DW, the Vals are a Cat10 while the Stukas are a Cat3. I believe this explains why the Vals glide bomb and the Stukas roll over and dive straight down on the target. I switched the Stukas to Cat10 and they also began glide bombing. So, to keep the Stuka attacks as realistic as possible I will maintain the Cat3.
Heide, using Cat3 the Stukas all release on the first pass. If I switch to Cat10 like the Val they sometimes make 2 or more passes conduct all passes as glide bombing. So, again, to keep it as realistic as possible I'll stick to Cat3 for the Stuka. For ship attacks I only use the JU-88 or the DO-17 both of which I have a dive bomber version for. These attacks that are causing me grief though, are all for the Stuka and against land based targets. (docks, infrastructure, ect.)
Aussie, I remember reading that the distance from the target approach way point to the attack way point should be a minimum of 7 miles. Also, only one of the turns is 90 degrees. All the other turns are considerably less. With that in mind I set up the waypoints for the Stukas as follows:
wpt 1 Spawn @10K Ft travel 13 miles
wpt 2 Turn @10K Ft travel 7-8 miles (this is the only turn of 90 degrees)
wpt 4 Attack @10K Ft travel 7-8 miles (after attack)
wpt 5 Turn @ 4K Ft travel 16 miles
wpt 6 Turn @ 4K Ft travel 8 miles
wpt 7 Land at Base
But here's another interesting anomaly. Since the Stukas roll over and dive on the target they should, when pulling up after releasing the bombs, be facing back the way they came. Could it be possible that the after attack way point should be back in this direction? With the way points left as I wrote them, I can see them roll over, dive down and in mid dive roll again to be facing the next way point before releasing their bombs and pulling up.
I'll have to check which Stuka I have and let you know.