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Attention all DC-3 fans !

Ted- that looks grand! Can you share with us...will V3 incorporate all the currently available updates (engine sounds v2, engine visuals, Gordon's .clean/.dirty textures and Jan's VVC? If so- it will single handedly rewrite the definition of freeware aircraft.

The C-47 team (without discrediting all the other wonderful people who offer their time and talent to our hobby) has raised the bar considerably. There are countless pay ware aircraft that suffer badly in comparison.

We wait in feverish anticipation :)

Carl
 
TuFun, I think the engine textures have to be darker, to depict their indention into the bodywork better.

DC3.jpg
 
Shadowing...

"adi518 TuFun, I think the engine textures have to be darker, to depict their indention into the bodywork better."

Allowing that this work is a long way from being finished - the amount of shadow will be dependent upon the position of the aircraft in relation to the Sun and the amount of cloud cover, Adi... In the AA Flagship pic the sun is pretty much overhead - maybe back a bit, and the brightness is not hampered at all by cloud, hence the appearance of very dark cowl shadowing - whereas, in TuFun's last three pics the shadows are long, with the setting (or rising) sun in front of the aircraft - plus a little cloud cover, and so we can see the rear cylinders quite clearly.
Appraising the AA pic - it is what the camera sees, and is going to take that bright sunshine into account, and will close the aperture or shorten the exposure time - both of which have the effect of darkening any shadows.

pj
 
What Paul said....

Keep it visible! Not only not to hide such wonderful artistic work, but so that I can do something I never do in any other FSX plane...start her up, go to external, and just watch those beautiful big radials run! If it weren't for the amazing cockpit coming soon, I might never make it inside and up into the skies!
 
. . . If it weren't for the amazing cockpit coming soon, I might never make it inside and up into the skies!

Yeah, I'm certainly witchoo on that point! This entire aircraft's become an optical feast.

A wonderful aircraft to just sit and look at!
 
What Paul said....

Keep it visible! Not only not to hide such wonderful artistic work, but so that I can do something I never do in any other FSX plane...start her up, go to external, and just watch those beautiful big radials run! If it weren't for the amazing cockpit coming soon, I might never make it inside and up into the skies!

A lot of us are going to use this beauty in P3D (well, already do with v2), and in there the self-shadowing will take care of getting the lighting right anyway, so please either give us the cylinders visible version, or at least give us those textures to be able to use if we choose.
 
Ted- that looks grand! Can you share with us...will V3 incorporate all the currently available updates (engine sounds v2, engine visuals, Gordon's .clean/.dirty textures and Jan's VVC? If so- it will single handedly rewrite the definition of freeware aircraft.

The C-47 team (without discrediting all the other wonderful people who offer their time and talent to our hobby) has raised the bar considerably. There are countless pay ware aircraft that suffer badly in comparison.

We wait in feverish anticipation :)

Carl

I was conferring with Manfred and this project is now in Jan's hands, so this will be up to Jan as to how the package will come together.
 
A lot of us are going to use this beauty in P3D (well, already do with v2), and in there the self-shadowing will take care of getting the lighting right anyway, so please either give us the cylinders visible version, or at least give us those textures to be able to use if we choose.

That would be easy for repainters, by selecting the layer with or without the shadow effects. The way this model is mapped, the current repaints will have to be redone again to added the detailed radial engine. Or... copy and past over the existing repaint with the new engine details.
 
Gave the radials some soft shadows...

YFB6d.jpg


27oW.jpg


gW35m.jpg



Here's a video showing how the FSX lighting effects dx9. I bet it looks sweet in P3Dv.2 or even dx10.

 
Now that looks great Ted, are you going to release that engine texture?:applause:

I just uploaded a factory fresh repaint with both shadowed and non-shadowed radial engines.

It's important to read the ReadMe1st to install the non-shadowed textures.

GqzH9.jpg


lPeSj.jpg
 
Ted/Tu Fun:Many thanks! BTW- after I install, will the shadows for the engine work with other repaints as well- or just this one? I am away from my FS computer, hence no chance to read the read me atm. Thanks for your hard work and your indulgence.Carl

PS- Where is it? I looked under skins and at Oz.....
 
Ted/Tu Fun:Many thanks! BTW- after I install, will the shadows for the engine work with other repaints as well- or just this one? I am away from my FS computer, hence no chance to read the read me atm. Thanks for your hard work and your indulgence.Carl

Just this one. The radial engine parts are part of the front fuselage texture file. You will need photoshop program to copy the engine parts and past on any of the other repaints and save them according to either bmp or dds.

I've uploaded the skins here on SOH, but must await approval first.
 
Just this one. The radial engine parts are part of the front fuselage texture file. You will need photoshop program to copy the engine parts and past on any of the other repaints and save them according to either bmp or dds.

I've uploaded the skins here on SOH, but must await approval first.

Perfect! Ta! I work in CS6.5 and am hoping to try a bit of repainting.... so this may get me started.... :)

C
 
i dont recall seeing any DC-3 firefighting airtankers....but would it possible to add the fire effects file to this DC3?

would just be fun to have a dc3 firefighter..
 
Perfect! Ta! I work in CS6.5 and am hoping to try a bit of repainting.... so this may get me started.... :)

C

Grab the Nvidia Plug-in for Adobe Photoshop. It handles the dds files very well.

All that is required to use the engine textures are in the red box. Create a layer and copy that to any C47_1_T.bmp or dds using photoshop.

Example:

Silver Cloud texture...

qcGrQ.jpg


Eastern Airlines... released over at flightsim.com a few days ago. As you can see I copied the shadowed version to this texture sheet.

JjuBP.jpg
 
Just this one. The radial engine parts are part of the front fuselage texture file. You will need photoshop program to copy the engine parts and past on any of the other repaints and save them according to either bmp or dds.

I've uploaded the skins here on SOH, but must await approval first.

Ted , Looking forward to the approval :adoration:
 
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