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Ah, yes. That is an issue I worked hard to reduce as much as possible, but unfortunately it is a side effect of low altitude clouds coming in contact with the ground, so it can't be fully eliminated. It is often very difficult to see, but at other times it is more noticeable, such as in this case where the ridge is projecting up into the fog cloud more than the surrounding terrain.
No worries, happy to help.Yeah thought as much mate, I think it's one of things we have to live with regarding the CFS3 engine i suppose...No matter...what you've all achieved and still continue to achieve and improve on is outstanding, many thanks for taking time to reply and advise. Appreciated massively thank you.
Needed to know that about haze as I was wondering! I had mine set at >1 !! Can save that high setting for certain missions; talking of which, I suppose Those hi settings could be used for smog??Nice! I had never tried using negative values, but it clearly doesn't break the equations. Since it is a float value, you can adjust it with as much precision as you like, not just .1 increments. There is an upper limit where it starts to create strange results, noted in the readme. Personally your -0.4 setting looks a bit too clear, as though operating with not a molecule of air between you and those distant mountains, but enjoy your experimenting. You can dramatically change the look of the conditions with that one setting, and I've had great fun trying out different values in different conditions.
Agreed, I was searching for the limits of clarity. -1.0 didn't really change the terrain from what you see at -0.4, but it did shift the darkness of the sky dome a bit.Personally your -0.4 setting looks a bit too clear, as though operating with not a molecule of air between you and those distant mountains.
This looks like it's unlikely to have anything to do with the shaders, especially if you've seen it before. I recommend checking the relevant aircraft xdps.So something might be happening in the texturemagic.ini from Shaders25 causing this 'flame' on the startup screen. The ini I call TextureMagic2025 causes this while my backup TextureMagic does not. Comparing with notepad++ shows a lot of differences, which maybe location issues rather than content, but there must be something specific. I should add that I have seen the flame b4 when changing something, but often if I retart the C, it goes away; not this time.
Thanks Major..any possible workarounds? Cheers.Adger, That's the 2D cloud texture intersecting the ground.
"This looks like it's unlikely to have anything to do with the shaders, especially if you've seen it before. I recommend checking the relevant aircraft xdps."So something might be happening in the texturemagic.ini from Shaders25 causing this 'flame' on the startup screen. The ini I call TextureMagic2025 causes this while my backup TextureMagic does not. Comparing with notepad++ shows a lot of differences, which maybe location issues rather than content, but there must be something specific. I should add that I have seen the flame b4 when changing something, but often if I retart the C, it goes away; not this time.