AR196 Project in AD2K

i've been working on this section
off and on since around 02:00.
there's still some clean up to do,
but, i've got to admit,
i'm a little pleased with the results.

the panel is aliased to FSFSConv\panel.Recip.rg.1
and sound to c182\sound
if that doesn't work for you,
change to alias=Fw190a\panel
and alias=Fw190a\sound
or whatever you want.
it doesn't matter.

the air file is a rough modification
of a fw190 air file. nothing special.
just something to get it into the sim.


:applause::applause::applause::applause::applause:
 
I had a chance to look at the Cockpit this morning. Impressive! I don't know that you will be able to see most of it in the game though, but for a 3D model, it looks very good.

- Ivan.
 
thanks. i kinda like it, myself.
don't know about seeing everything in the game.
that's okay, maybe the flaws won't be visible either.

did you guys check out the vc view?
it's still very basic, but has a lot of potential.

still puttering on the karman.
got a few kinks to work out.
i came up with a few ideas
when i was in the shower.
hope i can remember them.

we're heading out to the annual
christmas tree burn party.
it was suppose to be in january,
but we had a major snow storm
and it was postponed
....:redfire:....wimps
 
been dinking around with the karman
for most of the day, trying to get the joint
with the fuselage to show properly.

about an hour ago,
things started coming together. :jump:

:a1089:my wife just informed me that the neighbors
will be here at 3:00 to watch the game.

WHAT GAME?
i don't give a rip about the stinkin' super bowl.
i don't want to be social, again. :wiggle:
i did that last night, thank you very much.

i want to work on the 196! :crybaby:
i'm on a flippin' roll here.
 
I took the Giants with 3 points for $20, looks close...we will see!

Dave


Looks like I am $20 richer, Stop by for a free beer Smilo and you
don't even have to be Social....LOL
 
I'm not a football fan, so when Anna Honey and the Kids decided to go Skiing this morning, I figured I would have a day to get a few things done.

I could have spent it working on my Hawk 81 project, but figured I could finish that up after hours even when they are home.

My original 17 inch Sony monitor went out a few months ago and I replaced it with another 17 inch Nokia which just wasn't as sharp. Today I figured I would pull a monitor from another machine that doesn't get as much use (Dell 17 inch).

My clock on this computer hasn't been keeping time for a month or two. Since I was gonna pull the monitor anyway, it would be a good time to open up the system unit because this is a desktop case and I also would have the space to work. Pulled the case, replace the battery (We'll see if it worked in a few minutes) and also found out that the monster vibration at times isn't from my power supply fan like I was guessing but instead is from the little bitty fan on top of the CPU. I also found out that my slot fan next to the graphics card was burned out.

After I purchased the computer parts and was having lunch, I got a call from Anna Honey that the furnace at her Parents' place was not working.... That changed my evening from a calm one to a rather hurried one with putting a computer back together (stripped a screw) and having to poke around in the garage for a space heater.

After spending about an hour and a half moving boxes and climbing up into the crawl space above the garage and then cleaning off the heater, I found out that the inlaws thought it was warm enough not to need additional space heaters this evening....

At 11:48, I still don't know who won the Super Bowl. (I presume the game is over.) Then again, I don't remember who played either.

Sorry for the hijack, Smilo.
- Ivan.
 
hello Ivan,
as i see it, your comments were not a hijack.
they were simply a response to prior comments.
which, btw, were, sorta kinda, off topic.

my apologies for not replying sooner.
i certainly hope you didn't think i was pissed.

i have been spread a little thin this week.
...no need to make a list.

as i said somewhere above,
every time i think i'm getting the hang of it,
i get a little boot in the hindy,
just to wake me up and let me know who's boss.

last weekend, i really thought i had a handle
on the karman to fuselage "joint".
actually, i do, but, (and it's a big BUT)
when i did the layout, i didn't have the interior visible.
yes, you've guessed it!
the karman shows through the interior.
i've been dinking around all day
trying to come up with a solution,
with no success.:banghead:

i have no doubt that i will figure it out,
but, i had other plans for this weekend.
it's always somethin"
 
today, i had a major problem.
...so what's new.

i can't figure out what exactly i did.
somehow, a file i was working on got corrupted.
i got the usual error message in french
and it wouldn't go away. ad2k froze.
i had to shut ad2k down with the task manager.
i restarted, opened the file, compiled,
and went into cfs to check it out.
cfs froze when i selected the model.
i went back to ad2k and deleted,
and compiled, and checked cfs,
one line at a time, trying to find the problem.
no luck...
i'd really like to know what i did.
finally, i went into ad2k and removed the corrupt file.

fortunately, i've been making backups
and saving them on a flashdrive.
LUUUCKY!!!
i had one i made just an hour before.
i copied it into ad2k and redid my work
up to just before the error message.
alls well or i would have lost a weekends work.

fortunately, i had the backups.
i think i'm finally learning.

the screenie doesn't show the hours
i've spent on the prop animation.
it's still not right, but i know there's a way.
i've seen it on other ad2k models.
wish i had a source file
so i could see how he did it.

i think i'll call it a day and a weekend.
 
