For RS_P38f_433_43 the dynamic reticle needs to be positioned at:
<Effect Type="Track" EffectName="US_AAF_L3a_gunsight" PosX="0.00" PosZ="1.10" PosY="0.835" Pitch="90.33" MinVel="-999999" MaxVel="999999"/>
and you need to add p38_retical.dds to the [ReticalStatic] section of TextureMagic.ini in the Shaders30 folder.
I worked out the rest of the effects entry positions as well.
<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" PosX="-2.44" PosY="0.60" PosZ="-1.6" Pitch="45" />
<Effect Type="StartEngine1" EffectName="fx_engstrt" PosX="2.44" PosY="0.60" PosZ="-1.6" Pitch="45" />
<Effect Type="StartEngine0" EffectName="fx_engstrt_jet" PosX="-2.44" PosY="0.60" PosZ="-1.6" Pitch="45"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt_jet" PosX="2.44" PosY="0.60" PosZ="-1.6" Pitch="45"/>
<Effect Type="StartEngine0" EffectName="fx_smoke_touchdown" PosX="-2.44" PosY="0.60" PosZ="-1.6" Pitch="45"/>
<Effect Type="StartEngine1" EffectName="fx_smoke_touchdown" PosX="2.44" PosY="0.60" PosZ="-1.6" Pitch="45"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-2.44" PosY="0.60" PosZ="-1.6" Pitch="15"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="2.44" PosY="0.60" PosZ="-1.6" Pitch="15"/>
<Effect Type="Shells0" EffectName="fx_shells_m" PosX="-0.1" PosZ="3" PosY="-0.50"/>
<Effect Type="Shells1" EffectName="fx_shells_s" PosX="0" PosZ="4.3" PosY="-0.50"/>
<Effect Type="Track" EffectName="fx_high_contrail" PosX="-2.44" PosY="0.60" PosZ="-1.6" />
<Effect Type="Track" EffectName="fx_high_contrail" PosX="2.44" PosY="0.60" PosZ="-1.6" />
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="7.8" PosY="0.9" PosZ="-0.7" MinVel="40" MaxVel="140"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-7.8" PosY="0.9" PosZ="-0.7" MinVel="40" MaxVel="140"/>
<Effect Type="Track" EffectName="US_AAF_L3a_gunsight" PosX="0.00" PosZ="1.10" PosY="0.835" Pitch="90.33" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_ac_Light_formation_red" PosX="0.01" PosZ="-0.19" PosY="-0.45" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_green" PosX="0.01" PosZ="-0.27" PosY="-0.43" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_yellow" PosX="0.01" PosZ="-0.35" PosY="-0.41" MinVel="1" MaxVel="65"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_blue" PosX="0.01" PosZ="0.45" PosY="-0.525" MinVel="-0.0001" MaxVel="87"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="7.2" PosY="0.625" PosZ="0.125" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="7.2" PosY="0.80" PosZ="0.125" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-7.2" PosY="0.625" PosZ="0.125" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-7.2" PosY="0.80" PosZ="0.125" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="2.4" PosZ="-6.0" PosY="1.75" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-2.4" PosZ="-6.0" PosY="1.75" MinVel=".0001" MaxVel="76"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-6.420" PosZ="0.175" PosY="0.380" MinVel="5.0" MaxVel="54"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-6.425" PosZ="0.175" PosY="0.380" MinVel="5.0" MaxVel="54"></Effect>
</Effects>