mongoose SOH-CM-2023 Jan 15, 2022 #301 Thanks Major. These will be available when TOW Pt. I is released; soon................ PS. The TOW_DO_215B-5 is for a new ac with Lichtenstein radar, TOW_DO_215B-5_G9OM, also for TOW Pt. I release.
Thanks Major. These will be available when TOW Pt. I is released; soon................ PS. The TOW_DO_215B-5 is for a new ac with Lichtenstein radar, TOW_DO_215B-5_G9OM, also for TOW Pt. I release.
MajorMagee SOH-CM-2022 Jun 27, 2022 #302 Firepower Me 410 Clight positions <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/> Unfortunately I've not found a good way to create dynamic reticles for these aircraft.
Firepower Me 410 Clight positions <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="1.0" PosY="1.15" Pitch="120" MinVel="-999999" MaxVel="999999"/> Unfortunately I've not found a good way to create dynamic reticles for these aircraft.
mongoose SOH-CM-2023 Jun 27, 2022 #303 Thanks Andy. The reticle is less important, as for TOW II we and just interested in it's bombing potential.
Thanks Andy. The reticle is less important, as for TOW II we and just interested in it's bombing potential.
MajorMagee SOH-CM-2022 Dec 3, 2022 #304 Here are a few optional effects for the Mustang III if you are so inclined and are using AnKor's Shaders. UV Cockpit Lights for night flying <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/> Altitude Dependent Contrails <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" /> <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" /> Altitude and Speed Dependent Wing Tip Vortexes <Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/> <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
Here are a few optional effects for the Mustang III if you are so inclined and are using AnKor's Shaders. UV Cockpit Lights for night flying <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="30" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-0.6" PosY="0.60" Pitch="110" Heading="-30" MinVel="-999999" MaxVel="999999"/> Altitude Dependent Contrails <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" /> <Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" /> Altitude and Speed Dependent Wing Tip Vortexes <Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/> <Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.6" PosY="-0.15" PosZ="-0.7" MinVel="40" MaxVel="88"/>
MajorMagee SOH-CM-2022 Dec 19, 2022 #305 Optional effects for TK_JU88A-6_PNMT <Effects> <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-1.95" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-3.5" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="1.95" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="3.5" PosY="-0.20" PosZ="0.75" /> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="fx_high_contrail" PosX="-1.95" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="-3.5" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="1.95" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="3.5" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="44" MaxVel="88" PosX="-9.96696" PosY="0.9144" PosZ="-1.0300716"/> <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="44" MaxVel="88" PosX="9.96696" PosY="0.9144" PosZ="-1.0300716"/> </Effects>
Optional effects for TK_JU88A-6_PNMT <Effects> <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-1.95" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-3.5" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="1.95" PosY="-0.20" PosZ="0.75" /> <Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="3.5" PosY="-0.20" PosZ="0.75" /> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="2.0" PosY="0.8" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/> <Effect Type="Track" EffectName="fx_high_contrail" PosX="-1.95" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="-3.5" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="1.95" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_high_contrail" PosX="3.5" PosY="-0.20" PosZ="-10.0" /> <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_left" MinVel="44" MaxVel="88" PosX="-9.96696" PosY="0.9144" PosZ="-1.0300716"/> <Effect Type="Track" EffectName="fx_N_gtrail" AvH="emitter_damage_wing_tip_right" MinVel="44" MaxVel="88" PosX="9.96696" PosY="0.9144" PosZ="-1.0300716"/> </Effects>