MajorMagee
SOH-CM-2022
I put cfs3pc2.zip, compositetexturebudgets.xml, MeshBuilderBidets.xml, and precompiledtexturebudgets.xml in the Terrains folder. Nothing in the Terrains_Korea folder.
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Will try that this weekend ! Just maybe the answer i was looking for ! Having issues re installing it right now. Many thanks for the head's up !Just a note about installing into multi theatre installs (Rising Sun).
After completing the install into the active game theatre, you will need to copy the "MeshBuilderBudgets.xml", "compositetexturebudgets.xml" and the "precompiledtexturebudgets.xml" from the active terrains folder into each of the terrains folders for the different theatres otherwise the changes wont work and your game may crash.
ETO doesnt have that problem as it only uses one terrains folder for each of the theatres.
The only change made was the shaders - otherwise working aircraft on a working field, etc.That sounds like a missing location, aircraft weapons reference, or missing sound file. Try setting ShowUIWorld="false" in game.xml and see if it finishes loading.
Also, the shaders create their own universal version number reference value that never changes. That may differ from what you have in the configoverrides.xml so perhaps run that again. Make sure it's set to your default screen resolution as well.
That was so easy! You are absolutely right. I'd downloaded the Patch Which Shall Not Be Mentioned from another site, and it turns out it was a 3.0 version, not 3.1. So as my best mate had sent me a full install - which worked - I could copy his over, and Bob's your uncle. Beautiful.That's most likely an incompatible CFS3 version. You can right click cfs3.exe in the file explorer to see which one you have
There's only one thing that happens between texture memory report and cfs3 version report: my dll overwrites some config options to make them compatible with shaders (turns off dual pass render, etc).
It will surely crash with the wrong cfs3.exe because the dll will overwrite wrong parts of game's memory.
Not sure what kind of brain fart made me put this code before the version check and not after it like everything else that involves memory patching.