VOILA!!!
thanks fellas.
as soon as i saw it,
the memory banks kicked in.

as i've said in the past,
i am continuously amazed
by how many french words and phrases
i use in my everyday conversation.

it's to bad that i didn't pay closer attention
in that french class i failed back in the ninth grade.
so it goes.

i hope i am not kidding myself,
but i feel like yesterday was a very good 196 progress day.
even though i can't say that i have it down pat,
i am starting to figure out the viewing order process.
trial and error, trial and error,
and then some more trial and error.

i have been trying to put together
the gunstation/cockpit area which includes
the fuselage exterior and interior,
the exterior and interior canopy framework,
panel area, and later, the tailgun needs to be added.

one thing that i've noticed is that
pieces must be added within a sub assembly
in the proper sequence, or else
the texture shading does not look right.

for example, if i cover 5 bulkhead templates
from a forward bulkhead to the aft,
and then later, decide to add 1 more template
just forward of the 5 i previously did,
there is a shading issue with the new
far forward group of pieces.
i have tried changing the sequence in the model editor,
by moving the new pieces to the top of the list,
but still have the issue.
i went to bed with this problem
and might have come up with a solution.
i need to go test the theory.

maybe, a few screen shots would help clarify.
next post, after i fire up the working machine.

just a quick update;
a few days ago, i think i found the reason
for the shading issue. here's a quote;
A vertex may belong to several chains.
In that case, a modification of the vertex will affect all the chains to which it belongs.
Using the same points as vertices of adjacent polygons is important to smooth the colour at the surface of the model (Gouraud shading).

correcting the problem, by "aligning" polygons,
will take a little more work,
but should solve the issue.
as of late, i have been working to learn
the polygon alignment process.
I am very hopeful this will work.
 
another quick update;

after working for a week or so,
early, early this morning,
i was finally able to put this together.

i am concerned about the amount of detail,
but it was fun building this thing.

if anyone wants to take a closer look
at the model for this section,
let me know and i will post it.

next up, wing control surfaces.
 
When I was building with AF99, I would make parts as if they were infinite, keeping the heart-breaking "compromise" thing for the end. I don't know where AD2K puts the limit (Well... I don't even know if it has a limit!), but I would not be too much concerned with overkilling at this point.

For some reason, protruding cylinders, fared or not, in radial engines, was always a snag for AF99 modelers. I think it is due to the very awkward way it treats glue parts. I haven't seen your cowling in situ, but I will guess that AD2K has an advantage in that respect.

The learning curve for AD2K appears to be much more rewarding, or it may simply be that the modeler is very talented. I would lean towards the latter...:applause:
 
many thanks, hubba.
you are too, kind.

i've always thought that the valve covers
are a defining feature of the 196.
i don't know how many attempts i made,
trying to get one close, without way overkilling.
trust me, a lot.
once i got down to this size,
ad2k has a nice rotate/duplicate feature
that did most of the hard work.
gluing, or the seals in ad2k, are relatively easy.
i just made a chain, or polygon, at the base
and declared it for each valve cover.

i know there are limits within ad2k,
but so far, i am unable to figure out
just what exactly they are.
i'm sure i will find out soon enough,
when i start putting the project together.

as you said, it will be the heart-breaking "compromise" thing

__________:kilroy:____________
btw, i just had a quick look at your Tirpitz.
very impressive.

 
(...)
__________:kilroy:____________
btw, i just had a quick look at your Tirpitz.
very impressive.
It's not "my" Tirpitz, I want to stress that point; James Elwood build her from bow to stern. I simply "enlarged" her to more respectable proportion and made it "flyable" ("sea worthy"?).

This is also why it will never be released "at large". If I ever release a ship of my own, besides CFS1 objects, it will come out of my own dry docks.
 
yes, i read the read me
and saw that it was elwood's.
but, you are the one that brought it back to life
and made it usable for multi-player. aren't you?
i'm sure you are...well done for all that work.

i looked at her and thought,
hmmm, i wonder what ad2k could do?
but, then again, i've got plenty to do already.
 
frustration level-high
aggravation level-high

after three days of dinking with the flaps animation,
it's time to set it aside and try something else.

actually, it's not the animation.
the flaps extend and retract just fine.
the problem is with adjusting the angles
the flaps move with relation to the wing.

i have tried and retried so many option,
my head is spinning...please, make it stop!
i have read the tutorials for fs98 and fs2k
and both give basic information for flat wings,
and therefore, for flaps and ailerons
with no movement angles....aaaaarrrgh

maybe later, i'll post pictures
maybe not
 
For the angles, Aircraft Animator does a really excellent job. If you have that, try just building a couple pieces to run through AA and see what it chooses for angles.

- Ivan.
 
knowing the angles is not the problem.
i figured that much out.

the issue is plugging them into the program.
trust me here, i've tried tons of options.
a couple days worth.

basically, when the flap is retracted
and aligned with the wing, no problem.
and then when it's extended,
the flap alignment goes haywire.
if i adjust the angles so they are right when extended,
they are off when retracted.
there is a code sequence called Trans/Rotation
that is suppose to take care of this,
but i can't seem to make it work properly.

it's, obviously, operator error. :isadizzy:

----------------:kilroy:-------------------
as i recall, i had this same problem with the A-20.
i couldn't figure it out then, either.
 
Hi Smilo,

Post the angles that you are using and I will check out what Aircraft Animator uses by default with the Wing that I have. This is one of those kinds of things that I would find difficult to calculate by hand but Aircraft Animator generally makes a really accurate guess. Now I just need to figure out what the Arado 196 Flaps look like.

I found the Airfix Arado 196 at our local hobby shop a few weeks back. I also found a Dornier 17Z-2 there. Bought neither but I might eventually.

- Ivan.
 
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