Attention all skinners!

I was doing some more research on reticles and discovered that in 1944 they started modifying the gunsight in the Tempest to eliminate the angled glass plate and let the image reflect off the windshield. You can simulate this mod with a hex edit of the reflector glass in the cockpit m3d to make it fully transparent (00 00 00 00 instead of 00 00 00 19, and then use this positioning for the dynamig reticle:

<Effect Type="Track" EffectName="US_AAF_n6a_gunsight" PosX="-0.015" PosZ="-1.00" PosY="0.618" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>

The Mark III projector sight.
First used in Hawker Tempest V in Feb 1944.
[FONT=&quot]The reflector screen was removed and the graticule modified to a plain 100 mph ring and dot. The 2 control rings were replaced by one ring that moved the graticule forward or backwards. A dual purpose graticule with an adjustable ring for rocket firing and a dot for the guns.[/FONT]
 
AvH_IT_G-55_sI_c
<Effect Type="Track" EffectName="IT_CAI_SanGiorgio_gunsight" PosX="0.0625" PosZ="-0.85" PosY="0.810" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>

N_SanGiorgio_ret.dds needs to be added to the [ReticleStatic] section of TextureMagic.ini or the cockpit file needs to be hex edited to make the reticle fully transparent.
 
3ru_P_63A
<Effect Type="Track" EffectName="RU_USSR_LA5_gunsight" PosX="0.0025" PosZ="1.25" PosY="0.6875" Pitch="90" MinVel="-999999" MaxVel="999999"/>
 
A-26, JD-1, B-26 Invader
<Effect Type="Track" EffectName="US_Navy_Mk1_gunsight" PosX="-0.335" PosZ="2.45" PosY="1.11" Pitch="90" MinVel="-999999" MaxVel="999999"/>
 
USAF Do335 with Bump Map, Reflective Props, Light and Vapor Effects, and Dynamic Reticle (xdp entry below)

u3GsZr2.jpg


<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_r"/>
<Effect Type="StartEngine1" EffectName="fx_engstrt" Location="emitter_eng1_exh_l"/>


<Effect Type="Shells0" EffectName="fx_shells_m" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>


<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="6.75" PosY="0.070" PosZ="-0.45" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="6.75" PosY="0.020" PosZ="-0.45" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-6.75" PosY="0.000" PosZ="-0.45" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-6.75" PosY="0.040" PosZ="-0.45" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="2.55" PosZ="-6.085" PosY="0.450" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="-2.55" PosZ="-6.085" PosY="0.450" MinVel=".0001" MaxVel="66"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-4.3" PosZ="0.375" PosY="-0.180" MinVel="5.0" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-4.45" PosZ="0.355" PosY="-0.160" MinVel="5.0" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.475" PosZ="0.25" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.475" PosZ="0.25" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>


<Effect Type="Track" EffectName="fx_N_gtrail" PosX="6.75" PosY="0.090" PosZ="-1.75" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-6.75" PosY="0.000" PosZ="-1.75" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_l" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng1_exh_r" />


<Effect Type="Track" EffectName="US_aaf_l3a_gunsight" PosX="0.00" PosZ="2.25" PosY="0.825" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>
</Effects>
 
Firepower Ta_183

<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="0.0825" PosZ="2.625" PosY="1.1525" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
 
SJM_Fulmar_II_809_43

<Effect Type="Track" EffectName="UK_RAF_Spitfire_gunsight" PosX="0.000" PosZ="0.60" PosY="0.675" Pitch="90" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.200" PosZ="0.5" PosY="0.65" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.200" PosZ="0.5" PosY="0.65" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
 
Chesapeake Mk.I, SJ_Vindicator


<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.250" PosZ="0.5" PosY="0.65" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.250" PosZ="0.5" PosY="0.65" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
 
Effects for the ETO_Do24t, the Dutch Do24t, and the Kawanishi H6K5 Mavis repaint

<Effects>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="13.475" PosZ="-1.30" PosY="0.25" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-13.425" PosZ="-1.28" PosY="0.25" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_yellow" PosX="0" PosZ="7.70" PosY="-2.95" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_formation_yellow" PosX="0" PosZ="-14.075" PosY="-0.85" MinVel="1" MaxVel="50"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-6.65" PosZ="1.0" PosY="-0.05" MinVel="1" MaxVel="37"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_landing" PosX="-6.26" PosZ="1.1" PosY="-0.05" MinVel="1" MaxVel="37"></Effect>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-0.175" PosZ="2.25" PosY="0.90"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="3.45" PosZ="2.25" PosY="0.75"/>
<Effect Type="Track" EffectName="bomber_exhaust_blue_flame" PosX="-3.8" PosZ="2.25" PosY="0.75"/>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="13.4" PosZ="-1.6" PosY="0.25" MinVel="35" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-13.4" PosZ="-1.6" PosY="0.25" MinVel="35" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.575" PosZ="4.25" PosY="-2.35" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.575" PosZ="4.25" PosY="-2.35" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>
</Effects>
 
Romanian AvH_RO_IAR_80B effects location to have a dynamic reticle:


<Effect Type="Track" EffectName="JP_IJN_a6m2_gunsight" PosX="0" PosZ="-1.60" PosY="0.67" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>


This should be used in conjunction with this replacement IAR80_gunsight.dds texture without the fixed reticle.

