As the nature of things progress...

Thanks Dev One - aaaaagh the dreaded poly count! No easy way out; I started out being way too lavish in some areas and ended up re-building many of them 3 - 4 times until there was a satisfactory balance between smoothness and poly quota. It's all a great juggling act really... :)

Thank You, darrenvox :)

It's a common problem with new modelers when building parts to look good in gmax at 2-5' from that part. In the sim however, exterior parts are typically viewed at 20-30', are textured, shaded, "noised up", and low poly parts look just fine at those distances. Of course, in the VC, there are different things at play and high poly parts are more important, although difficult to accomplish in FS9.

Eventually, modelers find a happy medium where polys and part shapes are balanced and practical and allow for great viewing and good performance even in complex weather or high density scenery. We do have to be mindful that the aircraft is not the only thing being rendered in the sim and leave some capacity for scenery and weather.
 
It's a common problem with new modelers when building parts to look good in gmax at 2-5' from that part. In the sim however, exterior parts are typically viewed at 20-30', are textured, shaded, "noised up", and low poly parts look just fine at those distances. Of course, in the VC, there are different things at play and high poly parts are more important, although difficult to accomplish in FS9.

Eventually, modelers find a happy medium where polys and part shapes are balanced and practical and allow for great viewing and good performance even in complex weather or high density scenery. We do have to be mindful that the aircraft is not the only thing being rendered in the sim and leave some capacity for scenery and weather.

Aaaaaah Skipper. :)

What an honour and great privilege to be under the watchful guidance and wisdom of a true Master modeler. :)

Yes Sir! VC modeling and teh dreaded FS9 vertice mangles of the 4mm weld limit (sigh).
 
Aaaaaah Skipper. :)

What an honour and great privilege to be under the watchful guidance and wisdom of a true Master modeler. :)

Yes Sir! VC modeling and teh dreaded FS9 vertice mangles of the 4mm weld limit (sigh).

Well, any new developing skills take time but you have managed to accomplish in a relative short time what required years of trial and error for me. Your Tutor project is a testament to your talent and artistry. She is a beauty to behold.
 
Well, any new developing skills take time but you have managed to accomplish in a relative short time what required years of trial and error for me. Your Tutor project is a testament to your talent and artistry. She is a beauty to behold.

Thank you Milton, for being there each step of the way - I am most humbled and honoured by your most gracious words, Skipper.
 
Eventually, modelers find a happy medium where polys and part shapes are balanced and practical and allow for great viewing and good performance even in complex weather or high density scenery. We do have to be mindful that the aircraft is not the only thing being rendered in the sim and leave some capacity for scenery and weather.

As you and your team so eloquently mastered... with the Experimental Republics cockpits, both 2D and VC. What amazing works of art those "pits" are... the leather seats in each are sooooo comfortable, and you can almost smell the environment inside those planes. One of sun baked leather and the slight odiferous 'tinge' of the 'mechanisms'.

BB686:US-flag:
 
I've turned that option off when compiling, finding that it helps somewhat as long as one can find the right balance of polys say on a switch toggle.

Keith

That is something I would very much be interested in doing, Keith - any HU would be very much appreciated. :)
 
When exporting I have always used Middleman & in the options tab I can deselect weld.

Keith
 

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Aaaaaah Skipper. :)

What an honour and great privilege to be under the watchful guidance and wisdom of a true Master modeler. :)

Yes Sir! VC modeling and teh dreaded FS9 vertice mangles of the 4mm weld limit (sigh).

Hi Nigel, Γειά σου !!!
Try this in order to "bypass" the 4mm weld limit in mkmdl, is just a little "tedious", but this system works fine for me (I used it in almost all the planes I made)....
Instructions are included in the zip file.

:wavey::wavey::wavey::wavey:

View attachment Scaling model vs Snap 4mm.zip
 
So Nigel,

The quality of the model in your screenshots looks quite amazing. Dwelling on the cumulative time it would take to learn such craft and attain this level...(even with your highly adept talents....), you must've been securing the development process beneath the ice for some time....(?)

Mind you...the predictable wave of requests (could'ja build me a _________ while'yer addit..?)...it'd makes sense to me that the initial explorations would be kept off the boards.

So while I won't ask you which models were built to reach this highly developed level of creation...( to avoid the tsunami of "could ya release those too...???", posts) but rather......I would ask; Out of all manner of subject, what selection process led you to explore the shape of an Avro Tudor?
 
