Please see the most recent updates in the "Where did the .com name go?" thread. Posts number 16 and 17.
Please see this thread for updates. Update Thread
SOH ADMINISTRATIONEasy enough. But just how tough do you want them? Don't want to make it impossible to shoot them do as they weren't invulnerable.
The two versions are not the same. The Alphasim P-47 has pretty high hit point values for the engine, wings and fuselage which would make it a tough bird. But the FDG2 version has fairly low values. Want to match the FDG2 version to the Alphasim toughness?
OK here you go guys - rugged P-47s. There are differences in how the designers structured their boxes and systems, but I'd say these are now about 95% matched to the Alphasim P-47s strength.
Thanks Capt Kurt!
I'll get these installed and test them out.
I'm busy changing the air files to match actual fuel capacities.
Changing the aircraft scalars to match performance.
Changing the dp files to match the stall, cruise, max speeds, ceilings, and round impacts and loads.
Many of our aircraft builders fudged on the number of rounds and impact numbers for various MGs.
I'm researching them and modifying them to match what I can find online.
Some gave too many rounds, some not enough rounds.
Some made cannons too robust and MGs not robust enough.
I hate shooting BBs out of an aircraft MG, even if they are overboard on how many BBs I get to shoot.
Devildog 73
How do you determine which objects are CFS 1 to remove?
You've a big project then.
I expect you just misstated what you meant, but the stall, cruise, max speeds, ceilings are all in the .air file and to a lesser extent, the .cfg file, not the .dp
These are my go to references for gun dp values in case they might be valuable for you and save you some time on research.
View attachment 75896
Actually, NO.
I did not know they were in air file for speeds, ceilings, etc..
I have looked for them in there before and never seem to find them.







Rami,
Thanks for the updated aircraft.
Switching them out.......
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