View attachment IAR80_Gunsight.zip
 
Dynamic reticles for various Bf110 aircraft:

FS Bf110C3
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="0.001" PosZ="1.530" PosY="1.0275" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>


ETO_Bf110E1, ETO_Bf110c6, ETO_Bf110c4, ETO_Bf110c4, ETO_bf110c3, ETO_bf110c2, ETO_bf110c1
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.001" PosZ="1.875" PosY="1.0325" Pitch="89.5" MinVel="-999999" MaxVel="999999"/>


ETO_Bf110E_1
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.875" PosY="0.980" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>


ETO_bf110g2u7, ETO_bf110g2i, ETO_bf110g2, ETO_Bf110D_R1
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.001" PosZ="1.875" PosY="0.980" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>


ETO_bf110g4
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.825" PosY="0.975" Pitch="90" MinVel="-999999" MaxVel="999999"/>


BoB_110c4_ZG26, BoB_110c4b_ER210, BoB_110c6_ER210, W40_bf110c
<Effect Type="Track" EffectName="GR_OKL_Revic12d-_gunsight" PosX="0.000" PosZ="1.525" PosY="1.035" Pitch="89.0" MinVel="-999999" MaxVel="999999"/>


DR_Bf110E_G5
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.001" PosZ="2.0" PosY="0.925" Pitch="90" MinVel="-999999" MaxVel="999999"/>


GC Bf110g2
<Effect Type="Track" EffectName="GR_OKL_Revi16D_gunsight" PosX="-0.001" PosZ="1.825" PosY="0.975" Pitch="90" MinVel="-999999" MaxVel="999999"/>


MAW1943 JG_Bf110g2
<Effect Type="Track" EffectName="GR_OKL_Revi16d_gunsight" PosX="0.000" PosZ="1.672" PosY="0.990" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>


ETO_bf110g4r32 and ETO_bf110g4r8 Night Fighters with Shrage Music
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.825" PosY="0.975" Pitch="90" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.1925" PosY="1.625" Pitch="4.25" MinVel="-999999" MaxVel="999999"/>
Alternate PosY="1.000" for front sight to match original static glass dimensions.

and the position for the Clights:

BoB Bf-110, ETO Bf-110, RA Bf110C
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.15" PosZ="0.5" PosY="0.95" Pitch="120" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.15" PosZ="0.5" PosY="0.95" Pitch="120" MinVel="-999999" MaxVel="999999"/>
 
Locations for the P-43 in Rising Sun

<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.33" PosY="0.75" Pitch="100" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="US_AAF_L3-_gunsight" PosX="0.015" PosZ="-0.5" PosY="0.930" Pitch="90.0" MinVel="-999999" MaxVel="999999"/>
 
Effect locations for JF Spit MKIA, and MKIB

<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0"/>
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.005" PosZ="-0.75" PosY="0.525" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-5.35" PosZ="-0.6" PosY="-0.23" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="5.35" PosZ="-0.6" PosY="-0.23" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="4.94" PosY="-0.275" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-4.94" PosY="-0.275" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.94" PosY="-0.275" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.94" PosY="-0.275" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.00" PosZ="-6.18" PosY="0.225" MinVel=".0001" MaxVel="55"></Effect>
</Effects>

The aircraft.cfg needs an edit to get the wheels on the ground as well.

[contact_points]
max_number_of_points = 12
point.0 = 1, -20.15, 0, -2.35, 2165.354331, 0, 0.35, 12, 0.26, 1.5, 0.5, 0, 0, 0, 150, 167
point.1 = 1, 0.85, -2.85, -6.5, 2165.354331, 1, 1, 0, 0.497608, 2.5, 0.82308, 6, 7, 2, 150, 167
point.2 = 1, 0.85, 2.85, -6.5, 2165.354331, 2, 1, 0, 0.497608, 2.5, 0.82308, 4, 5, 3, 150, 167
point.3 = 2, 8.85, 0, 0, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.4 = 2, -4.65, 0, -2.8, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.5 = 2, -0.790000000000001, -18.25, -0.9, 800.102362, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.6 = 2, -0.790000000000001, 18.25, -0.9, 800.102362, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.7 = 2, -20.35, 0, 4.57, 700.102362, 0, 0, 0, 0, 0, 0, 0, 0, 9
point.8 = 2, 7, 0, -4.7, 750, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.9 = 2, -20.35, 0, -1, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.10 = 2, -0.790000000000001, -9.25, -0.1, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.11 = 2, -0.790000000000001, 9.25, -0.1, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 6


static_pitch= 12.0
static_cg_height= 5.9
gear_system_type = 1
tailwheel_lock = 1
 
Last edited:
Yes, these are for the original JF versions.