So Nigel,

The quality of the model in your screenshots looks quite amazing. Dwelling on the cumulative time it would take to learn such craft and attain this level...(even with your highly adept talents....), you must've been securing the development process beneath the ice for some time....(?)

Mind you...the predictable wave of requests (could'ja build me a _________ while'yer addit..?)...it'd makes sense to me that the initial explorations would be kept off the boards.

So while I won't ask you which models were built to reach this highly developed level of creation...( to avoid the tsunami of "could ya release those too...???", posts) but rather......I would ask; Out of all manner of subject, what selection process led you to explore the shape of an Avro Tudor?

Well Magoo, with things as they presently are in Greece, not much work for a designer, these days.

So I invented a job to keep myself out of mischief :kilroy: trying to get a good 12+ hr shift each day.

I've been very, very fortunate in having the best people around when I'm at a loss (both in everyday life and sim work).

One thing I have decided from the very start, is a policy of developing for FS9 and up. I feel there are many silent simmers out there ready to appreciate that kind of flexibility. I'd rather concentrate on well-detailed, textured and watertight models that perform well in 3 - 4 sims than Super detailed equivalents for only one specialised simulator. Just personal choice, i suppose.

Why the Tutor?
Good question. Again, just something I like -a rather unsung, interesting workhorse.

What's coming next?
Several ideas firing enthusiasm, but I really MUST properly complete the projects already being worked on.

As I've said before - marvelous to see you around the 'House' again, Magoo - we all missed you! :)
 
Greece.

So beautiful, and yet, so bitter sweet. It's a place that's always offered the most pure energy. It doesn't recognize bankers, financiers, or bureaucratic governments.......but it does make people strong, independent, and especially artists, designers, creators; They seem to receive a particularly powerful gift from that environment. An energy that unlocks the most sublime esoteric. Look at the history.

Ahh.....you picked a wonderful place to call home, Nigel. Economic stuff comes and goes......you know the drill. By the time profit starts falling from the sky again, you'll be so muscle-bound from you present passage, none of it will seem to have mattered.

It pleases me to see you creating these electric avian. Previously just black and white images in a book on a shelf, (or at most) a unique example most coddled by this museum or that.

Here you've joined the ranks of the "not so many" who can bring these old ghosts to life, shove one into the cockpit, and enthusiastically advise, "go on.....go fly your brains out! You'll love it!!"

Yeah....yeah. You're right guy for it.

Cheers Nigel, good on ya.
 
Greece.

So beautiful, and yet, so bitter sweet. It's a place that's always offered the most pure energy. It doesn't recognize bankers, financiers, or bureaucratic governments.......but it does make people strong, independent, and especially artists, designers, creators; They seem to receive a particularly powerful gift from that environment. An energy that unlocks the most sublime esoteric. Look at the history.

Ahh.....you picked a wonderful place to call home, Nigel. Economic stuff comes and goes......you know the drill. By the time profit starts falling from the sky again, you'll be so muscle-bound from you present passage, none of it will seem to have mattered.

It pleases me to see you creating these electric avian. Previously just black and white images in a book on a shelf, (or at most) a unique example most coddled by this museum or that.

Here you've joined the ranks of the "not so many" who can bring these old ghosts to life, shove one into the cockpit, and enthusiastically advise, "go on.....go fly your brains out! You'll love it!!"

Yeah....yeah. You're right guy for it.

Cheers Nigel, good on ya.


Thanks for the boost, Magoo. VERY much appreciated, :)

"Previously just black and white images in a book on a shelf, (or at most) a unique example most coddled by this museum or that."
[SUB]
Now there you have touched upon the magic of our sim-world, Sir. :encouragement:[/SUB]
 
Chris, Nigel is away from his communications capabilities for a few days but should be back Sunday or Monday.

Thank you Skipper for passing on the HU. :)

Chris, et al; team are now putting the final polish to the TP Mallard, so hopefully we'll have news on other fronts shortly.

Thank you for your kindly interest. :wavey:
 
Next on the work sheet...

Now that Milton's beautifully modeled TP Grumman Mallard looks pretty much ready for its much anticipated debut, here is a reminder of my intended work program.
I intend to complete outstanding projects in the following priority order:

1. HMS Bounty Launch - texture work/paintkit.

2. Bounty Harbour Scenery - finalise scenery for initial fs9 release.

3. AVRO Tutor/Trainer Package finalisation for release.
 
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