot view is too close of front panel for me, so I had to save custom MSFS view (you can check how it works during next beta tests https://forums.flightsimulator.com/...g-custom-camera-controller-assignments/171116 ).

If you set up 0 lb (or about) the new issue arrives here (which is even worse :very_drunk: )- no pilot on external view, so Custom view have an issue. Pls ask Anthony how he solved it in his Drifter (if you have questions). The Pilots face and body is hidden automatically, and it also works like this in every default model of MSFS.

190lb (pilot body is visible in virtual cockpit too, you are "in"):

9iLr3Y5.jpg


With "cheat" Zero lb (ok, no pilot body inside but... outside too) :

bMjjf1I.jpg


So its an issue.
 
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The flap handle movement is correct. If you take a look in the Pilot's Handbook provided (in the Documentation folder) you should see it there.:engel016:

Sorry, it isnt the true. The operation of lever for flaps is reversed (labels too, as few people noticed it before). No info about this postion in official vintage manual:

efQHt15.jpg


Here is picture with labels UP - forward, DOWN - backward.

AoKpAif.jpg


Aidh16r.jpg


The same plane (cockpit, outside):
a/ https://ipms.nl/images/foto-specials/WA_vliegtuigen/chipmunk/texel/DHC1-Chipmunk-19.JPG
b/ https://ipms.nl/images/foto-specials/WA_vliegtuigen/chipmunk/texel/DHC1-Chipmunk-15.JPG

The model:

sycwrGf.jpg


Also, you can notice it in video (6:30) of IRL checklist, lever is forward = means flaps are up. He has flaps on 0 position (medium is 15, full backward 30 degress), 3 positions only, so it doesnt work up and down too. In the model is reversed.


btw. from Xplane DHC-1 manual, here the same: http://www.khamsin.org/dhc1/manual/IMG/De_Havilland_DHC-1_cockpit_right.jpg . The pilot just pushes a little lever forward (with spring) to unlock the big one (release) so maybe someone got it wrong.

a8Mgg8cl.jpg


So hard to tell me about your sources here, why is reversed. Hope it helps to solve it. :wavey:
 
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I tryied to solve custom view issue myself using NodesToHide ="XMLVAR_PilotHidden" but it doesnt work here. Looks like a bigger problem and pilot is hard coded? This line doesnt solve the issue and the face is still present :dizzy:. I hope it will be solved, some people use custom view position in MSFS.

A5VOwt5h.jpg


I cant find click spot for parking brake, see the same problem on left fuel gauge (it shows zero always) and fuel lever is operating only to half a scale (not to the end, to on):

X9C0vdx.jpg


However no any problem to start Chipmunk from cold and dark (and battery is fine for me in CIV and MIL version).

The model is really beauty! The propeller animation was done very well too. :applause:

hXA28Ag.jpg


NQwQ4ij.jpg
 
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