Effect locations for JF Spit MKVC

<Effects>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_r"/>
<Effect Type="StartEngine0" EffectName="fx_engstrt" Location="emitter_eng0_exh_l"/>
<Effect Type="Shells0" EffectName="fx_shells_s" Location="gun_grp0b0"/>
<Effect Type="Shells1" EffectName="fx_shells_s" Location="gun_grp1b0"/>
<Effect Type="Shells2" EffectName="fx_shells_s" Location="gun_grp2b0"/>
<Effect Type="Shells3" EffectName="fx_shells_s" Location="gun_grp3b0"/>
<Effect Type="Shells4" EffectName="fx_shells_s" Location="gun_grp4b0"/>
<Effect Type="Shells5" EffectName="fx_shells_s" Location="gun_grp5b0"/>
<Effect Type="Track" EffectName="US_AAF_N6a_gunsight" PosX="0.000" PosZ="-0.75" PosY="0.525" Pitch="90.5" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="-0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="cockpit_light_uv" PosX="0.275" PosZ="-1.25" PosY="0.35" Pitch="110" Heading="-20" MinVel="-999999" MaxVel="999999"/>
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_r" />
<Effect Type="Track" EffectName="fx_high_contrail" Location="emitter_eng0_exh_l" />
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="-4.85" PosZ="-0.6" PosY="-0.23" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="fx_N_gtrail" PosX="4.85" PosZ="-0.6" PosY="-0.23" MinVel="44" MaxVel="88"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_green_reflected" PosX="4.80" PosY="-0.270" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="ac_Light_nav_red_reflected" PosX="-4.80" PosY="-0.270" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_green" PosX="4.80" PosY="-0.270" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_nav_red" PosX="-4.80" PosY="-0.270" PosZ="0.45" MinVel=".0001" MaxVel="55"></Effect>
<Effect Type="Track" EffectName="fx_ac_Light_tail" PosX="0.00" PosZ="-6.18" PosY="0.225" MinVel=".0001" MaxVel="55"></Effect>
</Effects>

The aircraft.cfg needs an edit to get the wheels on the ground as well.

[contact_points]
max_number_of_points = 12
point.0 = 1, -20.15, 0, -2.35, 2165.354331, 0, 0.35, 12, 0.26, 1.5, 0.5, 0, 0, 0, 150, 167
point.1 = 1, 0.85, -2.85, -6.5, 2165.354331, 1, 1, 0, 0.497608, 2.5, 0.82308, 6, 7, 2, 150, 167
point.2 = 1, 0.85, 2.85, -6.5, 2165.354331, 2, 1, 0, 0.497608, 2.5, 0.82308, 4, 5, 3, 150, 167
point.3 = 2, 8.85, 0, 0, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.4 = 2, -4.65, 0, -2.8, 3000, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.5 = 2, -0.790000000000001, -18.25, -0.9, 800.102362, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.6 = 2, -0.790000000000001, 18.25, -0.9, 800.102362, 0, 0, 0, 0, 0, 0, 0, 0, 6
point.7 = 2, -20.35, 0, 4.57, 700.102362, 0, 0, 0, 0, 0, 0, 0, 0, 9
point.8 = 2, 7, 0, -4.7, 750, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.9 = 2, -20.35, 0, -1, 2100, 0, 0, 0, 0, 0, 0, 0, 0, 4
point.10 = 2, -0.790000000000001, -9.25, -0.1, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 5
point.11 = 2, -0.790000000000001, 9.25, -0.1, 1000, 0, 0, 0, 0, 0, 0, 0, 0, 6


static_pitch= 11.83
static_cg_height= 5.9
tailwheel_lock = 1
 
Last edited:
Gunsight position for AH2_Spitfire_MkI


<Effect Type="Track" EffectName="UK_RAF_Spitfire_gunsight" PosX="0.000" PosZ="-1.15" PosY="0.575" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
 
Talking of which, here are 2 pictures from Theo Boiten's 'Nachtjagd War Diaries' Vol 1 of a nighttime gun camera and the revi sight in the NJ aircrfat (?Bf110E?). I am not sure of if it was an at all illuminated sight.


revi sight.jpg

revi sight2.jpg
 
Here are a couple of new ones.

TOW_Bf110E_G9FM
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.001" PosZ="1.520" PosY="0.922" Pitch="90" MinVel="-999999" MaxVel="999999"/>


TOW_DO_215B-5
<Effect Type="Track" EffectName="GR_OKL_Revi16NF_gunsight" PosX="-0.266" PosZ="4.00" PosY="0.775" Pitch="90.25" MinVel="-999999" MaxVel="999999"/>
 
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